grizeldi 2025-10-06 23:10
A little unintuitive at the start, but a pretty nice puzzle concept once you manage to figure out what you're doing. The last level was quite a head scratcher.
Foon → Ludum Dare Explorer → LD58 → Shifting Steward
By poshdan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 205 | 3.76 | 23 | |
| Fun | 68 | 3.97 | 23 | |
| Innovation | 118 | 3.76 | 23 | |
| Theme | 734 | 2.81 | 23 | |
| Graphics | 578 | 3.19 | 23 | |
| Audio | 1 | |||
| Humor | 557 | 2.55 | 20 | |
| Mood | 390 | 3.55 | 21 |
A little unintuitive at the start, but a pretty nice puzzle concept once you manage to figure out what you're doing. The last level was quite a head scratcher.
Pretty fun puzzle game, i like the rubik's cube mechanic. very enjoyable
Neat little game and concept, I liked it.
Simple and effective! Cute music and good sfx
Very original idea! I really like the graphics, and the sound effects and music fit perfectly with the atmosphere. The puzzles are challenging and engaging, this is a small game with simple concept, but one of my favorite entries so far. Great job!
I love how polished this is! A simple concept, but plenty of levels with a clear challenge to them. It was bending my mind a bit too much once even wheat came around, but I'll be revisiting this with a fresh head for sure. Well done!
I really liked this game, so I hope you won't be offended if I make a little criticism (I hope you won't be offended) firstly, the visual is very weak, but the gameplay overlaps with it. Secondly, a slightly better sound design is missing. thirdly, shifting the entire game screen to the right is not very convenient. But again. I admire how simple and ingenious the mechanics are.
I always wanted a mug that says "Best Steward". I couldn't be happier :D A very cool puzzle game. I enjoyed every level you created. Great sense of balancing and increasing the difficulty from level to level. I also really like, that i never felt overwhelmed by a puzzle and also, I was never scared to try something out, because the game doesn't punish you for trying. Makes it cozy and engaging at the same time. The music fit the aesthetics very nicely. Great entry :)
BANGER. First puzzle game I've played here that was actually thought out puzzles. The sliding is nice and smooth and I like the simple pixel graphics, reminds me of realm of the mad god. The music fit the theme very well and while repetitive didn't get on my nerves. It was simple, short, and perfect for a jam. Very nice work :smile: king.png
Thanks for all the feedback, everyone!
@yatsu Could you elaborate on what you mean by the gameplay overlapping the visuals?
Very simple puzzle game polished to perfection. The levels were just hard enough and I was super hooked! good job, this is a perfect example of a very well made jam game.
This game was such a treat! It feels very polished and cohesive!
I don't have much to say besides it felt a little short. In general I think it's good for ld games to aim to be a couple of minutes, but since the gradual increase of complexity it felt like I would have wanted maybe two more levels. I guess the grid size limits how much more you could do, but I think If you had 2 more levels, 1 with 5x5 grid and 1 with 6x6 grid it would be basically perfect!
Thank you for a great experience!
I like how I felt "this level is going to be easy at first" and then spending 3 minutes on it, making all the wrong moves. Figuring out the correct layout BEFORE moving stuff around is a good strats. "Which arrangement can actually provide these production goals?" instead of just trying to keep things closer.
I like the new resource introduction. The mission difficulty felt right. I wonder how would you expand the game? 4x4 field can be too small for the upcoming levels I believe. :D
@quasilyte There were plans for composite resources that would require two different types of production tiles. Originally the grid was meant to be 5x5 but it was easier to design puzzles for 4x4 in the end. The grid size is made to be dynamic, but I didn't have enough time make additional levels
Ah, so you had some ideas on how to extend it. Good I think that's what matters.
Compound resources do sound like a solid step up in the difficulty
Art style is awesome! Very good game!.
Great game, simple concept but executed well.
It's really cool, and I think it'll be super popular on phones:D
I like it, cleaver little puzzle game! Good difficulty, not great at this kinda of puzzle game but still managed to complete it.
As all have said, a simple concept but very polished and satisfying to develop an intuition for moving things where you want. Very nice work!
really fun and interesting puzzle game
Fun and clever take on the slide puzzle, great job! I'd love to play a mobile version of this with more levels :smile:
It's a very good puzzle that was a pleasure to play, it's great that there's learning and generally very clear tasks, great job
Great gameplay mechanics, everything is immediately clear, and you get straight to the core of the puzzle. Excellent sound, which matches the art!