gonzako 2020-04-21 10:44
I liked it! Though you might wanna highlight keypoints to when checking a dicease's symptoms
Foon → Ludum Dare Explorer → LD46 → Examine, Prescribe, Heal!
By egos, Simon DUJARDIN and antraxxx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1204 | 3.50 | 31 | |
| Fun | 1667 | 3.10 | 30 | |
| Innovation | 509 | 3.66 | 30 | |
| Theme | 372 | 4.06 | 31 | |
| Humor | 1297 | 2.78 | 27 | |
| Mood | 1309 | 3.35 | 29 |
I liked it! Though you might wanna highlight keypoints to when checking a dicease's symptoms
Nice idea, holds well with the theme. Decent enough UI, esp the patient information. The pacing left something to desire though. Going into day 1 there was a lot of dead air that I couldn't get by just from reading the patient descriptions. Overall pretty neat, would like to see more with busier gameplay.
Liked panel with patients and diseases, but when there was no patients it felt kinda empty. You could let players read diseases book while waiting for more patients to learn them better. Anyway I enjoyed it!
man this is dark. made me think about many things. Good job!
Sorry, but I don't see how I should decide to cure people if I'm not a doctor? Was choosing randomly. Even description were not helping me.
I love the detailed histories though. Well done graphics and UI.
Very nice game, I enjoyed it. Graphics and interface are very nice and clean, it makes a very nice first impression as well. But it feels a bit slow, I was waiting for more pressure and tension like in Cook, Serve, Delicious. That gives more adrenaline and fun.
The interface is the best I've seen so far in two Ludum Dares. As others have said pacing is very slow, a difficulty setting would be fantastic. Honestly, this has potential for an expanded game. I really like it! Sound would really add to it too, maybe even just some ambient noise.
Fairly interesting game that makes you think! At least at first anyway. Once you learn the patterns it becomes easier, which I guess is the point. Maybe some more visual feedback on current events, so when patients are going into the hospital, frequency of them etc. Right now they just appear without much indication of when, so the game feels slightly unresponsive when you're sitting around waiting for a bed to fill. Other than that, I liked it!
thanks for this game, i like it
Haven't seen anything like this before, I liked this a lot though and felt very engaged trying to diagnose patients. Somehow it didn't feel unscientific and felt like these were actual conditions! The core mechanics are great and very interesting. To make it better, some feedback on whether I had saved the patient or not would be good. I found a button eventually which let me see those who I'd saved/killed but I feel like it should be more obvious. The other thing was that I'd seen all the patients but the game was still making me wait for the end. I had like another 1 min and 20 seconds and I wasn't sure if I'm supposed to wait or if the game broke. Audio would be nice too. Overall, I liked this game and novel idea!
Ages and height sometimes are unrealistic for example 9 year old to be 176 cm high. Nice job with the game btw :D
Cool UI, it seemed kind of like a medical Papers Please (which is a good thing). It would have been nice to have had the key points in the book highlighted or to have had all the diseases on one screen to make reading easier. Overall it was really good
The UI for this, and the presentation in general, is awesome, fun little game.
Fun game. For all the game I play symptoms wasn't important, just check patients data with current disease :( Also a little thing to help up wait for new patient could be great ( actually: no sound + static image in the background = meh :/). My first game I kill the first one and then nothing happen, restart save the first one and still nothing happen. Well i just wait few couple of second and second one appears, :D
I had fun to play with your game overall. More symptom related cure may improve your game greatly ! ( and all the feature missing obviously :P )
Hah, I liked the featured description of one of the people you've saved at the end. Very funny.
I do echo the sentiment of some others in the comments, something to do during times when you have no patients would be good.
The top part of my screen was cut off, which was slightly annoying, but it luckily didn't cut off anything too important. Waiting between patients is kind of boring. Judging from the previous comments, apparently there is a way to find out if you cured or killed someone before the ending, but it would be nice to have it be more obvious. There's a lot of flavour and the presentation is very nice, but the pacing is so slow you have to wait for much longer than it takes to figure out what someone has. The availability of beds especially felt a bit useless in the current pacing. Overall a very charming game though, congratulations!
That was pretty fun; you have a pretty cool concept here. A lot of things have already been said, so I'll limit ideas for improvement to things not on your list yet: Being able to speed up time when there are no patients would have improved the pacing a lot for me. The diseases that were there already seemed pretty varied expect for almost all of them having almost the same list of symptoms which made those seem a bit unimportant. Also I would have liked "no"s and "not"s in disease descriptions to be highlighted in some way (like it being in bold or something). That might make things easier so maybe you don't want this but missing a "no" can be more frustration than it is difficult imo.
But all that being said I still had a lot of fun with this game and none of these things were even close to dealbreakers. Good job on making this! Your v2 sounds like a really great game.