tombstone tactics by Mr_Field 2025-10-08T15:56:02Z
I like this. Nice little effects like the new path emerging one tile at a time. Art is good, Sound was excellent. Great little game.
Foon → Ludum Dare Explorer → Users → Ciph3rzer0
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Crowbar and Sonar | jam | 606 | 3.32 | 3.25 | 3.82 | 3.92 | 3.50 | 3.63 | 2.75 | 3.65 |
| 2025 | 58 | Collector | 👥 | TeamSquirrel LD58 | jam | 708 | 2.94 | 2.57 | 2.95 | 3.45 | 2.82 | 2.96 | 2.72 | 3.10 |
| 2014 | 31 | Entire Game on One Screen | Escape or whatever | jam |
I like this. Nice little effects like the new path emerging one tile at a time. Art is good, Sound was excellent. Great little game.
Neat little game and concept, I liked it.
Needs a mouse sensitivity filter. I liked the hovercraft and loading up inventory into its sides
Could use an outline or shadow when behind houses or trees. Was kinda hard, turning radius felt too wide. But overall I had fun and enjoyed the challange.
The music is good. The enemies on the map are designed well and polished looking. I really like that style of radar. I great models and animations. I think more time could have been spent on the level.
I had a lot of fun solving the puzzles. Once I figured out I could click on an instruction to delete it, I was way less annoyed by planning out the solutions. The power transfer was a neat mechanic, I think one or two more mechanics would have made this great.
Controlling the ship was hard, sensitivity was too high (need a setting), and I couldn't collect all the shapes even when they were in the cone. But it's a good concept.
I expected quite a different game from the intro; the style changes abruptly. I didn't understand, was clicking supposed to extinguish? I think I click and held and it did something on the 3rd level (non auto-scrolling) level. There was a path above, could I have gone that way? The game just ended. There was a flame in the top left you can't get to at all. And the text on that screen was impossible to read because it overlapped the black parts of the level. Ultimately it was more frustrating than fun.