Jelly Gang by Split82 2024-10-13T07:06:37Z
Very impressed by how controllable it felt, while also feeling like it had a ton of freedom in terms of which small jellies I was focused on and how I controlled them.
Foon → Ludum Dare Explorer → Users → ElliotS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Those Who Die As Cattle | jam | 791 | 3.29 | 2.57 | 3.37 | 3.79 | 3.77 | 2.42 | 3.92 |
Very impressed by how controllable it felt, while also feeling like it had a ton of freedom in terms of which small jellies I was focused on and how I controlled them.
Was able to win using nothing but goblin huts, placed randomly which I wish wasn't possible. That said, I had quite a bit of fun finding that out.
Solid tower defense game, I have a 5 year plan to beat it. Genuinely enjoyed the challenge of the 3rd level.
I loved the art direction, and the fact the gameplay presented a genuine challenge. The frog's eyes alone were fantastic.
Was very pleasantly surprised how intuitively everything worked.
I really appreciated the flashlight beam interaction with objects in the scene.
Really appreciate seeing voxels in a webgl game. Great audio and graphics style too.
This is my favorite ludum dare game so far. I love the concept of a dynamic moving puzzle, while the sheep behavior reminds me of programming in Logo as a kid. The graphics are amazing, and very reflective of what is actually happening. Even painting the edges and the sheep is so fun.
Reminds me of the original splinter cell, if Sam Fischer was a chicken.
Genuinely very fun, I loved the challenge. I wish worker ants had a gathering default though, given the pace saving some clicks would have been nice.
Loved the visuals, but couldn't get into the game due to challenges with controls