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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥MonkePokjam1254.033.653.774.094.283.183.91
202455Summoning👥Blood Ritejam2703.853.563.454.334.403.592.583.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by catnap

LD55 — Summoning

Naturevenge by Igoreshka 2024-04-26T11:24:07Z

Very cute game! I have noticed though that when I click on a summon before it dies, I get plus one summon refilled and then again another plus one summon from when the summon dies. I am not sure if it is supposed to be like this? But very cute idea nonetheless! image_2024-04-26_132328517.png

TrollDoom by Milestone Games 2024-04-16T07:52:05Z

Spell casting mechanics stole my heart, love it soooo much <3

Excuse Me... Are You Summoning Crokel? by Yossarian 2024-04-16T07:46:03Z

Really liked the visuals (very pleasing colours) and the sound! Really good job on making something simple but addicting

The Royal Writ by Save Sloth Studios 2024-04-17T17:20:57Z

As many mentioned, graphics and music are top notch, and i had a lot of fun playing this game. Paint points related stuff i thought of has already been commented but i think if you really like the game, you could totally polish and balance it a bit further to be publishable!

-Phonebook of Dragon-ヤクザ電話帳 by AegisFate 2024-04-16T08:15:06Z

I love the art and music!

Necrotyper by soffu 2024-04-16T08:06:29Z

didnt expect my bad typing skills to be that deadly (good game mechanic idea, liked it a lot :D)

Process Server by Omitsu 2024-04-16T07:33:44Z

Very enjoyed the take on the theme! I had issues with interacting with the door after the dog was summoned but after reloading and redoing it again, it worked just fine

Sir Lancelittle by BaggerSmurf 2024-04-16T09:40:25Z

lovely sound design, i enjoyed the silly attitude a lot! only issue is that i struggled with understanding hit boxes of the enemy, so some indication where i will hit before i cast my attack would have been nice, otherwise great job!

Blood Rite by LetsSnack 2024-04-16T07:59:41Z

@moonblast @anicrofmana @tykki19 thank you so much for taking your time with our game. we wish your dungeon to always be full of rats to summon only the best skeleton buddies

Blood Rite by LetsSnack 2024-04-16T09:19:36Z

@albatross @tugaryn @givit-game-studios @escyll while rats tell us y'all are crazy for vacuuming lil cutie patooties, the gods thank u for your time, nice words and bloody service

(we take notes of all suggestions for potential future improvements as well tnx <3)!

Blood Rite by LetsSnack 2024-04-17T16:45:24Z

sorry for delay in replying to you all! :kissing: since there were lots of you necromancers in the dungeon, we had to focus on catching all the rats in our basement, getting enough skeletons from graveyards and so on to make sure you can have fun!

@promzona @baggersmurf @hazard-game-dev @wujood @enver-arco @aaron-hart @hangovergames @ruruie @noize @eveee-cx @p3ngui @lindote @jbartelsson @lindote @thesmellofoxygen @villhest @emty @josion @usenrame @kirass @merb1000 @onqdll @klose @aegisfate @squidly @hieu @tokarts @lushboy-studios @irex @suksu @punniz @nardandas @saryah @pres2300 @muraena @linus-lindberg

st,small,507x507-pad,600x600,f8f8f8.jpg

millions of heartfelt thanks again from our team! :revolving_hearts:

due to your kind words our overlords have allowed us to touch grass for a whole hour yesterday. I think I have a new core memory now :seedling:

@outstar @nash @trogdor-20x6

4eba14390a488efbb9e584988fb8799a.jpg

additional thanks to the power trio, for taking your time writting us small novels here, this is exactly how we love our feedback.

@ everyone

we will definitely purge the E key from controls and will consider if we allow mice to hide together in corners en masse or force them to establish limits on their polyamory tendencies. more diverse actors for the hero role will be hired, bugs, ui remarks and everything else is also being compiled together so we can brainstorm best strategies and solutions to address them [proof attached].

we had fun making the game so would like to actually work on it a little further. if you think you are interested in seeing your feedback being implemented or just want to spend time with skelly friends in a more comfortable (or challenging, who knows) environment, you could **save the ichio page. updates will be posted there!**

and here is small proof that we take everything you write here seriously <3

image_2024-04-17_183851206.png

Blood Rite by LetsSnack 2024-04-20T06:17:48Z

Thank you, thank you, new disciples of the Forbidden Arts for taking time to perform pest control duties @baluj @anvilesque @leiv-erik @jamie-whitmarsh :sparkles:

image_2024-04-20_081518849.png

@anvilesque since summoning dead is sort of not cool in most of the universes, Heroes are coming to the dungeons to slay you for breaking the balance of the life cycles, making Heroes - your enemies. And every time your knowledge of Necromancy becomes stronger, Heroes coming after you are getting more and more prepared with extra band-aids and extra heavy swords. this should hopefully explain the cards! but obviously something we want to add for the tutorial grimoire, to make sure our new occultists don't get confused about their jobs.

addressing something that both @anvilesque and @jamie-whitmarsh mentioned, as heroes will become more diverse in the future with your nefariousness growing, we hope that using different skeletons for fighting different heroes would make a lot more sense! and skeletons might get a little polished too, as we won't have to rush our gravedigging routine. but let us see what the stars have to say about that.

@leiv-erik you are absolutely right, this plaque should instead be saying that you have outlasted the heroes for now, since the timer run out. unfortunately, pesky rats ate the other plaque when we were not looking, so we had to reuse the one meant for death :(

Blood Rite by LetsSnack 2024-04-22T08:48:27Z

@k-toll @paloobi thank you thank you for very kind words :kissing:

@ironcutter @pebkac @philocode @chispalbc and thank you for your praise and suggestions! we will definitely deliver them to our overlords to see if they are willing to grant those wishes :relieved:

@denismarasan thanks for praising the aesthetical parts of the the dungeon! but do you mind elaborating what exactly you dislike about the minions and the hero so we could give them a reason for their pay cuts?

@skransow thank you! :sparkles: you probably did not realise that there was a timer in the game that always runs out eventually. us sadly displaying a bit of a misleading plaque probably did not help, sorry about that :( pls blame the rats for eating the correct plaque

once again, we really appreciate all the feedback, our necro neophytes :sparkles:

rat in dress.jpg

Blood Rite by LetsSnack 2024-04-24T06:45:55Z

@denismarasan okay, thanks! we noted your feedback :)

@konstantinreed thank you for your very kind feedback! it is expected for new necromancers to struggle a bit regardless, this is the spirit of the craft! :sparkles:

@fabonacci thank you as well! we will consider some sort of indication for now much health our skellies and heroes have :ok_hand:

@littlegamer we are very grateful for such a detailed and reasonable feedback! <3 we do not see it as a bad thing at all, since it is clear that you write it in good faith! so thank you for helping us with providing you, necromancers, with the best dungeon dwelling experience we can come up with in the future :smiling_imp:

@xavier7 thank you! we will try to scratch our heads and see if that singular braincell can come up with ways to make powerups feel more impactful and to find alternatives to the unstoppable feeling of doomed existence triggered by the limited time we all have left ... in game :>

Blood Rite by LetsSnack 2024-04-25T18:04:36Z

@mibi88 thank you kindly, hope you dungeons with be plentiful with our cutie patootie rats <3

@guitarbro thank you for taking your time and writing us very valuable feedback - it is much appreciated! we definitely agree with your remarks about the lack of player feedback, this is something we want to address when we will be working on our post-jam patch. we will consider more musical variety as well :D

Blood Rite by LetsSnack 2024-04-28T18:25:02Z

@jean-francois thank you, we will look into those space-time continuum shenanigans :eyes:

@neecto @tobaccoleopard @waterspirit your kind words brought us lots of joy, thank you! <3 keep practicing them Dark Arts :smiling_imp:

Blood Rite by LetsSnack 2024-05-03T10:11:41Z

@stormblessed @volkolak :yum::yum::yum: thank you so much, your nice comments mean a lot for us

@tetracold thank you for the kind words as well! we totally understand you not enjoying the flying mage skull so much, we want to find higher quality cadavers for the post-jam update to make sure all the summons can earn a place in your heart :heartpulse:

Blood Rite by LetsSnack 2024-05-04T06:51:26Z

@n0va maany thanks! yes, this is definitely something we are thinking about right now for the update :>

@shess :blush: :point_right: :point_left: thank you for your kind words, you made our artists blush

LD56 — Tiny Creatures

Summony Flute by Amolker 2024-10-21T18:15:10Z

I really like the idea and feel like it can go far, but I really struggled with the game recognising what I was drawing. For me it was the triangles causing the issue. And also just general polish of the game. I also think that you should have locked some of the units behind some sort of progress as well as just giving us as users more information about going on during battles and otherwise :) I also had a thing where my guys weren't attacking the enemy when I was near them until I get hit. Is it supposed to be like this?

But again, a lot of potential, if you decide to work on it further and I enjoyed the idea behind summoning creatures and all around that. Very lovely game, keep up the good work!

Tiny Paws by EX3D0 2024-10-21T18:22:24Z

I really had fun, super cool idea to adopt. I wish I could see the benchmark I needed to meet in order to not loose life :) and also sound was very loud for me. But honestly loved it and would have enjoyed even more minigames! And you mega cute art style too!

Morgi Rescue by starvingindie 2024-10-07T20:54:18Z

Loved the art and I really like the general direction of the game. Agree with the comment about the failure screens too. The music really blasted my ears though :'(

Bacteria Empower by malibaturhan 2024-10-15T21:06:51Z

I could not play the game sadly on the page here. Got "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag." issue. I cannot tell if it is problem on my side or not, but wanted to let you know just in case :)

Purrfect Drift by Rewzu 2024-10-21T17:58:26Z

I am totally in love with this entry, such a great idea and very nicely executed in such a time period. Visually I am absolutely in love how you created the cats and the environment. I am struggling with controls a lot, but it made the game even funnier for me. You have my heart for this entry <3

Night Critter by MateusBoga 2024-10-07T21:24:37Z

The idea with the echolocation is super original, loved it! Really had to hardcore concentrate to make sure i remember the obstacles x) Really fun and cute, very appealing art.

Twilight of the Forest by Perrin 2024-10-15T21:26:58Z

I LOVED the idea, the vibes got me in the same creepy mood I have been through the first act of inscription - and I LOVE IT. The music is great and atmospheric. I would have loved a better player indicator on the map. Maybe its just my mega short attention span, but I kept loosing my player triangle thingie. Overall, I am in awe!

Also second maybe some options in dialog

Shrimpy by Kultuk 2024-10-15T21:44:32Z

this game is one of my favourites for this ludum dare run, amazing work! will be looking forward to more stuff from you guys!

my personal gripe was with teeth edges, I would very often just fall through even though i thought i nailed the jump. so i wish collider was a bit more forgiving, if it makes sense. also could be just a skill issue on my part, so dont take it too seriously!

and as many commented, very lovely art, animation and audio design! when is shrimpy merch dropping? :D

Beelzebub's Curse: Double Barrel Breakout by Kabura 2024-10-07T21:00:35Z

Game felt very polished, and the concept was very entertaining, I enjoyed it a looot!

Tinies in the Woods by Anifan gelati 2024-10-15T21:16:16Z

I like the forest-y vibe, but game would really benefit from tutorial or some sort of explanation of what is happening, in what way some creatures are stronger than the others, how is the battling happening (any feedback - am i getting one shot, do fairies have less hp? do skins matter?) and some sort of lose/win screen. Overall information is very lacking sadly. Would have been cool to see more of this game after the polish :)

Billions must bite by Spica 2024-10-07T20:46:24Z

Sound gave me summer ptsd x) But otherwise very cute game and interesting concept. My only gripe is that the hitting does seem to be super accurate, with me missing when I thought I hit and vice versa. But it did not ruin the vibe for me, I rate it highly <3