ntmalichi 2026-10-19 01:20 ♥ 1
Cute! So satisfying hitting 5-6 of them in a single shot! I'm not sure if I finished it, or it just stopped for whatever reason, but enemies stopped spawning after ~5 waves
Foon → Ludum Dare Explorer → LD60 → Echo Chamber
By mister-king
🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 16 | |||||
| Fun | 16 | |||||
| Innovation | 16 | |||||
| Theme | 16 | |||||
| Graphics | 16 | |||||
| Audio | 16 | |||||
| Humor | 15 | |||||
| Mood | 15 | |||||
Cute! So satisfying hitting 5-6 of them in a single shot! I'm not sure if I finished it, or it just stopped for whatever reason, but enemies stopped spawning after ~5 waves
I have just deployed a stability patch. The game is now fully playable!
A really fun and addictive game that gives you a new experience every round
Nice polish! I am impressed that you had time to make a tutorial as well. The spread shots were very rewarding 😃 And the arrows showing incoming waves were a good decision.
Game is really unfair. To the enemies.
@jesus-gonzalez, you should try hard mode)
This is fun! I managed to beat hard mode, but it's a bit unfair since if the timing of the enemy spawn happens to land on the exact moment your gun runs out you're screwed. If I could stop firing the gun or something to control the timing of that it would have been helpful vs just trying repeatedly and hoping I get lucky.
Also it'd be nice if I could click and hold to fire continuously rather than needing to spam click, especially for the rebound gun.
Really liked how the shot penetrated vast amounts of enemies. The position hint is a great help and makes the game fell a lot fairer than if they just had shown up randomly from different directions. Very nice touch. Enjoyed the music as well. All in all a really nice little game! Well done! ⭐️
Very fun, the simple graphics work and I like the new type of guns every level changing up the strats.
The transformation of the oscilloscope screen into a survival arena is a brilliant concept. It perfectly captures the idea of one tiny signal fighting against an overwhelming roar. You did a fantastic job creating such an intense and atmospheric little game!
The bouncing bullet level is my favourite. I like the challenge of stage 2 on hard mode. Sadly, I can't defeat the mother on hard difficulty. I always run out of juice just at the end.
Fun game, I like the idea and the old hardware vibe.
Could music, especially the boss track !
In normal mode, switching to laser is a bit overpower I think, just a bit 😄 In high difficulty, I manage to reload between 2 waves, I feel lucky
hitbox is unforgivable 😰
Great job overall 👍
I'm really glad I got to play this! The fun lies in lining them up for the shot, and then boom.. so satisfying.
nice! i agree with peopple above saying that its fun to line up several enemies and shoot them at once. its truly satisfying!
Graphics are great, a lot of feedbacks and juiciness, it works well. The game is fun, runs perfectly fine on WebGL, and the idea of being overpowered is enjoyable.
Though two things impacted a bit my experience : There's an audio bug, where some SFX overlaps at some point for 4 or 5 seconds, and destroy your ears. And in hard mode, the boss level is just random, if you are not lucky enough to reload between two waves, that besides this, are excessively easy, you just get killed because you can't do anything, you can't even dodge as they come from everywhere, it's frustrating.
That said, I really enjoyed the rest of tha game and the feeling of destroying these little cubes with ease ! Nice job for your work !