imberny 2024-10-08 23:59
Is it tomorrow yet?
Foon → Ludum Dare Explorer → LD56 → Succession
By ditam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1032 | 2.76 | 30 | |
| Fun | 1072 | 2.17 | 30 | |
| Innovation | 893 | 2.80 | 30 | |
| Theme | 837 | 3.25 | 30 | |
| Graphics | 929 | 2.64 | 30 | |
| Mood | 474 | 3.58 | 30 |
Is it tomorrow yet?
Spent the time to run it myself lol. Its interesting? I think this is supposed to be like an interactive story, but honestly it wasn't that fun to play. Its cool that you made this using pure JS+HTML+CSS though!
@imberny it is now! Thanks for your patience :)
In the first chapter, it is not clear that you have to cover roads too.
I enjoyed this game! I feel there's a lot of potential with the interactive/story-telling format, and while more could've been explored there, but I felt engaged to play, like taking part in the history. The music was a really great fit for me, kind of rustic, and reminded me a bit of flash games like sonny .
Love the vibes so much. I only wish that there was more! I would love to see it cycle back to desolation and restart. After humans comes war and then the game loops.
27074 baby!!! I love humans and highly dislike rodents and such I hope all humans will live in peace <3
The I like the format of exposition then mini game. The format definitely have potential.
This was unique! I enjoyed the story, but I wish it was gamified a bit more. The mini-games felt too similar, although I do recognize they were slightly different to match the current Chapter in the story. Cool concept and neat submission!
Well, when I finish to spread the spores, there's a sound "budum" and it starts all over again (( cool music though )) and I like the idea and gameplay!
@n00n-m00n if it starts over that probably means you didn't manage to cover the 50 percent it asks for. (Or there's a bug - it's not unheard of. If you want me to take a closer look, open the dev console, and send me the output in a pastebin pls.)
Note that the task only asks for the sunny areas, so you can ignore the the left ~quarter of the map.
@ditam Oh, It's fine now, I just tried to spread it carefully before, tried to avoid dark places, but it worked when spread it chaotically everywhere ))
This is definitely a vibe check. The audio is the best part of this, which is unfortunate as I can't include it in my rating. I would have liked to see some more challenge in the levels, similar to the first -- as far as "minigames" go, they're just "click the circle within a time limit." I appreciated the overall concept, though!
I enjoyed the audio design and the writing is good. The whole thing has an ominous feel to it. The gameplay is not very engaging, but for a short experience like this, it's fine.
There is a score at the end, but as a player I'm not really sure what it represents and what would I have to do if I wanted to improve it (be faster?). So it sort of fails at being informative.
This is definitely the most unique interpretation of the theme I've played this jam :smile:
We've just reached 20 ratings, thank you everyone!
@nrankin13, @fabula-rasa, and some others: I see where you're coming from - clearly there's not much gameplay here. This was something I decided to embrace early on in the jam, and instead I went for "vibes" and a bit of education (I've certainly spent way too much time during the 72h jam reading scientific papers and lectures about post-apocalypse scenarios and biological succession, heh). It's certainly a gamble, but I'm glad that the atmosphere resonates with some of you.
I even opted out of the "Humor" category altogether, but that was not an option for "Fun" - I'm sure we'll see rather low scores there.
The final score is indeed based on completion speed, and the coverage you achieved in the first minigame. I might include a breakdown of the scoring if I get around to adding more post-jam updates.
Any accolades for the music should go to Brandon Morris on OpenGameArt: https://opengameart.org/content/creepy-forest-f (I'm also mentioning him in the repo under attributions.)
I quite liked the game. somehow reminds me of the game Warzone 2100 (with people coming out of the bunkers).
Audio helper the somber mood.
This was definitely educational and left me very morose (of course humans ruin everything)! I was surprised to see a score at the end and am wondering whether the score came from how quickly I could complete the levels, though I don't have any context for whether it was a good score or a bad score. I wonder if the gameplay could be improved by spending a bit more time with each type of level--it seemed as soon as I understood what I was supposed to do for one level, I was moving on to something else, rather than getting a similar challenge with a new twist.
Interesting game, for the first chapter I don't understand what is the condition, but the ecological point is interesting
Good idea , I like it
The feel and atmosphere of the game is just 👌. This is a great break from other, rather stressful entries to LDJam. This is a breath of fresh air. This also works very well as an educational game. Thank you for teaching me.
Interesting entry. Pensive and effective mood, but pretty minimal gameplay.
An interesting narrative concept, I liked seeing how the ecosystem developed, especially at the beginning. I would like to have more visual feedback on what I'm doing, I think that with some more mechanics or resources the atmosphere you've created would be reinforced.
Very atmospheric. The ambient music you chose, the impressive wording and the story, the polygonal flat-shaded visuals that remind me of classic flash games...