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SlimeBall
SlimeBall
By dangengar, Kuroku, TDrey, SheeeskaDB, BogdanB and Marius002
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 585 | 3.50 | 25 | |
| Fun | 811 | 3.06 | 25 | |
| Innovation | 600 | 3.23 | 25 | |
| Theme | 756 | 3.39 | 25 | |
| Humor | 627 | 2.89 | 25 | |
| Mood | 616 | 3.43 | 25 | |
Comments
imberny
2024-10-07 23:12
That pitch black maze room is just not fun. It made me give up. It's far too punishing and makes you wait a whole lot. Other than that the art was nice and the slimes were cute. I wish you didn't have to restart the whole level. I doubt many people will reach the end.
This was a hard one, but I enjoyed the challenge. Also, those slimes are ridiculously cute. Great job!
The most pleasant and calm atmosphere. Well-chosen music. A variety of rooms and contents
grut607
2024-10-08 12:55
Slimes look pretty good even though the gameplay is simple but the game is pretty cool
2024-10-08 16:14
pizdec
lereveur
2024-10-08 16:54
Well, it was not as easy as I expected, but I managed to finish. LD56_slimeball_capture_win.png I didn't took the maze part as a punishment, I saw it as a "statue" game (aka. "red light green light", "grandma's footstep", and many others names depending of your country), but after a failed first try I kept it as last one⦠Those slimes are so cute, I don't want to throw them but to pet them instead. Well done!
cisco
2024-10-08 18:10
I love the concept of a simple action that turns very difficult becouse the enviroment. Great job!
Good game!
It had a lot of potential to be a great exploration game. Screenshot 2024-10-09 at 15.52.36.png
This room is specially interesting, as you have to use the mechanics to get through, but throwing them at the basket seems shallow to me.
The inputs worked, I would add a mouse sensitivity setting. Also, is visually cohesive, great job putting all the assets together!
mars
2024-10-09 14:34
Very nice atmosphere in this game, the aesthetics are very cohesive and cute. The music gives it a very nice mood too. I've always enjoyed games with nicely handcrafted environments with little details to discover.
I didn't really enjoy the gameplay too much. You don't really know how heavy a slime is until you throw it, so for some slimes you're going to have to take a gamble which end with all your progress so far being deleted. That to me isn't really a fun kind of challenge, because it means I'm going to have to keep doing the same things over and over for reasons outside of my control.
All the other parts make up for it though, so this still deserves a good rating in my eyes!
It was hard to play honestly but it's an original concept with cute graphics !
ex3d0
2024-10-16 00:08
The aesthetics and atmosphere here are very nice. I'm always a sucker for cute low-poly games and it excels at that. The slimes also all have a really cute look to them! The room with all of the furniture is really well done, it forces the player to explore and use the games mechanics to discover the slimes, and I like the variety of the rooms in general.
Unfortunately, the gameplay was lacking a bit. Throwing the slimes is fun, and the weight mechanic is a unique idea, but there's no way to determine how heavy a slime is before you throw it. This is okay and adds a bit of challenge but missing a slime through is far too punishing, requiring the player to restart the entire level. In my opinion it'd be a lot better if the slime respawned so while the player is punished for missing a throw by needing to go and grab that slime again, it avoids the player feeling punished and having to restart the level for something that was entirely out of their own control. Similarly I felt that the mouse sensitivity was fairly high, and with a game where aiming is a fairly core mechanic it would've really been nice to have a sensitivity slider, but I completely understand not having time to implement one.
The maze room is also pretty poorly designed imo. I understand what you were going for and trying to add a challenge, but it feels like it was thrown in just to add an additional challenge for the player, and is a bit too challenging. When the player first enters this room all they see is a slime at the end of a maze they can barely see, with the light flickering, and when the light is off its essentially impossible to progress as the player can't see the maze at all. The room itself is fine as a concept but two things I think would have made it better if the maze had slightly more contrast with the floor, as right now even with the light the maze is still only barely visible, and if the maze was still at least somewhat visible even when the light is dark. This would allow the player to choose between if they wish to take the longer but safer route by only going in the light, or taking the faster riskier route by travelling in the dark.
There's a very solid concept here, and this game could absolutely work as an exploration puzzle game, and it has a very solid atmosphere, but it definitely needs a little bit of work to be truly great!
Super cool game!