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OverSummoned
OverSummoned
By tendencydriven, adam-probert, NotAnotherDan and Flenzil
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 721 | 3.44 | 21 | |
| Fun | 891 | 3.13 | 21 | |
| Innovation | 558 | 3.39 | 21 | |
| Theme | 216 | 4.13 | 21 | |
| Graphics | 422 | 3.94 | 21 | |
| Audio | 548 | 3.26 | 19 | |
| Humor | 471 | 3.22 | 20 | |
| Mood | 667 | 3.47 | 21 | |
Comments
def-mane
2024-04-15 23:51
I really like the idea! The graphics are adorable as well. I would've liked to have seen what body part each orb gives for like 10 seconds at the beginning; since without that it's pretty much guaranteed you'll miss the first couple orders unless you get crazy lucky :/ additionally, there was no quit option mid game, which was a little frustrating as I had to force close the application. Overall good job with just a few QOL issues!
darkwolf
2024-04-16 06:10
Looks like your HTML5 version is broken or missing.
The lack of pause menu and mid game quit option is a little annoying, but should be a pretty easy fix if you continue working the game in future. The biggest issue with the game is that starting every round with some guess and check just isn't very fun on a timer. My suggestions would be to do something like what @def-mane said and show the parts by each orb at the start, or instead have something that remains consistent between rounds so players can learn, such as the orb color or something.
A great concept, but needs a bit of tweaking to hit properly fun. Certainly fits the theme though, and that catalog of monster parts is entertaining to look at.
bigtex
2024-04-16 17:51
reminds me of doing the mob creator mod in old Minecraft. love the art. the different creatures look good too. i wish you could take off an orb you've placed down though.
HTML 5 works for me :) the art is good and the game fits the theme, the gameplay is a bit repetitive but it's fun to summon random creatures :) well done
The "Up to you to figure out the correct combinations" aspect is better in theory than in practice, IMHO. Definitely agree with both @def-mane and @darkwolf.
Fair point about the "Up to you to figure out the correct combinations" part - will work on a fix for that.
We pushed a fix to the HTML5 version, glad it's working for you now!
Fun little experience, although the lack of knowing which parts come from which orb does make it a bit difficult at the beginning. Perhaps having a book which allows you to check on which orb creates which part might be usefull. Besides that, very nice game!
rugg
2024-05-01 21:26
I appreciate the game reference. :)
Great game, like if wrong food in overcooked actually cost you something other than wasted time. Too much for me however, it becomes too hard way too fast. I also agree with others that if you are not lucky, which is most of the time, you will lose the first orders, so probably making the process of summoning somehow faster, or the first few timeouts even bigger would be a solution, because I really like the idea of figuring out the combinations yourself, without any prior information about them, and I think that showing the body parts for a short time kind of ruins that.
Really neat premise. I liked how many different parts you came up with and how they seem to combine well no matter what part of the body they go on. Cute animations and it's cool that the creations actually start walking around the room. Good amount of speed to the music too.
It's so difficult tho :( I'll admit it's on me that I didn't immediately realise some things, like how different body parts of the same colour come from the same orb, just depending on at what time in the sequence the orb is placed, but maybe it could've been clarified a bit. I kept looking for the red legs and only found the red head and kept trying all the other orbs before I realised.
I think the main issue is that you have so little time and so many things to keep track off, while it's difficult to get quickly between the orbs since you have to walk around the furniture, and the fact that if you mess up you have to just get some junk orbs before you can start over, since you can't take orbs off again. Sometimes the walking creations would stand in the way and block me from taking the shortest path, and I think there might've been a bug because sometimes orbs just wouldn't respawn?
Sorry, I feel like that was a lot, but I just want to clarify what I struggled with, because I think this could be really cool if it got a bit of fine-tuning! :) It's really nice how much detail you were able to add to the room within the limited time of the jam and I really do think it's a very pretty game that could be a lot of fun if it was a little easier.
*(sorry, LD site keeps double-posting my comments)*