no-grapes-games 2026-10-20 02:01 ♥ 1
Ooh, this is an interesting puzzle game! Took a little bit to figure it out, but once I did, I found it challenging and fun. I love the low res pixel art! Nice job!
Foon → Ludum Dare Explorer → LD60 → goblin-tech
By a0405u
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 6 | |||||
| Fun | 7 | |||||
| Innovation | 6 | |||||
| Theme | 6 | |||||
| Graphics | 7 | |||||
| Humor | 6 | |||||
| Mood | 6 | |||||
Ooh, this is an interesting puzzle game! Took a little bit to figure it out, but once I did, I found it challenging and fun. I love the low res pixel art! Nice job!
I really love the concept, and would genuinely play fully through a more polished version of this, but in it's current state it just needs more quality of life improvements otherwise the later levels are just way too difficult. I think its ok to have levels be fast and require quick reflexes, but I think some of the levels require you to maintain these reflexes while also maintaining too high of an awareness on the board state, so you have to juggle what feels like a million different things while also finding a puzzle solution. If you still want to maintain the more moment-to-moment rapid decision making, I think you would need to slow down the starting point of some levels, because having the two-beat "bullets" immediately is just too much and doesn't let you understand the board. Despite those issues, it's really addicting to try to execute a solution you've figured out, so maybe its ok.
A very cute game you made there! I love the simplicity of the art like aaaaaaaaaaa lot. 90% of the sounds are also nice I'd only wish i could turn down the volume a bit haha. Also I feel like the highpitched text noise was to much, at least for me :D Definitely a solid entry!
Is is kind of hard but I enjoyed it. I think it would have helped to have a longer time to study the level before hand. Very cool take on the theme.
@no-grapes-games, @dekisenpaitm , @ludumdaredevil Thank you!
@neolog Initially I was planning it to be a roguelike where each death puts you back at the start, but I made it easier for the jam. I wanted to keep the pace. Game is intentionally made challnging but maybe I should add some more time before everything starts moving...
I feel like I'm as dumb as the goblin until I've figured out what to do. I've managed to solve some levels but once the input is split into two, it gets really hard to see two inputs and where to send both of them to. IOW this game could be better if all levels have decent delay before input starts flowing in.
I like the aesthetics and concept but it gets difficult really quickly. I understand the pressure of having the flow going in real time but it'd be great to have some kind of pause.