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The 4BY55

By angelwings

View on ldjam.com

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Comments

angry-fridge 2025-04-09 12:23

I will try and download the game later and give it a proper go but the web version is very tiny on the screen and the text is not really readable and also there appears to be no sound. The crafting, purchasing and inventory tabs appear to be the same and hard to know what I am looking at. The shop has items with random letters or numbers at the end, not really sure what that means and because they are just text in a black box, I need to read to understand what I am buying. Would have been better to have images so its clear what is what.

The character appears to have no animation and moves a bit slow. I assume you have focused on other mechanics such as crafting and inventory, but this is a bit unengaging to be honest.

Also there is quite a bit of text at the beginning that was no formatted for better readability.

The control mappings feel a bit over the place, with tab, I, mouse clicks and space, find it a bit difficult to use.

Perhaps all this is different if I download and run the game, but the web version as it stands is a bit difficult to get into.

All that being said, I can see that the game has some interesting mechanics, that are no small feat to implement and you also have a variety of controls, which seem interesting.

swordguy47 2025-04-09 21:39

Lmao, this game is incredibly jank and unpolished but I kind of love it (being a fellow boba addict also helps). It doesn't play very well, but I respect the ambition and thought/care that went into a lot of stuff here. Wish I could give you a rating on this one, but it looks like it's disabled?

I'm honestly just beyond impressed at the sheer amount of mechanics there are (also a lot of surprisingly funny dialogue and flavor text-- I can only imagine how long it must've taken to write all this, so serious props). The mechanics are pretty jank and confusing LOL; it took me a couple minutes to figure out how to navigate the cluttered UI (having the list of controls on-screen helped a lot with this). However, after figuring it all out I could tell that a lot of work went into fleshing out the different drink ingredients and orders. The drink ingredient names/descriptions are also clever and tickle the boba-addled part of my brain.

Can't believe how complex this crafting system is with the different ingredient effects and whatnot, but you madlads managed to pull this off in one weekend, so props again. Also the fact that you get your ingredients from literal Hell (which is pretty much its own separate game in and of itself... with a DRINK THROWING mechanic? wtf hahaha) is crazy and also hilarious. A couple humble quick-fix suggestions:

- It looks like the textures have some blurriness issues? I would check to see if you have Godot's texture filtering set to "nearest" - The game has a ton of text and control nodes, so I would add a new font and also tweak the Theme a bit; I think that alone would make the entire game seem more polished and playable, since right now it's pretty hard to read the text in some areas as the commenter above me mentioned. - Damn trench wtf trenchwtf.png

Overall, really enjoyed playing this despite the jank. Nice entry!

velis69 2025-04-10 19:24

lmao game)