Foon → Ludum Dare Explorer → Users → PeteyWoufes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | No Room | jam | 1102 | 2.68 | 2.81 | 2.13 | 2.78 | 2.34 | 2.47 | 2.19 | 2.47 | |
| 2022 | 51 | Every 10 seconds | Lava Leaps | compo | ||||||||||
| 2022 | 50 | Delay the inevitable | Godspeed, Boundless Abyss | compo | 567 | 2.83 | 2.81 | 2.59 | 3.26 | 2.11 | 1.41 | 2.22 | 3.16 | |
| 2020 | 46 | Keep it alive | 👥 | Catastrophic Calculations | jam | 1531 | 3.36 | 3.24 | 3.14 | 3.76 | 3.38 | 2.70 | 3.26 | 3.10 |
| 2018 | 42 | Running out of space | 👥 | Land-itz! A Land Possession Game | jam | 3.00 | 2.60 | 3.00 | 3.33 | 2.91 | 2.70 | 1.80 | 2.80 |
@adrianfl @max6333 link should be fixed
@adrianfl Thank you so much for trying it! I agree that it is really confusing, and tutorial was the last thing on my mind until near the end, as I forgot that other people might actually play it. I left the victory condition to the very last minute. There were meant to be other mechanics in there, but one was scrapped because I couldn't figure out how to implement it at all and the others I couldn't get to work right. There was also some other less important things that were almost finished but not quite so I couldn't put them in. Anyway, thank you so much for playing it; this is our first Ludum Dare, game jam and the first thing I've made that I've ever released, so it really means a lot to hear you say that.
No Mac export! Please export for Mac and I'll give it a go!
This feels like a completed and polished game. Well done!
I absolutely love this concept. For once, a puzzle game that left me feeling good. Art style is consistent and lovely, and there's obviously some potential for an expanded game here. Difficulty curve is good too. Very impressed! P.S. on itch.io, turn off their built-in fullscreen, it means there will only be one button to press. also, escape doesn't work to reset for me because of the browser.
The narration sold it.
The interface is the best I've seen so far in two Ludum Dares. As others have said pacing is very slow, a difficulty setting would be fantastic. Honestly, this has potential for an expanded game. I really like it! Sound would really add to it too, maybe even just some ambient noise.
This is really cool! Kinda reminds me of Emily is Away. Art style is wonderful. Not sure if I'm making choices here, or just pressing prompts. Does it matter what order I press them in? Otherwise great! Good job!
Absolutely LOVE the art style + atmosphere. Controls a little *too* slippy sometimes, but really fun once I got the hang of them. Fit the theme perfectly. I was a bit confused as to what to do between things breaking. Overall, great entry! Well done!
P.S. on itch.io, you have the fullscreen button enabled. Turn that off, and you'll go directly from the site to **real** fullscreen.
I would pay a euro for this on the App Store right now, it's fantastic. Great work!
Liked this, but a couple of problems: you moving around the comet rotates the entire comet (so you can dodge stuff by walking around); and a couple of times, when I spawned in I was immediately killed with no chance to escape. Despite this, good premise, audio wasn't soul-destroying, and theme met. Good job!
The art style isn't unique but it's functional and it looks great! Mechanics were simple to understand, I really like this!
A simple concept, but very well executed. Soundtrack kinda got annoying but not terrible. Love the art style. Good job!
Interesting concept, and I love the art! Controls weren't as tight as they could have been. Theme has been matched and implemented well. Good job!
I really like the art style of this one.
Controls are hard to reach. Making them in the same area or static would be great.
Can't play it because I'm on Mac, so a Mac export of it would be nice. Looks cool though!
Nailed the theme, well done!
Love the rag doll
@zantze thank you! yeah I had ambitions for supplies and other metrics that I had to cut for time reasons! thanks for playing :)
@eaglev @villfuk02 Sorry!!! should be fixed now!
@kemp @blockerz thanks so much guys!
WOW!!!!! In a game jam??? This is hella impressive
this looks really cool but about 10 secs in it crashed for me :/
This is my second favourite Ludlum Dare game of all time, barring of course that drone delivery one from a few years back. I loved this! I couldn't stop playing. The soundtrack really does a lot of it, and the homegrown graphics added to the charm. 10x speed was mandatory after a while but overall!!! well bloody done :)
This really reminds of Mini Metro! This was really creative and the water effects are great. Also, your menu swoosh (idk what else to call it)? I love that and I'm totally stealing it for a future project. Really well done! Only criticism I have is that the controls are unintuitive
Mac build just has an exe in it
@jahwffrey @epa @hotaloca Thanks so much for playing! I wanted to do so much more with it but I got started later than I wanted so alas. :)
Super cool, especially for just 72 hours! Love the 3D models
bit easy but I love the concept! making all the elements a bit smaller might make it a bit more complex. great use of the theme!