Foon →
Ludum Dare Explorer →
LD57 →
K1937
K1937
By logovostudio
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 530 | 3.42 | 21 | |
| Fun | 755 | 2.81 | 21 | |
| Innovation | 651 | 2.92 | 21 | |
| Theme | 162 | 4.11 | 20 | |
| Graphics | 18 | 4.68 | 21 | |
| Audio | 121 | 3.91 | 20 | |
| Mood | 109 | 4.10 | 21 | |
Comments
leophyte
2025-04-08 07:17
I really like the pixelart visuals :) I couldn't figure out what to do in the game though, it feels like I interacted with everything and I only got descriptions with no other action possible, so I kept dying. The game could use - an on-screen way of telling how much time is left (or at least an indicator when you're running out) - pushing on E again skips the text box - some kind of minimap or floor indicator Also the quit button in the main menu seems to be broken. Sorry that I couldn't finish it!
un-kirik
2025-04-08 17:49
Visuals - superb! Character voice acting is amazing. But...
My game won't go fullscreen. If there was any UI there, it stayed there. I just die some time after the game starts. Is that the whole point?)
This game is darn pretty! Really great atmosphere in there. But sadly I got stuck and didn't know how to move forward even after trying multiple times and trying to interact with everything. Just kept running out of time. So not sure what happened there.
Gonna be honest, couldn't really figure out what I was supposed to do. First run through, just wandered down, found each machine, pressed E a couple times on them. They beeped, but didn't really seem to do anything. Expected to get some dialog like with the interactable items that showed what they were. Died seemingly randomly climbing stairs.
Second run, did the same but went back to the main console to check on the resource levels again, and saw that using the machines does change them, but also saw that they don't seem to change or advance unless you do anything. Ran around a bit interacting with the machines just a few time each trying to figure out if anything was happening, but didn't seem to make any progress towards anything, and just quit.
If there is an end or a goal, it needs to be better indicated. Similarly, the machines should make it a bit clear that they're actually doing anything - In a game, if I hear a button go beep but nothing happens, I assume nothing happened. If something does happen, there should be a visual indication at/with the machine, maybe fuel/energy/o2 indicators in the respective rooms.
All that said, I did love the art, it looks really nice. I'm not much of an artist so I can't really elaborate why, just that its a really nice pixel art style and fits the tone well.
senkoso
2025-04-08 19:26
the pixel-art games are always the scariest ones. great job!
Same here, died several times. Like, it was clear that I should keep the staff running, but I wasn't able to interact with anything in a practical way. However, that's an awesome pixelart you have here, I really loved it. And overall atmosphere is strong.
gquibao
2025-04-08 19:49
This game's art is really good, the whole aesthetic you created is very solid, sound design too. Congrats on your work. I couldn't figure out what to do as well. I explored all the rooms, tried pressing all buttons when interacting with the machines, but nothing seemed to happen, also I also had the impression that the first time I played it, I had all the meters to 100, when I died, all of them were all at 70 upon restarting. I had a lot of difficulty progressing, but the game has a very creepy vibe.
alopar
2025-04-08 19:53
It was a really interesting gaming experience! 😁
mars88
2025-04-09 04:25
Very nice pixel art, but some feedback on the interaction would be nice!
xpoho
2025-04-10 05:07
Внезапно наткнулся на твою прекрасную игру. Атмосфера и озвучка очень напомнили мне игры Майка Клубники, посмотри, если не видел.
По мелочам: - Очень не хватило каких-то индикаторов у аппаратов, хотя бы полосочки энергии. Жмёшь впустую и хз, что происходит ^_^ - Ещё не хватило какого-то конечного события. Пусть это был бы неминуемый конец, но хотя б видеть, что к нему всё идёт. А пока, как я понял, можно вечно тыкать в эти машины и ничего не случится xDD
Но это мелочи. На самом деле игра очень крутая, очень хорошо сделана, очень целостная, сегодня такое редко встретишь. Графика на достойном уровне, оформление, в целом выглядит как почти законченное произведение. Мне очень понравилось.
P.S. Подскажи, а как ты вот так озвучку сделал? Это AI сам говорит какой-то или обработка твоего голоса?
@xpoho, Спасибо большое! Очень рад, что получилось похоже на Клубнику) Озвучивали мы буквально как Майк с помощью генератора голоса: https://discordier.github.io/sam Мелочи мы постараемся доработать, будет играться лучше
xpoho
2025-04-10 10:34
@logovostudio спасибо за ссылку! Да, у вас очень хорошо получилось схватить его стиль ^_^
virapyon
2025-04-22 11:21
Linux version is always welcome x3
I have to say, the voice of the character was kind of funny in contrast with the mood, thank you for that xD
darkwolf
2025-04-25 05:57
The pixel art is gorgeous, but it's hard to figure out what to do with such a short time limit. I was able to figure out how to top up the meters using the machines, but if there is an overall goal I didn't find it. I would have liked to see some sort of feedback that pressing the button on the machines was doing something because the beep sound could be interpreted as saying you can't interact with this right now. I did like the voice and the couple of comments about the other objects around really added to the tone of the game. I would love to see more of this art style in the future!
With such visuals, the game idea has a good chance of becoming an atmospheric pixel art horror.
If the game had some supernatural evil force threatening the player, it could have been very scary.