jetmarch 2024-10-08 10:00
Very fun and addictive gameplay! Battle with the boss was epic and tough, love that idea where boss consists of his minions Dental floss works very well as a sword! :^) Florian the Tiny Hunter.PNG
Foon → Ludum Dare Explorer → LD56 → Florian the Tiny Hunter
By rosypenguin, strega, cosmic-adventure-squad and tenlki
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 15 | 4.34 | 31 | |
| Fun | 55 | 4.10 | 31 | |
| Innovation | 249 | 3.65 | 31 | |
| Theme | 58 | 4.34 | 31 | |
| Graphics | 22 | 4.69 | 31 | |
| Audio | 17 | 4.32 | 30 | |
| Humor | 369 | 3.36 | 27 | |
| Mood | 31 | 4.35 | 30 |
Very fun and addictive gameplay! Battle with the boss was epic and tough, love that idea where boss consists of his minions Dental floss works very well as a sword! :^) Florian the Tiny Hunter.PNG
This game is awesome! Positive vibes and smooth gameplay. Well done!
Very cute
omg this game is so beautiful!! :heart_eyes:
Took me some time to get here, but managed to beat it. So far one of the best games this jam that I've played. Keep up the good work guys. This has a lot of potencial!!
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Yet another AMAZINF game by my favourite game-jam game developers! It's really well-polished, has tutorials and a shop/village area! The delay on the weapon swing feels a bit weird to me but apart from that the controls feel responsive. Another wonderful game guys!
**28min** for me but I wanted to upgrade more and more and more.... Simple yet entertaining game. I really like the "wind" that guide you. A fun an diegetic way to give the player general direction. I'm not a fan of the delay and, sometimes, lack of consistency in the sword swinging but it's in the end manageable.
**Nice colorful world :sunflower: **
Cool game ! :)
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Wow! Bravo! This game is so smooth, so cool and I am loving that boss design and navigation hints! Id like to ask what's the minion's vs the bosses HP ratio? Even after many damage upgrades, the last "piece" of the main foe took me a long time to slay, resulting into a bit of an "uneventful finale". I might recommend taking the bosses HP down a notch :) But I really enjoyed this! Best action game so far!
@nadan ah yeah, the tuning is kind of off, we didnt get much time to playtest as everything was coming together >_<.
The health is kind of high cause I expected players to be damaging the core as they hit the other parts
Amazing art and soundtrack! Wow. Love the forest theme with the flute and piano.
I like how the weapon has inertia to it. Attacks feel like they have weight. Reminds me of the hammer from monster hunter. It was satisfying to do a max level charge and take out a bunch of enemies.
Maybe, take away some cash on death and increase the normal coins output by a bit. Also maybe some indicator that the boss is getting lower on health, like the horn could chip off. (Maybe the legs were supposed to indicate that but I broke them all at the same time lol). I like how the boss's arms are creatures themselves. The guy at the start giving hints was also a nice touch, as well as the particles indicating the objectives. But all in all amazing atmosphere and satisfying combat!
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Whoa, really impressed by this, especially given the jam timespan - clearly a really ambituous project. I particularly liked the painterly art style, and the boss being made up of small creates was fun. 16m for me!
Beautiful art and great music! I wish there were more high-value enemies to move a bit faster but it was fun!
This is insanely good!!! What a fun combat system you guys got here!!
Wow! Looks gorgeous and the gameplay is solid. The start is a bit grindy, but that's ok in a Jam game. Love it! <3
Wow that's great art style! Charge attack is so satisfying
that's a super polished 3d game! nice job!
(here is fan are for you cute character XP)
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@thyoi Always so exciting to see your fanarts of our games! Thanks!
Love the art style... It's a beautiful game.
Great entry!
I loved the music and beautiful painting-like backgrounds.
Gameplay was hard at the beginning, but after some upgrades I realized that you could combo your clicks and not just hold and release and that made the combat immediately better.
The general idea of upgrades was great and I liked the impact that damage upgrade had to basic enemies, needing smaller and smaller charge to one shot them. The other upgrades grew a bit slowly compared to the total game time. Boss-enemy was clever and I liked dodge-rolling away and towards enemies.
Wonderfully cute and polished game overall :heart:
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Incredible graphic style! Very cute and cozy game! I felt like the normal enemies had a lot of health at the beginning of the game.
This was fun, and you came up with a really clever boss enemy there. I was proud that I didn't need most of the upgrades, and so glad that the enemy didn't regain their "health" each time I died lol. It's clear this could easily be made into an even bigger adventure, and I had a lot of fun with what I did! Well done :D
Congrats on your results!!