FoonLudum Dare ExplorerLD56 → Succession

Succession

By ditam

View on ldjam.com

CategoryRankScoreCount
Overall10322.7630
Fun10722.1730
Innovation8932.8030
Theme8373.2530
Graphics9292.6430
Mood4743.5830

Comments

imberny 2024-10-08 23:59

Is it tomorrow yet?

rsheepdv 2024-10-09 05:26

Spent the time to run it myself lol. Its interesting? I think this is supposed to be like an interactive story, but honestly it wasn't that fun to play. Its cool that you made this using pure JS+HTML+CSS though!

ditam 2024-10-09 21:45

@imberny it is now! Thanks for your patience :)

arsvarg 2024-10-13 19:18

In the first chapter, it is not clear that you have to cover roads too.

wl64 2024-10-13 19:19

I enjoyed this game! I feel there's a lot of potential with the interactive/story-telling format, and while more could've been explored there, but I felt engaged to play, like taking part in the history. The music was a really great fit for me, kind of rustic, and reminded me a bit of flash games like sonny .

egawag 2024-10-13 19:25

Love the vibes so much. I only wish that there was more! I would love to see it cycle back to desolation and restart. After humans comes war and then the game loops.

danielkozlov 2024-10-13 19:36

27074 baby!!! I love humans and highly dislike rodents and such I hope all humans will live in peace <3

nikor 2024-10-13 19:55

The I like the format of exposition then mini game. The format definitely have potential.

t-pirozzini 2024-10-14 07:09

This was unique! I enjoyed the story, but I wish it was gamified a bit more. The mini-games felt too similar, although I do recognize they were slightly different to match the current Chapter in the story. Cool concept and neat submission!

2024-10-14 13:39

Well, when I finish to spread the spores, there's a sound "budum" and it starts all over again (( cool music though )) and I like the idea and gameplay!

ditam 2024-10-14 14:01

@n00n-m00n if it starts over that probably means you didn't manage to cover the 50 percent it asks for. (Or there's a bug - it's not unheard of. If you want me to take a closer look, open the dev console, and send me the output in a pastebin pls.)

Note that the task only asks for the sunny areas, so you can ignore the the left ~quarter of the map.

2024-10-14 14:10

@ditam Oh, It's fine now, I just tried to spread it carefully before, tried to avoid dark places, but it worked when spread it chaotically everywhere ))

nrankin13 2024-10-15 22:18

This is definitely a vibe check. The audio is the best part of this, which is unfortunate as I can't include it in my rating. I would have liked to see some more challenge in the levels, similar to the first -- as far as "minigames" go, they're just "click the circle within a time limit." I appreciated the overall concept, though!

fabula-rasa 2024-10-15 22:37

I enjoyed the audio design and the writing is good. The whole thing has an ominous feel to it. The gameplay is not very engaging, but for a short experience like this, it's fine.

There is a score at the end, but as a player I'm not really sure what it represents and what would I have to do if I wanted to improve it (be faster?). So it sort of fails at being informative.

This is definitely the most unique interpretation of the theme I've played this jam :smile:

ditam 2024-10-16 09:32

We've just reached 20 ratings, thank you everyone!

@nrankin13, @fabula-rasa, and some others: I see where you're coming from - clearly there's not much gameplay here. This was something I decided to embrace early on in the jam, and instead I went for "vibes" and a bit of education (I've certainly spent way too much time during the 72h jam reading scientific papers and lectures about post-apocalypse scenarios and biological succession, heh). It's certainly a gamble, but I'm glad that the atmosphere resonates with some of you.

I even opted out of the "Humor" category altogether, but that was not an option for "Fun" - I'm sure we'll see rather low scores there.

The final score is indeed based on completion speed, and the coverage you achieved in the first minigame. I might include a breakdown of the scoring if I get around to adding more post-jam updates.

Any accolades for the music should go to Brandon Morris on OpenGameArt: https://opengameart.org/content/creepy-forest-f (I'm also mentioning him in the repo under attributions.)

xparker 2024-10-16 17:50

I quite liked the game. somehow reminds me of the game Warzone 2100 (with people coming out of the bunkers).

Audio helper the somber mood.

carraka 2024-10-19 03:03

This was definitely educational and left me very morose (of course humans ruin everything)! I was surprised to see a score at the end and am wondering whether the score came from how quickly I could complete the levels, though I don't have any context for whether it was a good score or a bad score. I wonder if the gameplay could be improved by spending a bit more time with each type of level--it seemed as soon as I understood what I was supposed to do for one level, I was moving on to something else, rather than getting a similar challenge with a new twist.

alban 2024-10-19 14:03

Interesting game, for the first chapter I don't understand what is the condition, but the ecological point is interesting

iaroslavik 2024-10-20 08:01

Good idea , I like it

j0ye 2024-10-20 17:50

The feel and atmosphere of the game is just 👌. This is a great break from other, rather stressful entries to LDJam. This is a breath of fresh air. This also works very well as an educational game. Thank you for teaching me.

thesmellofoxygen 2024-10-21 20:28

Interesting entry. Pensive and effective mood, but pretty minimal gameplay.

luis-priego-cuenca 2024-10-23 17:35

An interesting narrative concept, I liked seeing how the ecosystem developed, especially at the beginning. I would like to have more visual feedback on what I'm doing, I think that with some more mechanics or resources the atmosphere you've created would be reinforced.

thelastslowpoke 2024-10-24 00:06

Very atmospheric. The ambient music you chose, the impressive wording and the story, the polygonal flat-shaded visuals that remind me of classic flash games...