astrallo-12 2025-10-06 20:41
刷刷刷!!!!
Foon → Ludum Dare Explorer → LD58 → Trashure King Legend
By justuspan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 322 | 3.60 | 30 | |
| Fun | 221 | 3.63 | 29 | |
| Innovation | 411 | 3.22 | 29 | |
| Theme | 412 | 3.64 | 29 | |
| Graphics | 701 | 2.35 | 26 | |
| Humor | 377 | 3.04 | 27 | |
| Mood | 583 | 3.23 | 28 |
刷刷刷!!!!
I sure do enjoy eating fresh garbage straight out of the can :)
An interesting system you've built here!
I made a mistake by hiring a mercenary too early! But it's a fun game! Looooots of clicking ^^
Loved sifting through trash like the garbage warrior that I am!
Awesome game overall - it's surprisingly addictive (played it for way longer than I thought). The first time I saw the main screen it was a bit intimidating, but I soon got the hang of it. I think some visual art could go a long way to sell the story of trash warrior and make the game more immersive - garbage just feels like a number now, I would love to see a visual of me sorting through it, for example.
One thing UX related though - when quickly clicking through the "collect garbage" action I always miss the dialogs that tell me I found a kit. Also after training collection, the "collect garbage" explanation text still says +1 trash.
I don't know Chinese, but 你们真酷!
WHY IS IT SO FUN????? I couldn't stop playing, it felt like the best antistress ever and I loved the medieval quest vibe. It took a bit of time to figure out all the options, but in the end, it felt reeeeeally nice. Maybe it would be nice to also add a button further in the game to sell a few dozens of trash, because constant clicking might get annoying. It could be my skill issue though
Very good, I didn't think I'd be hooked on the clicker mechanics, but it turned out to be really interesting! Good job!
a very clean ui!
I beat it! Really captures what it's like to collect mountains of trash, and sell them only to feast indefinitely because you don't want the day to end because you have a full staff of 100 soldiers who you only begrugingly pay.
(I pulled out the autoclicker immediately)
This was an impressively long grind! Once I realized I could eat infinitely like more than 20 times a day, I became unstoppable with 8000+ trash to do whatever I wanted at day 12. Now its all about the more story and... more clicking. I hope success rate does not max out at x% tho 'cause thats frustrated to see my merc dead and failed the quest at 85% success rate I probably should’ve used an autoclicker tho, pretty sure I broke my mouse (not your fault). Nice entry!
转生之觉醒捡垃圾系统让电表倒转
又看了眼英语名才看懂中文名,什么鬼双关冷笑话笑死了
Cool visual aspect of the game, nice work
Good gameplay and meaning, plus nice music
Cool clicker mechanics! I think there's an issue with the music, it stopped for me at some point, still nice job!
Really nice looking game and fun to play!.
@astrallo-12 很高兴你能刷的愉快!
@breadstick Yes, the Trashure King never complains, just quietly eats everything he can to survive.
@blatalzar This might be some of my numerical design mistakes. In principle, I hope to always feel the pressure of "maintaining military expenses." With pressure, players are motivated to hustle around to earn military expenses.
@martynas-dargis Thank you for your feedback! This should be a bug. However, at the time, I was too lazy to change this static prompt to a dynamic display. Additionally, I completely agree with your opinion that the most important trash-picking system in this work should be more satisfying to some extent. Perhaps just adding a small animation of trash erupting could make a big difference. But at the time, all I could think was, "Just get it done! No need to consider any art issues this time."
@jipark Thank you for playing!
@pfannkuchen You're right, there should be a way to quickly process trash later on. However, my idea is that it could also be part of the "construction goals." Players can process trash faster or convert it into money more quickly after unlocking certain facilities. Currently, this mode seems to show a feeling of "although trash is valuable, it's still hard work to turn it into money," and I'm quite satisfied with this feeling. After all, the Trashure King is all about doing the dirty and tiring work.
@bwalter @wo-ri-gou-le @vadim-lyanka @discon @eugenik Thank you for your comments! I'm glad you like it.
@ottobroccoli I'm not a big fan of clicker games. But occasionally, I find this approach quite nice. So I basically designed these clicker mechanics based on my own understanding. They might be different from "traditional and typical" clicker games, but fortunately, they ended up working quite well. Thank you for playing!
@poboy As the legion commander, he tirelessly collects trash day and night to earn money for the livelihood of the entire army, without his subordinates knowing. This is exactly what I wanted to portray! I'm glad it came through.
@foursay Thank you for your feedback. You have almost raised the ultimate issue that troubles me about this game: "Is a mandatory highest mission success rate necessary?" I have wavered on this issue several times. Ultimately, I compromised to the current state. I always hope to create some "perilous" missions, where the danger doesn't easily diminish just because your army is stronger. However, as you can see, this has led to many negative gameplay experiences. I will continue to think about this issue. Thanks again.
@lastuck Thank you for the feedback! It was indeed my oversight! I played the game in many sessions, so I didn't realize the music had stopped!
Liked the feeling of progression! And the whole concept reminds me of a another good game, "A Dark Room"
A perfect racoon simulator.
Yeah, this is fun. I played until I beat it, and clicked some buttons a lot. Some notes: Shame that the music ends. Having a continuous background score (maybe even some variety for quests and things) would do a lot to enhance the mood. Too much clicking. Usually with a game like this you get to the point where your original means of gathering resources get eclipsed by new ones (which feels satisfying). I didn't enjoy clicking hundreds of times - you needed a bulk sell unlock, or some sort of automated system. That said, you've got the framework for a great game here. Just needs some balancing and tweaking. Great job putting this together; I thoroughly enjoyed it.
@dnk Thank you for playing and providing feedback. This is the first time I've heard of A Dark Room, and a few days ago, I spent some time beating it. There are some aspects worth learning from, and I really appreciate you mentioning this game.
@ping78 Thanks for your playing and comments!
@aldenwitt Thank you for your detailed feedback! The management and handling of trash itself indeed deserve more unlockable designs. Your suggestions are excellent! Also, I apologize for the bug with the BGM. In fact, I noticed the BGM looping issue before submission and made some simple setting adjustments (I thought I had fixed it). Thank you for pointing out these issues!
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Nice story game! ^_^
A surprising amount of depth here. Love the scaling/clicker mechanics, and it's a fresh take on the theme I've not seen yet.
Some of the text on the quest section gets cut off, but it doesn't hinder gameplay. Might be a display scaling thing? I'm on 1.5x display scale, some web apps don't like that.
Nice work!