nooodle 2024-10-09 18:49
I liked the mood and the limited color palette! Gameplay had some cool ideas. Maybe a bit too much dialogue?
Foon → Ludum Dare Explorer → LD56 → Twilight of the Forest
By perrin
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I liked the mood and the limited color palette! Gameplay had some cool ideas. Maybe a bit too much dialogue?
I like the main music theme a lot, very lo-fi and relax and epic at the same time
I like the mood your aiming here for and I'm always a fan of compact RPGs. I would say the exposition seemed somewhat drawn out, and there are things that even then could've made clicking through all the text slightly more engaging (character portraits, typewriter effect on the dialogue, small emotes maybe on the images). I like the 2 tone choice of colour palette and the artwork itself. I'm not sure who I was in the battle and the mechanic was completely unclear to me. I just clicked stuff until it just took me back to the map. I don't know if I won, lost or achieved any goal. Unfortunately at this point my attention wavered and I was happy to leave it there.
In summary I feel like the visuals were appealing enough in your screenshot to make me want to check it out and there is definitely some promise, but it's a bit too wordy and lacking in battle tutorialization to hold my attention past initial interest. Thanks for submitting and I hope you can take this as creative criticism/feedback!
I really love the art and dialog you've made, and I think if you make the battle system a bit more forgiving and maybe include a tutorial you'll have a really good game that I would play outside of a jam. I eventually figured out that the bar on the left builds up your MP, letting you do attacks/blocks/status conditions, but that wasn't until I died a lot. Also the bosses were much too difficult, I didn't feel like I really had any margin for error and I wasn't really sure what all of my moves could do besides the obvious ones like Wall, Block, Burn, Swipe, and Attack.
Excellent game! Really lovely spritework and writing. My only gripe is haste being permanent after being cast once though (which I'm sure wasn't intended) which trivialized the rest of the battles. Really great nonetheless!
Thanks for all the feedback folks. Based on some of the comments I made few small changes to build, adding a few extra bits of text/explanation during combat to hopefully make it easier to understand. A proper tutorial would be the ideal way to go but I'm not looking to dig that deep into the code at the moment to make that happen. Hopefully the changes I've done will help people along enough to figure it out themselves. I also fixed the bug that haste stayed on forever.
With regards to people finding there's too much dialogue, that's a bit of a marketing fail on my part. Really this game was meant to be a story that's supported by some light combat encounters, but I think from screenshots it looks more like it's a combat RPG. So if you're here for mechanics I'm not surprised you'd get frustrated by long sections of text. That's a difficult one to solve because normally when I make adventure games it's obvious who they're for from the screenshots. However I do agree with more time and polish I could make the dialogue sections more engaging. Though not likely for this jam game.
Anyway thanks again for playing and leaving your feedback.
I enjoyed this game very much, its such a simple but very nice idea. love it. Thanks for creating this. IT was just a bit too much text to read for me, but the gameplay was very great.
WOW, an interesting visual idea, quite creative! The gameplay is also very simple and fun! You did well
That is such a nice idea and implementation! I realy enjoyed it, you did so well :)
I really liked the mood of this one! Music reminds me of Warcraft 1
Everything looks like it was handcrafted by you and the quality and cohesion is there. I wonder why it's not a compo entry?
I've seen you commented on my game, so I thought I can rate your game in return, but I can't. :D So the least I can do is to describe my experience in a comment.
I would like to rate this game for audio, graphics, and mood really high. The atmosphere reminds me of Inscryption a bit, although maybe I'm just lacking a better "leshy" vibe games in my vocabulary.
You're also using a very hard style of 1-bit graphics. I tried to make my game 2-bit (4 colors), but I kinda failed and resorted to more colors.
The combat was a bit confusing at first as it's neither full real-time nor turn-based. I think it's close to earlier final fantasy approach of action turn based combat (with timings), but I wasn't expecting that. :D I found out that this game has random encounters and the first wolf nearly killed me. :D
The only real issue I can report is an overflowing text for some dialogue lines. It's not a big deal, but it affects one of the main parts of the game.
Wendigos? I laughed at that one. Excellent game. Really good. I love your scope, you really built a full, meaty experience that can be done in a perfect amount of time for a game jam. It all felt polished and good. I really like the fact you made an interactive fiction game with good, fun mechanics that were easy to learn and master. Really well done!
Did you opt out of ratings? Oh well, I would have liked to give you some high ratings!
I like the style of the game - arts and music. However I am not a fan of story driven game. But overall it left a great impression, good job!
Very nice mood and style. Combat seems a little simplistic. I feel like you should unlock at least one more move after you've figured out combat in the first battle, as it's pretty boring to just wait for your energy to recharge only to attack, and defending feels like wasted energy. I enjoyed the writing, but I'm sorry to say I ended up spamming click to get through them. Are you writing a novel or making a simple tactics game? You're asking a lot from your players by having them sit through walls of text and then reward them with a simplistic gameplay loop.
With that harsh criticism said, I really did enjoy the world you were building here. It is bleak and wondrous, well written and you clearly have a strong vision. I'd love to see a more refined iteration.
Edit: also, why can't I rate?
it is a very great looking game! I really enjoyed the art style!
Did not expect the twist at the end. Also the final boss never like properly attacked me, all they did was chugging potion is that a bug?
I like the atmosphere and the art the most. Really well done!
Very impresse by the amount of content : the number of visual , dialog and music is enormous !! The mood is soo great !! A very good job !!
This is not a type of game I would normally go for but I really enjoyed it! Interesting storyline and setting, not a huge fan of the long dialogues though. Cool submission nonetheless!
Congrats, that's a very cool style, reminded me a little of the Commodore 64. The FM music was very moody and fitting, loved it a lot as it added to the dark setting. I also liked how the lore hinted at a much bigger world and the combat was easy to understand but not that easy to pull off. Didn't encounter bugs, sometimes the text was cut off in the textboxes but nothing major. The fight against the last boss got my heart pounding, it was a very close call. Great work!!
I really loved the visuals and atmosphere of this one. Kudos for the phones-first aspect ratio too, it's a breath of fresh air amongst the submissions.
I am always impressed with monochrome art, very cool. The purple really suited the mood. Was also impressed with the overworld traversal, it is always neat to create an interesting map within the sort of abstract view you went for. I think combat could have benefited from a bit clearer UI, some of the important details like when you can attack were a bit small.
This feels more like story than game, which is okay. That's what it is. I think having some options in the dialog would make it feel less like I'm just reading big walls of texts, even if it's just giving me an option on which subject to talk about next. I did like the mechanics of adding all the different creatures to your battle formation as you went so that you got new abilities. I also loved the monochrome color scheme. Would make a good phone game. An improvement might be having different color theme options for people so they could customize it a little, though I really liked the purple.
This game is really great, it's unparalleled, I like its atmosphere and music
VERY atmospheric and with a satisfying gameplay loop
I LOVED the idea, the vibes got me in the same creepy mood I have been through the first act of inscription - and I LOVE IT. The music is great and atmospheric. I would have loved a better player indicator on the map. Maybe its just my mega short attention span, but I kept loosing my player triangle thingie. Overall, I am in awe!
Also second maybe some options in dialog
Wow, great game! Not much more to say!
I think there was pretty much just one strategy for all the fights, but I enjoyed executing that for each of them :)
Oh. Are the ratings turned off here? I'm not able to give this game a rating.
Had a great time playing this game. I really enjoyed the story and visuals were done. Battle system was a little confusing at first but I figured it out.
Wow! It reminded me of DOS games with the Sound Blaster, and also of my CPC games that had a single color with a green background (although in this game it's purple). The vertical screen gives it a distinctive touch, the music is really well done, the mood is fantastic, and the story is captivating. The combat system is very well designed! Did it take you a long time to make? Would you have had time to submit it for the Jam at least? I would have loved to rate this game. My sincerest congratulations, great game!
The minimalist art, audio, and story all fit very well together! The combat was a bit easy against the bosses, it would have been nice if it was a bit more tactical.
Perfectly combined art, sound and mood! I would have loved to get a bit more infos about my moves and stuff :DDD well done!
Screenshot 2024-10-21 110034.png
Very cool, enjoying the minimalistic art style!
Wow! The game is so wonderful! I can play this 10 hours straihgt! Keep making games!