Lone Tower: Against All Odds by zuzupd 2023-10-03T13:21:32Z
Nice music, but the constant background clashing noises were a bit unfitting and too monotonous. The graphics were beautiful and the models left a nice impression.
Foon → Ludum Dare Explorer → Users → Markus Sihler
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Liquid Liftoff | jam | 233 | 3.91 | 3.87 | 3.95 | 4.08 | 3.67 | 3.38 | 3.77 | 3.64 |
Nice music, but the constant background clashing noises were a bit unfitting and too monotonous. The graphics were beautiful and the models left a nice impression.
Interesting concept, but I felt like it lacked some depth as the gameloop kept staying the same. Maybe add cursed items or traps the next time to liven up the experience? On the other hand the Art and Music were fantastic.
Fun Game concept although I would have wished for a novel idea. Also the fact that the camera turns when the character is spinning is a bit annoying. Keep at it! Tip: Try building a webgl application next time, not everyone wants to download a 400mb bomb ;)
Good game concept, but the point rating seems rather arbitrary to me. Also your itch.io link does not seem to work.
Good concept, though it is kind of hard to tell how much strength equals which unit. A lifebar or something would've been nice. Also some unity seem to be getting stuck on the right side of the screen.
Funny concept but the jiggling camera is highly offputting and making me dizzy. Keep at it!
Very lengthy game for a jam, but I enjoyed it from start to finish. Would have been nice to make the transmission english to give the game a bit more accessibility. Keep at it!
Fun and nice concept, some more levels would have been nice. But it felt like the controls were a bit too sensitive. Maybe lower the force of the boosters.
Why make an options button if there are no options? haha The Gameplay feels unintuitive with clicking the button, why did you not make the object change a click on the desired object? Additionally I can't seem to figure out the "Win Condition", how do I even check if the objects i put down are placed correctly?
Good concept but the controls feel super clunky and unresponsive. The gameplay also stays the same during the levels. Maybe add a threat to the game to liven up the experience?
Good sound and art design but the gameplay feels lacking. What is the purpose of the cat and trap if it is always in the same position and does not move? Same for the owls(?) in the walls, they are invisible before running into them which feels unfair to the player.