rebeccax 2024-10-07 20:29
Pretty interesting! Perhaps can be better if players can restart the game once they get stucked because I can't remove the crates
Foon → Ludum Dare Explorer → LD56 → Mousetrap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 278 | 3.82 | 22 | |
| Fun | 328 | 3.65 | 22 | |
| Innovation | 271 | 3.62 | 22 | |
| Theme | 420 | 3.82 | 22 | |
| Graphics | 801 | 3.17 | 22 | |
| Audio | 556 | 3.07 | 21 | |
| Humor | 582 | 2.97 | 20 | |
| Mood | 700 | 3.35 | 22 |
Pretty interesting! Perhaps can be better if players can restart the game once they get stucked because I can't remove the crates
a well thought out puzzle game with a cute graphical touch
I enjoyed playing you're game! The game principle is fun and interresting to play
Nice game and good matching with theme
nice twist on sokoban
Wow, clever use of the cheese :P it feels like this kind of puzzle is well known (like boulder dash and family), but this is a very nice twist. It does feel sometimes a bit finicky because you can't "pause" the mouse, can be a bit frustrating to not be able to "stop" the mouse pushing a crate until it's too late. Clever, well done!
Pretty nice little game. I like that the mechanics of it were creative and innovative and not just another clone. I definitely think that you have something here. My only suggestion would maybe be an option to "pick up" or "hide" the cheese momentarily, the thought being to stop the mouse. I had to trap it against the side of a wall to stop and think a few times. Good job!
Nice sokoban like game. Great job. And maybe really something new in case of such games.
A interesting and fun little puzzle game. I overall liked it.
I wanted to see how the difficulty of the puzzles would evolve, but I made a mistake and there was no reset button. Wish there was one. Interesting idea.
Clever little game. There could be some interesting puzzles made from this
wow, the idea is very cool and original. I really liked the game, it's fun to control the mouse, very addictive
I'm impressed by the number of levels here.
Had more fun with it than I expected. Really nice job with the levels!
I really like this entry because of how many scenarios you have managed to create using only this limited set of rules. Very nice, I like the level where the riddle is located in the top right corner, wish there were some more mechanics that would be similar, perhaps some obstacles or teleports for the cheese itself :)
Not that the labirynths themselves weren't enough of an obstacle! Oh boy, did I swear many times when that block of cheddar got stuck between the walls, which caused one of the mouses to move the crate 1 pixel further, so I couldn't move it from the top because it was stuck, and then I had to restart and watch the mouses move the crates again with unsatisfyingly slow speed... yeah, the game at its latter stages is pretty annoying. I really love it, it's one of my favourites in this jam because the mechanics and riddles are really thought through, and the visuals fit together tight (even though the soundtrack has only one looped track, it is long enough and does good job for the overall mood). And it's understandable and alright that you couldn't make the movement and physics work perfectly and smooth because of the time limit. Just please, next time... be more merciful :)
Thanks! ~ Jacko
Overall good puzzle design and clean mechanic for physics pushes with a cheese lure. The pushing of cheese was a little slow - made restarting annoying at times. Might be something where one push triggers the box to glide to the other end, although this might mess with some of the puzzles. What do I know anyways Im just a rat in maze looking for that cheeeeese :)