svenerik 2024-10-07 17:08
Neat effects, really felt alive, the game. Simple and very effective graphic style too, marvelous work overall! I really enjoyed it!
Foon → Ludum Dare Explorer → LD56 → Beelzebub's Curse: Double Barrel Breakout
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 68 | 4.15 | 25 | |
| Fun | 54 | 4.10 | 25 | |
| Innovation | 715 | 3.08 | 25 | |
| Theme | 681 | 3.50 | 25 | |
| Graphics | 208 | 4.21 | 25 | |
| Humor | 267 | 3.54 | 24 | |
| Mood | 235 | 3.90 | 24 |
Neat effects, really felt alive, the game. Simple and very effective graphic style too, marvelous work overall! I really enjoyed it!
Really neat graphic style ! the gun feels really juicy to use. Great job
Love it, super polished and the shotgun feels so meaty
Game felt very polished, and the concept was very entertaining, I enjoyed it a looot!
Great polish and pixel art! I only wish the player's bullets' hitboxes were just a smidge larger.
Shotgun goes brrrr
@svenerik @rascarcapackdev @letssnack @catnap @a-priori @tasostagtal Thank you for all your feedback, it means a lot to us!! <3 If you have any ideas or wishes for future content updates, let us know! We'll very likely develop this further, probably also making a mobile port!
We could add new types of enemies, different player or environment skins, new weapon types or special abilities and items, there's so many options! Another idea could be to implement upgrades within the run, so that you get stronger along with the ever increasing horde of enemies! tell us what you'd like to see the most here and we might just make it happen! :fire:
Fun to play! Very polished!
Extremely impressive animations and polish, this game feels like something I could see on Steam even at this stage. Really simple concept and really fun to play, I would say the only thing missing would be some more enemy or weapon varieties to mix up the gameplay.
Impressive game! The art is really top notch, and the whole game overall is extremely polished. Well done! I could imagine the player getting some upgrades to their weapon on during the game to give a feeling of progression, would be cool!
@prismapunch @splittheatom thanks! and yes, exactly that is the plan! adding a few more enemy variants, weapon upgrades and abilities, that's what we plan to implement in the future! ^^
Super polished game, art is pretty impressive
Very cool game! The music and art style is awesome, this game makes you want to come back and play more. Looking forward to updates!
I like the gameplay, could imagine it being a rouge-lite maybe with power ups and upgrades in a post jam version. very well done
Neat little game and already very polished! The light effects and the sound when shooting really give a good gunfeel. The art is awesome and the general vibe of the game is on point, with the with the little red eyes going at you and the forever coming thorns you do feel the pressure ramping up. And you even got a cool intro cutscene and all. Kudos!
well gameplay, feels very polished - as the score only increases when killing units it urges you to shoot back to gather some score, high gain with high risk
I would suggest to increase the score slowly by running/surviving some amount of time, so you can decide to play either more risky or better safe than sorry
nice entry!
What a slick game! Loved the visuals and music and mechanics, everything came together really well
Very fun!
the pixel art is well done, the mood is there, the gameplay loop is simple but compelling.
good entry!
Very fun game! Loved the soundtrack, the playability and the theme of the game. Pixel art on point. I had Fun, and that is what matters after all.