Microchip IO by ping78 2017-04-24T02:25:50Z
The link seems to be down
Foon → Ludum Dare Explorer → Users → huga
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Hoarding Simulator | jam | 891 | 3.18 | 2.89 | 3.26 | 3.89 | 2.73 | 3.28 | 3.65 | 3.13 |
| 2022 | 50 | Delay the inevitable | 👥 | BaraRun | jam | 702 | 3.52 | 3.65 | 2.85 | 3.54 | 2.93 | 3.75 | 3.24 | 3.15 |
| 2017 | 38 | A Small World | ATMOS | compo |
The link seems to be down
I couldn't figure out the last mechanic, my highest was 542.
Great entry overall, adding the annoying voices to throw off your rhythm was truly genius.
I enjoyed the format of the game, and the jokes too :)
I did find the battles to be fairly stale.
Nice abstract interpretation of EDM
Truly unique art style. Wasn't sure why the game always ended so early.
Simple but well executed take on the theme, good job!
Nice work! Nothing more satisfying than flying towards an oxygen as the screen is going black.
It was fun once I figured out how to play. The frequent text popups at the start were a bit overwhelming, and I didn't end up reading most of them. I also had some issues selecting the blue computer terminals.
I like the concept but I didn't find it easy to play. I think one of the issues is that I didn't know which items were which, and that I didn't understand the stats (e.g. I think heart was mood, but that's unintuitive since it's health in every other game). Some extra explanation could also have helped, to explain the purpose of the different rooms for example.
Also I LOLed when I saw the insidePoop item.
I think the premise of recovering space pioneers was very cool, and I enjoyed the stylized graphics. Your take on the theme was really unique, although I would have been interested to see that play a larger role in the game. As it is, the limited space is really just an annoyance, but it would have been cool to have to design custom UIs for a specific purpose, making use of the limited screen space.
I did find the movement kind of frustrating, especially since precise control was required.
~~Download link is giving me a 404~~ Works now!
This is an awesome platformer, and genuinely hard :)
The level design was very good.
One thing is that the green/turquoise spikes confused me for a while because I thought they were grass.
Nice work, very polished for 48 hours! I enjoyed choosing which tools to bring on a heist, but like others have said, some preview of the upcoming level would have helped me choose the right tools the first time.