FoonLudum Dare ExplorerLD58 → Skullk

Skullk

By glaikunt, picttarge and Antanites

View on ldjam.com

CategoryRankScoreCount
Overall7472.7024
Fun7632.3823
Innovation7821.9022
Theme7222.8823
Humor6751.8823
Mood7292.7623

Comments

oxbuddulaj 2025-10-07 14:39

oh, a crypt

the game lacks innovation but is made nicely: sfx, textures, movement feels good overall but there are likely some collision issues: you can fall easily in the room w/ a pit

nicso 2025-10-07 15:44

like said before, it’s really easy to fall without noticing that you will. Overall art and sounds are nice. Gameplay is pretty simple yet effective.

nice work :thumbsup:

baluj 2025-10-07 17:47

I liked the art and the sound. I wish there was a web version.

corruptiondx 2025-10-08 00:06

Besides falling near the end to the ledge I enjoyed it! I liked how you could always kinda tell where he was

acartlidge 2025-10-08 00:19

I really love the retro graphics! I think the game was a bit basic, one easy thing that could have helped was just upping the movement speed and maybe allowing jumping for that kinda bunnyhopping boomer shooter feel. Nice work!

xlores-liang 2025-10-08 07:44

Nice entry. The first sight of a rotating skull after starting the game is well designed.

nnnnneeeedddd 2025-10-10 15:42

Interesting, I'm intrigued by the tech, especially since there's a .wad involved, what happens if I switch it out for the DOOM wad I wonder :thinking:

Anyway, gameplay is a tad lacking, and I don't think LD game should require a controller really.

Level design was surprisingly good, spikes were a bit odd (sometimes hit me, sometimes didn't, not really sure how they 'work', I couldn't always just sprint over them).

picttarge 2025-10-10 19:47

@nnnnneeeedddd the answer is a hell(!) of a lot of errors if you try that. We wanted to be able to use some tooling so I wrote custom code to parse just enough of a custom map file, but uses our own logic for turning vertices into walls and a rather different approach to using that data to create 3D floor and ceiling models. The question you could also ask, is could you load that custom level as a custom map into a very famous game, and the answer is THAT would work.

b0guslaw 2025-10-11 12:14

Controller requirement is really weird considering this is a Ludum Dare entry AND a first person game on top. I don't have a controller, so I could not play. Shame, because it looked intriguing.

2025-10-11 19:36

as soon as i boot, character looks up and just keeps jumping backwards until i hit a wall and then there's some spinning. Unplugging and re-plugging in the controller didn't help and clicking on the "help" button in the main menu just crashes. "Failed to run JVM" so, does Windows ALSO need java 21? Your instructions imply only mac and linux need java.

alwayshungry 2025-10-18 16:32

You have a very mature team! It would be even better if you could come up with more creative ideas

kahztein 2025-10-19 14:59

Has a nice ominous vibe, especially hearing those echoing footsteps as you're being chased. The level was pretty well made too, has a good bit of variety even with the limited assets.

myezko 2025-10-20 08:51

i cant move or rotate the camera, no idea why that happens. i messed with the options and still nothing :(

ty-victorson 2025-10-20 08:55

Game looked good and had fitting audio for the graphics style, I do wish you had also added mouse and keyboard support, luckily I had a controller. regardless I had fun collecting all the skulls and avoiding the bad guy!

picttarge 2025-10-20 20:31

@b0guslaw @ty-victorson @myezko we started with controller and were plagued by a couple of really nasty 'works-on-my-computer-not-his' issues that we wanted to resolve over anything else, and meant by the submission hour we didn't get back around to adding mouse/keyboard support. Controller only on the submission I'm afraid

patuwu 2025-10-21 16:47

Simply lovely game, nice art and good style in general, music is on theme so it's good too. Good job

ophiene 2025-10-22 01:01

Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)