Tiny meat boys by Byzilio 2024-10-08T23:07:35Z
neat :) cool level designs, although the movement felt a little tricky with the meatboys
Foon → Ludum Dare Explorer → Users → Dylanlemcke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Ant Conquest | jam | 672 | 3.42 | 3.28 | 3.44 | 3.78 | 3.46 | 3.76 | 2.19 | 3.45 |
neat :) cool level designs, although the movement felt a little tricky with the meatboys
seems cool! i felt kinda disappointed realizing there was no benefit to squashing the greebles, rather that you just wanna use the tractor beam. i followed your blog posts though, and the dev process seemed really cool :)
so cute :). i think this is a very creative idea and you managed to pack a lot of game in three days. Maybe i missed something though, but the day/night cycle confused me a bit. i felt like as soon as i learned the day was running out, it was already too late to do anything about it. made me scared to do any exploring away from the hive
woww!! i really like the vibes you've got going on this. that feels like one of the toughest parts of the jam, but this game has so much personality :)
great job on the graphics! you pumped out some high quality art very quickly, super impressive
this game doesn't make a whole lot of sense. i have a hard time giving it a good rating due to the way that you're cheating the vote system. it goes against the spirit of the gamejam when your game gets priority over people who actually put legitimate effort into their work
feedback appreciated :) balancing is difficult, but generally if you can make large, singular groups of structures (ie; big clusters of a single colour), you will quickly overtake the evil termite forces
thanks so much for the feedback and for playing. i'd say our biggest regret in hindsight is not providing more of an in-depth guide. its our first game jam, so we definitely underestimated how important that stuff is
@sbeif, thanks for the feedback. Totally agree. The biggest regret we've got is the lack of onboarding/guides for the mechanics. I think we didn't appreciate how idiosyncratic things can get when you've been staring at the UI you've built for 3 days straight. Thanks for playing :)
@super-hadoken i think reading comments like this is my favourite part about participating in the game jam. seeing people ACTUALLY want to play the game we made fills me with joy. you're making us want to continue developing the game after the jam...
also your strategy is totally on point. if you can stock up resources early enough, you can very quickly crush those nasty termites by spamming attack/defense
i like this game :) my only complaint is that i wish it had MORE to it, which is a tough ask for a gamejam. if this got developed further id wanna keep playing
cute game! although, the knife obstacles felt a little janky when it comes to collisions. movement is buttery though :)