bayunyoubi 2023-10-01 11:54
welcome comment,and I quoted music in music for games website ,Music named of try to survivee
Foon → Ludum Dare Explorer → LD54 → Escape the maze
By bayunyoubi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 331 | 2.87 | 25 | |
| Fun | 318 | 2.82 | 25 | |
| Innovation | 324 | 2.76 | 25 | |
| Theme | 267 | 3.28 | 25 | |
| Graphics | 301 | 2.87 | 25 | |
| Humor | 246 | 2.12 | 22 | |
| Mood | 192 | 3.28 | 25 |
welcome comment,and I quoted music in music for games website ,Music named of try to survivee
unreal 381mb,I tried best
I was able to get my unreal engine game down to 227MB by packaging it without editor components and removing the unreal pre-reqs.
@germdog53 yeah,i cant imagine some people package under 150mb
Not sure if you want that editor style screenshot. But if you want a gameplay screenshot in Unreal Engine, you can run your game in the editor then press F8 (which gives you access to your mouse again) then you can use the hamburger menu button in the top left of the editor then select "highresolution screenshot".
Congrats on a great entry!
loved the concept and the level design was really nice and intuitive, could have used a bit more feed back when getting hit but that's really the only criticism. Great submission!
@thenerdster thanks,bro,in fact ,i am lazy to screenshot,so Just took a screenshot,lol @qayndecim thanks bro,Problem is time,48hours is a lit nervous,so feed back is bad,sr
I love the music. The gameplay idea is pretty fun, but for me the AI is to aggrassive, and it's therefor too difficult not to be killed by them. Overall an okay little jam game.
Intense. I felt a sense of urgency opening the doors while being chased. It's a small game but it's evocative so I think that's a success :slight_smile:
Love the concept, feel it would be better if there's some protective mechanics because when I'm hit by the enemy I just instantly take many damages at one time. It's true that unreal games usually get over 150mb, I'm also trying to find a solution for that in next jam.
@passbykamenrider yeah,currently need some feed back @googlypoo Thanks bro,sometimes,i also lose game,lol
Really feeling the pressure when I escaped into a "safe" room and clossed the door, I found 3 other dummies are looking at me through the other 3 doors of the room.
开头房间怼墙,还可以穿墙看到经典的虚幻引擎第三人称视角游戏模板的文字23333
@xlores-liang 草,那个一直没修,还挺乐的
I can't fairly rate this, since you kept all the heavy settings active it's a lag fest on my PC. Good idea for LD, always add a light version, increases the audience.
Managed to beat it after a few times. Music set a cool mood, it looked great, and played very fluid - it was fun to control.
Because it took me a few tries to beat I wish there was a "retry" or "restart" button when I died. Also would have liked if the doors opened away from me (got stuck on 'em a few times) and there was a bit more feedback when enemies hit into me.
All that said it never really felt too difficult or unfair. I had fun and was really happy replaying it until I figured out how to escape :)
That was pretty intense, but I did get stuck on my first run by being forced into a corner and not being able to move.
Kinda got scare when I've seen other dummies looking at me. Finished the game from my 4th try , loved it though. Wish it could be more polished. Great job in general <3
An interesting take on the maze escape concept with the added challenge of managing doors against the monster's movements. The gameplay is immersive, and the AI of the monster added a layer of tension that kept me engaged. However, tweaking the aggression level of the AI might make the game feel more balanced. The inclusion of intuitive mechanics would further enhance the player's experience. Overall, this is a promising game with room for further development
@nirlandec thanks,i am not also finish game sometimes @pabloabraham yeah,Thank you for the professional advice,AI has some problem,include feed back and aiprection,My programming skills are still a bit poor,lol
very cool concept, quite scary to have the enemies stare at you through the doors the very close quarters were a bit annoying as getting stuck would kill me even if i had a sound plan
看压缩包就知道得是个大制作hhhh,游戏中“门”的概念很有意思,尤其是作为Compo的作品来说,实在是太牛了!