FoonLudum Dare ExplorerUsers → Dyl K

Dyl K

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥X Terminator Sim 2036jam3.503.382.833.333.663.833.623.50
202456Tiny Creatures👥GubGubsjam3.833.334.163.663.503.103.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dyl K

LD52 — Harvest

Harvest Heist by Sheepolution 2025-04-24T17:24:05Z

Great job! Your guys' game is so polished, thought the gameplay hook is a perfect jam game idea, easy to pick up and not overly complicated. The ddr -style prompts reminded me of similar mechanics in Mark of the Ninja and Nine Sols but elevated to being the main player interaction with the game world. The aesthetics are so well done all around, particularly loved the main menu and sound design, the simlish/nintendo-style 'voiceover' is incredibly charming.

LD56 — Tiny Creatures

Happy Birthday Logan by imberny 2024-10-15T23:05:08Z

You did a great job with the visual aesthetic of this game, very PS2/Jet Set-ish which I thought stood out even more because of the game's setting. As others have said audio design was great too, very naturalistic. The guitar playing is so cool, made me wonder why I haven't really seen a similar guitar-playing system with that level of detail in anything else. Overall really interesting, felt like a very cohesive package.

LD57 — Depths

Down Wheel by neowhoru 2025-04-08T23:06:16Z

Your game has a really smooth, polished game feel, I think due to controls being responsive and the punchy sound effects (especially a fan of the death sound!). As I think others have said, the hitbox for spikes feels a bit severe and I could definitely see it being potentially frustrating for some players coming into the game with expectations from similar platformers, but that did make the game more challenging and rewarding as a result! I also thought the checkpoints you implemented were well thought out.

Dyamid by leorean 2025-04-08T23:21:28Z

It's crazy to me how complete your game feels, in addition to having a really hooky, high concept premise. To me it struck a nice balance of having cleverly designed puzzles that are satisfying but don't take ages to figure out. You also nailed the visual aesthetic. Would be interested in seeing how an expanded post-jam version of this game would look!

Ascend From Depths by gamurmakesgems 2025-04-24T17:30:47Z

You did a great job here of conveying an atmospheric vibe with pretty minimal elements, and it illustrates the theme about as well as any game I've seen for this jam! Music is great, also love how to control scheme evokes the action of swimming in an intuitive way that helps ratchet up the tension. Well done!

!GAME? (Bush) by ArenAvgust 2025-04-24T17:36:52Z

Making the player character a tumbleweed is a really fun concept! Kinda reminds me of that movie Rubber about a tire with agency, I could definitely see how this could be expanded with more mechanics in the future!