FoonLudum Dare ExplorerLD59 → Crowbar and Sonar

Crowbar and Sonar

By anthony-katona and ciph3rzer0

View on ldjam.com

CategoryRankScoreCount
Overall6063.3222
Fun5183.2522
Innovation1563.8222
Theme3253.9222
Graphics5423.5021
Audio2783.6320
Humor4292.7520
Mood4113.6522

Comments

vadoha5 2026-04-21 14:21

Great addictive game

johncoffee 2026-04-21 14:37

Nice game idea, i like the set of features. I don't think it is a good idea to both use a coding AI, crowbar first person from half-life and a Dalek from Doctor Who in your game. It might give the impression you are primarily based on other peoples work, which is kind of the antithesis to ldjam.

door-casts 2026-04-21 14:44

Sick system and it looks/feels great good job :) I think some level tweaks and progression could make for some pretty spooky situations

turotomo 2026-04-21 17:06

I really like the idea of the sound wave- it’s great that you were able to implement it. I even expected a more complex gameplay without using “freezing” the signal in space.

david-best 2026-04-21 17:36

It's a great game, but the game freezes when you switch between modes.

sheldonzs 2026-05-05 23:38

The sonar was a neat idea, though really hard to pick out the light switches with the echolocation.

jazzydingo 2026-05-06 01:22

i fell out the world!! lol. love it, feels great, feels smooth, sonar really cool, nice atmosphere! i didnt really use the scroll for the sonar at first, and then i started using it and it felt like a cheat code. cool game! (i couldnt find the light switch after i jumped down to the lower level and kept walking into enemies lol)

ieee333 2026-05-06 03:49

Great setting and a really cool concept. I love the vibe of the music, and the gameplay is interesting.

jon-curtin 2026-05-06 04:06

Great vibe!

justking144 2026-05-06 16:13

Absolutely loved the aesthetic of the sonar wave pulsing through the room

rubixnoob13 2026-05-06 19:14

Cute little game! I like the concept of the sonar to see in dark rooms. I attempted something similar but in 2D way back in LD48 for echolocation for a bat.

I did notice a few stutters/lag spikes, it seemed like when you hit the trigger to display the on screen texts for the first time, like when you walk towards the wall switch, etc. It seemed to only do it the first time you hit each switch though, so maybe it's an object creation lag spike? Thought I would mention it.

The sound also seemed to do ... odd things ... when I was using the scroll to control where the sonar was.

Level design was pretty good for a jam, and I liked the overall mood of how some rooms were super dark and you needed the sonar, and some weren't as dark. Great job!

freamdev 2026-05-07 15:39

I did NOT expect the dalek angle but gave me a good jump scare. Nice entry, the dark areas was a bit hard to navigate for me but that's just me and my depth perception issues :smile:

lloydlobo 2026-05-08 18:28

What a surprise to come across in the final hours of jam feedback browsing 😄 This felt like Batman sonar tech mixed with Daleks and Weeping Angels from Doctor Who. Super cool mechanic.

I got pretty stuck in some of the lower levels though, just running around searching for the switch in panic mode 😄 The wave/sonar feature was a really good addition.

I kept wishing there was a tiny bit of lingering footprint/memory from where the sonar last revealed things; even a short cooldown fade could help reduce cursor spamming while still keeping the tension intact. Maybe later levels already do that, not sure.

Focused light fixtures or environmental interactions could also be interesting later on. Stuff like damaging machinery with a crowbar and having sparks/current briefly light up the surroundings. Great job!

quietchili 2026-05-08 21:25

very neat idea! i like this one