FoonLudum Dare ExplorerLD57 → The Way Back Down

The Way Back Down

By lilyspren and LunAHHH

View on ldjam.com

CategoryRankScoreCount
Overall3.149
Fun2.929
Innovation2.359
Theme3.649
Graphics2.929
Mood3.149

Comments

pavlov36 2025-04-08 19:02

Nice concept!

whalejam 2025-04-08 19:20

I played through everything except the last chest that I couldnt find :( It was really great figuring out that you could bounce off the squid to go further and really fun to pull off while trying to stay alive outside of the rocky areas. This is really cute, nice job ^^

dandee 2025-04-10 07:05

Fun game, cute aesthetic! Well done!

gdmage 2025-04-10 07:21

Such a cute and cozy game! Great job — I really enjoyed the mood and visuals. It made me feel warm and happy. Sometimes I didn’t make it to the goal in time, and that felt a bit frustrating, but overall the experience was lovely. A little more life or interaction could make it even better. Keep up the great work!

jeandevsito 2025-04-12 20:33

Cool game! After my first death I keep dying no matter what and can't get away from the anchor without restarting :(

duckmaniac 2025-04-12 20:34

Love the idea, cute graphics! For some reason my saves don't work, and also for a very long time I couldn't understand that gray areas are safe zones, and I didn't understand why I was losing all the time. Thank you!

gustavo-christino 2025-04-26 16:28

:flag_br:

O jogo foi surpreendentemente desafiador e interessante, digo isso porque a abertura do personagem voando de um ponto até o local inicial deu uma impressão de humor que logo foi substituída (não totalmente, porque continuei rindo em muitos momentos) por um desafio.

No geral o jogo é engajante e apresenta uma curva interessante de aprendizado.

Eu me diverti tentando encontrar todas as partes (mas tive que sair para trabalhar e parei depois de pegar três ou quatro partes).

Apesar de não ser uma grande revolução, achei muito interessante a dinâmica de se manter "à sombra de certos elementos" para não perecer. Tudo isso enquanto desbravava o mapa.

O uso do tema foi suficiente, ao meu ver.

Os gráficos estão bonitos, principalmente considerando o tempo de evento.

A ambientação, para mim, diz respeito, neste caso, à dimensão de sobrevivência e susto. Creio que para uma versão polida essa parte possa receber alguma atenção extra se for o objetivo imergir o jogador em algum tipo de experiência psicológica/subjetiva.

Fiquei pensando em outras mecânicas possíveis, como por exemplo adicionar mecânica de furtividade.

gustavo-christino 2025-04-26 16:29

:flag_us:

The game was surprisingly challenging and interesting. I say this because the opening scene of the character flying from one point to the starting location gave a humorous impression, which was soon replaced (not entirely, since I kept laughing at many moments) by a real challenge.

Overall, the game is engaging and presents an interesting learning curve.

I had a lot of fun trying to find all the parts (but I had to leave for work and stopped after collecting three or four parts).

Although it’s not a major revolution, I found the dynamic of staying "in the shadow of certain elements" to survive very interesting. All of this while exploring the map.

In my opinion, the use of the theme was sufficient.

The graphics look nice, especially considering the event's timeframe.

The atmosphere, to me, relates in this case to the dimension of survival and scares. I believe that for a polished version, this aspect could receive some extra attention if the goal is to immerse the player in some kind of psychological/subjective experience.

I also started thinking about other possible mechanics, like adding a stealth mechanic, for example.