W.M.L.F by Webox 2020-10-06T18:46:03Z
Impressions
The movement of the player character was extremely satisfying. I found myself herding the animals to try and catch as many as possible in a single loop. I was focused on the experience of the core mechanics that I missed everything else that was going on. I would have liked to see title cards or some other way of bringing your additional elements into the game.
Overall, I had a very good impression from your game.
Theme
I saw that the loop element was well explored by the game, but I would have liked to have seen the stuck part of the concept applied too. Perhaps you could have the loops hold the animals instead of immediately teleporting them out. It would have interesting implications on how to achieve an area clear.
Riffs
I would love challenge modes. Off the top of my head. - Good and bad animals - only remove bad animals - Time attack - capture as many animals in as short a time as possible with as few loops as possible. - Rush mode - keep the number of spawned animals below a threshold, with the spawn rate ever climbing. - Multiplayer rush - when you teleport animals, they appear in your opponents field.