plundre 2023-10-02 22:42
Really a fun one! Not the best at x-com style turnbased, but it was very enjoyable!
Very endearing and fun characters. And great sound design and music! Rewarding combat and promising upgrade system
Foon → Ludum Dare Explorer → LD54 → Mechanical Mutiny
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 523 | 3.61 | 23 | |
| Fun | 380 | 3.66 | 23 | |
| Innovation | 841 | 3.00 | 23 | |
| Theme | 797 | 3.28 | 23 | |
| Graphics | 262 | 4.11 | 23 | |
| Humor | 2 | |||
| Mood | 2 |
Really a fun one! Not the best at x-com style turnbased, but it was very enjoyable!
Very endearing and fun characters. And great sound design and music! Rewarding combat and promising upgrade system
This really looks great and is pretty fun. Fun ideas all around and loved the music as well.
You nailed the graphics, they're really cool and feel original! Unfortunately, I had the game soft-lock a couple times, where I had ended one of my turns and it just got stuck on that same robot with no options to do anything and enemies not taking any turn either. I liked the idea of salvaging parts to upgrade your stats, but getting to those first piles is pretty slow. If you update this further, consider bringing them within immediate reach of the player so they can get through the first section in two turns. That would keep the excitement high for what's beyond the first door, and teach the inventory system a lot sooner than it is being taught now. The robot voices are an awesome touch, brings things to life really well! I would have loved more SFX for other actions/events like opening the scrap pile and adding parts to your inventory. Good job, keep it up!
Overall I'd say its certainly not perfect, but it is a charming take on a classic genre. It might just be that I'm bad at the genre, but the first few rooms felt surprisingly difficult. Also, the later rooms seemed to get easier, scaling slower than I was upgrading. The upgrades felt good, although it was a little unclear which upgrades would add abilities or just be a passive upgrade without spending turns trying them out. Also there were a few times that I would try to switch to a different ability and forget to cancel the current one, resulting in shooting the wall. Still had fun though!
Thank you so much for taking the time to check out our game! We wholeheartedly agree with your feedback, believe me the shortcomings annoys us more than you. 😣
The main reason the tutorial section is so slow is because the audio triggers for the intro voice lines are based on tile position, so if you could move faster, you’d trigger all the audio clips at the same time 😓 There was also a thought that a slow start would help orient the player? Not sure, all I know is that it annoys us too.
@darkwolf you are 100% on point with the balance issues, and that the UI should be more clear in terms of what items do. But you know the nature of jam games and time pressure. We were still adding and refining things during the last 15min 😂
@cardboardmoon it’s really unfortunate that you ran into that softlock bug, it was a constant demon during development, and I thought we managed to squash it… oh well.
Really well polished game. Pretty fun to complete, if a little unbalanced. I actually let my other teammates die and just put all of the equipment onto the blue guy. Made an unstoppable killing machine that could walk around an entire room, heal, shoot with pinpoint accuracy and deal a shit ton of damage on top of that.
If I had to complain about stuff my only problems were with the UI and the SFX.
The death sound is way too loud. It actually gave me a jumpscare the first few times I heard it.
And the UI for selecting attacks sometimes doesn't work. I'll click on the icon and the grid doesn't show up. Sometimes, the grid will stay on other players if I end my turn while attempting an action. It's weird.
Other than that this was a fun time, and I liked playing it. Good work.
The game seems really good. The graphics are simple but really efficient, polish and easy to read. Unfortunately, I have a strange bug that prevents me from playing. As soon as I use an action other than "move", the "move" action no longer works and I'm stuck. But reading the other comments tells me not everyone has the problem. 2 minor things: - With the windowed mode I cannot see the bottom of the screen - The .rar format is not open. It is better to use .zip when you want everyone to be able to access the file. Even though it is free for personal use, you are not always allowed to install winrar. The .zip format is natively supported almost everywhere.
Anyway, this is a good job !
I had a great time playing this game! The artstyle is amazing, and the game feels pretty polished. Only issue is the UI, as others have pointed out, but other than that, i had a blast!
A very cool made project. The game is fascinating. Great job.
Now this was a fun and well made game! Can't believe you managed to do this in the time given. Graphics are stunning and the gameplay is great. It might be a bit unbalanced or I might have been lucky with the drops. Made one super robot that insta killed everything and could run across the map ;) Well done!
I am really happy you are working together again - you do compliment each other more than one might think. Mechanical Mutiny has some issues, but with some tries it works out quite well. Initially I thought it is some kind of a Party-Versus game using a hot-seat-turnbased system, because I didn't read any instruction and just wanted to try out the game. The game follows some standards so it was no moonlogic to figure out the inventory system and the tooltips were quite helpfull,too. And making any form of strategy game feed in to my biases.
:dvd: :dvd: :dvd: :dvd: :dvd:
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