Foon → Ludum Dare Explorer → Users → Nadan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 👥 | Nightguard | jam | ||||||||||
| 2026 | 59 | Signal | 👥 | MOTHER | jam | 588 | 3.35 | 2.67 | 3.47 | 4.23 | 4.22 | 3.69 | 3.77 | ||
| 2025 | 58 | Collector | 👥 | The Scab | jam | 353 | 3.58 | 2.87 | 3.61 | 3.53 | 3.76 | 2.65 | 2.75 | 3.79 | |
| 2025 | 57 | Depths | 👥 | Perspector | jam | 354 | 3.66 | 3.48 | 4.21 | 3.43 | 3.96 | 3.18 | 3.62 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Woodland Pixies | jam | 378 | 3.71 | 3.77 | 3.38 | 3.38 | 4.21 | 3.90 | 4.04 |
Nadan leaves an average of 8.0 feedback comments each event.
The art is super nice, I would love to see more of the environment, but I couldn't get over the first obstacle. I tried clicking in many different ways, but I couldn't get the worm to move in any meaningful way 😆 Let me please know if there is a trick I'm missing, I'd like to play this game in full 😉
Loving it, even though I'm not a fan of platformers 😆 But the gameplay was engaging and the style is on spot. I was so drawn into it, only halfway through I realized there are no sounds or music - **when playing on LD page** (itch works fine). I'm not sure if it's just bug on my side, but I'd rather mention it.
Whoa, very original idea and very well made! Playing this was a lot of fun, it reminded me of Inscryption. You guys are pros, very nic job for such a short time!
Firing the laser is super satisfying 😆 And I love the sprites style. However, I got stuck at the level with two satelite dishes and some mirror walls. How do I get rid of those purple crystals?
I got hooked immediately, I love this genre. The mood is stunning, the puzzles are complex and make the player think hard, which I like, narration and music are right on point. I like the integration of the theme - having some hints hidden in audio is great idea and in this case I think really well crafted. This entry is the most fun I had so far on LD59. Thank you, team.
Very pretty visuals! I wish I could fire the LiDAR more without being worried about my battery life. Maybe the LiDAR could show nearest battery packs, so it is not that punishing to fire it? In the end, I just walked through the maze blindly, just trying to navigate myself via the map. Great cutscenes, nice music!
Really good idea, I only never understood which rocks will turn into profit and which won´t. It seemed like the white/dark color ratio didn´t really matter - sometimes selling rocks with bright spots even cost me a lot of money. Also it´d be great to let the player get familiar with the mechanics gradually - many times the first rock sent me to a deficit that I couldnt afford new rock. But still, you could definitely build something on this game idea!
Hillarious game, it has so much character! I was laughing out so hard. Please keep giving us more! 10/10
Haha, I had a lot of fun! Couldn´t beat the game the first time, so I had to get back to it and win properly! 😆 I think the visual beats were throwing me off a little bit and when I really got aligned with the sound beats is when I stopped having trouble casting spells. I haven´t seen many rhythm games in LD, it´s a great choice! I only wish I could upgrade the spells instead of changing them for stronger ones (by the end of the playtrough, I had 2 same spells I couldnt use in sequence). Great job, hope I´ll see you next time again! 🙂
I got hooked! Very simple when you single out the mechanics, but when put together, it´s really lot of fun! Unfortunately I got stuck at 54%, maybe because of a bug? The curves seemed pretty aligned to me, but the "move along x axis" dial couldnt hit the right spot. Even so, very cool game!
Stunning atmosphere! Took me a while to figure out you can defend yourself from arrows 😅 And great twist at the end, cracked me up. Solid entry 👍
Nice tiny game, I love the icons and the sprites! The bull got me many times before i got a hang of the controls, but I did beat him in the end 😅 Big thumbs up for using hand drawn art and coding in Godot!
Very nice game concept. I really like how the signal can go thru walls, resulting into unintentionally switching some receivers sometimes, meaning that the placement of the signal emit is important. Art is pretty, character has a lot of personality in the animation and I haven't seen any bugs. I wouldn't mind a little difficulty balancing, some levels felt much harder than other later levels. Great job!
Oooh, what a nice game! Really enjoyed this one (even though controls could be a bit more intuitive), congrats on first jam entry! 👍
I like the vibes, very pretty game! I wish the foliage and trees were scaled a bit more, so the player´s view wasnt obstructed that much. Adding inventory would be also nice touch, to see player´s progress.
Uhhh, the third game is so haaaard! :D Couldn't finish that one, but good job! Got me hooked for many replays!
So basically Papers, Please in space? :D Nice! It’s hard to rate since Papers, Please is such a classic, and this clearly draws a lot from it. But you pulled it off well, so props for that!
Neat game! The style works really well, and the game itself is pretty nice little rougelite. I'm not sure what kind of tempo you'd like the game to be played at, based on the game description and the upgrades I feel the player was intended to move fast between enemies and obstacles, however, because of the enemies fire range and healing upgrades, you can just snipe them all from the distance and heal up whenever you get accidentally shot. Id very much like if you as a player didn't get the chance to camp the enemies out, Id like to see myself being thrown into the action, ride or die kind of style. But great compo entry nevertheless! And as usual - big thumbs up for Godot! :)
I’m really impressed by how many mechanics and systems are in this game - and that they all actually work! The different “parks,” the inventory system, the dialogues, and so on. Great job on managing the scope, I'd say! :D The audio is fantastic, and the hand-painted assets look beautiful. I'd love to see the ground and sky also use hand-painted textures - it would really help keep the visual style cohesive. I think I'd also appreciate a simple “click to skip dialogue fade-in” option, or maybe just a slightly faster fade-in speed. That might just be a personal preference, though. Overall, a really nice entry - I like it a lot! And big thumbs up for using Godot!
Great job! I think it's really well-crafted, and all the elements of the game come together nicely. That said, I feel like the gameplay could be stretched a bit. There's definitely enough content for a 72-hour jam, but it's very compact — I finished the game in just a couple of minutes. I wouldn’t mind spending a bit more time exploring the depths of the ocean!
Actually I am pretty sad, because I enjoy playing this game so much, it's breaking my heart that it's not finished. 😅 No, but seriously - very good job, this is truly amazing piece. Are you planning on some post-jam updates or maybe even full game release later on?
Nice work on the theme and on the simplistic visuals! I really love the atmosphere. I was struggling a little bit with the camera movement and the colliders, but otherwise real good job! ☀️
Ohhhh, I love this! Good job, I really enjoyed all the meta-humour!
**Super cool game** - definitely my favorite entry so far! It gives off strong *Papers, Please* vibes. I’d love to get a peek into your jam process - did you go through any other prototypes before settling on this one? How long did it take you to land on the core idea? Were there any mechanics you scrapped or ones you’d consider adding if you developed this into a full game? Also curious - what came first, the art or the gameplay? And what tools did you use for the different parts of the game? Would love to hear more!
This game has been recommended to me by a friend. I must say it's brilliant! The game is quite short, but everything works so well - controls, level design and clones mechanic. Beautiful craft! Can I ask how much time have you spent on coming up with this concept? Thanks!
So good! I keep playing this over and over. 😁 I was wondering what the list on the left is for. Wish I didn't get to know it. 😅
Nice bit, I've had fun! :) Haven't used dash a single time though, because of its ctrl binding 😅
Wow! Bravo! This game is so smooth, so cool and I am loving that boss design and navigation hints! Id like to ask what's the minion's vs the bosses HP ratio? Even after many damage upgrades, the last "piece" of the main foe took me a long time to slay, resulting into a bit of an "uneventful finale". I might recommend taking the bosses HP down a notch :) But I really enjoyed this! Best action game so far!
I really like the concept and the art, I only wish the final boss had fewer HP and the controls would allow me to dodge his attacks more easily :D Good job!
This is very nice! The mini games were quite hard though, on my first run I didn't manage to catch a single illegal animal :D
LD60 — Old Tech (4)
Old shed by Saphi 2026-10-28T16:10:22Z ♥ 0
I like the visuals and the audio! I didnt get used to the character movement, it felt like there is some delay after I released keys. I definitely put the items on the correct shelves, but didn´t get any win/lose screen - is there a way how to finish the game?
Merry & Bright & CRI ≥ 95 by jacobwinters 2026-10-28T07:40:19Z ♥ 1
Snímek obrazovky 2026-10-28 v 8.29.12.png Nice puzzle! Actually I got really intrigued by the "local" coop/multiplayer mode - that is pretty cool/unconventional concept, would love to see a game that uses it as a main mechanism.
I Was...? by ColeSlaughter 2026-10-26T10:21:34Z ♥ 3
I am not sure if I got insane or if the game bugged on me, but at one point the phone kept ringing and I couldn´t pick it up. With the creepy sounds playing in the background and one or more weird entities walking around the house, I was happy the game got cut off suddenly with a birthday cake :D I dont know if I played it right, but I remain scarred after playing. If that was you intention - thanks, devs :D
Sem_Ion. by Hexela 2026-10-21T16:59:35Z ♥ 1
So great 😌! I completely forgot these existed. I remember the hardest part about it was to keep the already placed rings on the tip when trying to place the other rings - I am little sad that didnt make it to the game - to have a level which you pass only when ALL the rings are placed. Aaand I love your workaround for the water sim you mention in the blog post. You just got 5/5ed and a new follower, thank you very much.