nikolas-van-rus 2024-10-08 21:34
Super cool! The idea is interesting, nice art and animation, I’m very glad that I played your game!
Foon → Ludum Dare Explorer → LD56 → GubGubs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.83 | 8 | ||
| Fun | 3.33 | 8 | ||
| Innovation | 4.16 | 8 | ||
| Theme | 3.66 | 8 | ||
| Graphics | 3.50 | 8 | ||
| Humor | 3.10 | 7 | ||
| Mood | 3.50 | 7 |
Super cool! The idea is interesting, nice art and animation, I’m very glad that I played your game!
This can get pretty hectic! I like how it almost becomes like a tug of war where they steal gubs from you and you need to recapture them before it causes a chain reaction. Impressive since you made your engine from scratch! And it only crashed once!
Really cool to see a project built in C++ as that takes a lot of time to build all these systems. The "action queue" system is very interesting and unique but I felt as if the best way for me to play the game was a crypt of the necrodancer with no sound. I feel like there's some potential either by adding music or harping down on a way to really utilize the "action queue" system as that is very unique.
@smoore appreciate the feedback! yeah the input queuing was def less of a design goal and more of a capitulation because i couldn't figure out how to make grid based movement on a regular tick interval work at the time lol so just counted discrete inputs. on the other hand, glad it was clear enough how the input worked and you were able to figure out the rhythm
I like the idea, I do think the controls are a bit hard to get a hang of, I think that in the style of a rhythm game movement it would have been best not to queue all the inputs but to only use the last input when the "rhythm timer" goes off.
Other than that I really like the art style and the idea is quite unique !
Cool idea with the awkwardness of the timed controls letting it down a bit. I also got trapped in a corner by my followers!
Adorable game with some really interesting mechanics! Really well polished, too, had I not known it was made from scratch, I would not have guessed. Sadly, the linux build seems to crash after the 4th level for me. P;