FoonLudum Dare ExplorerLD59 → USED

USED

By krakadushka, palvel and impossible_teapot

View on ldjam.com

CategoryRankScoreCount
Overall1643.9428
Fun2333.6728
Innovation5803.1128
Theme3383.9028
Graphics1614.2530
Audio1943.8228
Mood1744.0528

Comments

sceef 2026-04-21 04:26

Nice mood and style/

bereg 2026-04-21 09:35

You guys are amazing! The game feels extremely polished and immersive, and most importantly, it’s genuinely fun to play, which is rare for a jam. The atmosphere is thick, the sound design is excellent, and the implied story is really intriguing.

I upgraded almost every branch before I ran into a game-breaking bug: while I was buying an upgrade, a guardian jumped on me. The shop UI got stuck on the screen, while the character left the buying state, and after that I couldn’t enter the shop state again. Please fix it. I really want to finish the game and see how the story ends.

Thanks for such an awesome game!

2026-04-21 11:14

I really love what I saw and played. The style, the interface, the overall package is awesome. The game has it's meta, has it's suspense, style. What an achievement for the 3 days of development!

The only downsight is the lack of ending. I've upgraded everything, scavanged every part of the junkyard and that's...it? I expected that the second machine, near the shop, would eventually open.

Still, it's a blast of an experience. My congrats to the team!

palvel 2026-04-21 11:25

Hi, thanks for the feedback! The game has an ending and it's connected to a monster ;)

theparticularpixel 2026-04-21 11:38

i like the art style, very atmospheric! i had fun playing this one. nice entry!

2026-04-21 11:41

It's a good game, it plays nicely, I've leveled up everything, but I don't understand how to complete the game. It feels like I've already played everywhere.

catanus 2026-04-21 11:44

Excellent style and atmosphere! The game has great potential. I've upgraded almost every upgrade. It's a bit difficult to navigate towards the end, as there's no navigation, and I often get suffocated in the radiation zone. Subjectively, I'd like to see some distinguishing features on some of the piles of trash so I can learn to navigate by them.

2026-04-21 12:05

To get something like this off the ground in just thee days is really impressive, the game is very immersive and makes a lot of fun.

tymus 2026-04-21 12:52

really nice vibes, unlocked everything but unsure if there was an ending somewhere 👀

krakadushka 2026-04-21 13:59

@rocotos @tymus thanks for the feedback! If you wanna get the ending, there is a hint:

!> unlocking the ending is tied to the fact that the monster appears on the final radar as anomalous trash.

tymus 2026-04-21 14:43

@krakadushka okay, I'll boot the game again, curious where this leads

limpch 2026-04-21 15:16

It would be amazing if youll add coop. I like visual, but the map is too small, so radar doesn't make sense in this case, I can get loot even without it.

nobdspace 2026-04-21 15:32

Good game, really atmospheric, and the enemy design is cool. Ran into a bug though — an enemy got into the base while I was in the shop, killed me, I respawned, and now I’m stuck in the inactive shop menu and can’t exit.

seravlac 2026-04-21 18:40

Since I'm a huge Mike Klubnika fan, I enjoyed this a lot, great work guys

janku 2026-04-22 14:34

I absolutely dig the vibe and love the design of the monster! <3

rushb 2026-04-23 16:53

God bless you added sprint))))) perfect game, played it until the end! Молодцы парни)

itero-proto 2026-04-23 17:04

I appreciated your game. Thank you, I enjoyed it, but only for the first 5 minutes. Then I got tired of running back and forth) the game needed to be shortened or something added to avoid running through the same places 🤗

2026-04-23 19:37

Wow, the art and the visuals are amazing. The atmosphere and the sound are really good. Great job guys!

captandrey 2026-04-23 20:25

amazing graphics and mood! I expected to escape from the "guard" in small corridors, but he just went through =) lost after getting too far away, some clear indication of "where is your base" from every point would be nice

venomousmouse 2026-04-24 07:20

I love the gadgets, it takes me back to Alien vibe. Very nice!

andriybyelikov 2026-04-24 22:10

I managed to beat it. The vibe is pretty cool, but I think the world is too dark to see where you're going and the FPS were uncapped. I think Unity has a way to cap FPS at say, for example, 400. But overall pretty solid entry. Good job, guys!

P.S.: The mouse also moved the camera too little.

krakadushka 2026-04-25 20:58

@andriybyelikov thanks for the feedback! I didn’t quite understand — why would you need an FPS cap?)

andriybyelikov 2026-04-25 22:46

@krakadushka So my laptop's fans don't make so much noise. Games like Hollow Knight which is made in Unity has a config file that limits FPS to 400 when VSync is disabled.

krakadushka 2026-04-25 23:13

@andriybyelikov Oh, I see Thanks a lot for the explanation — we’ll take it into account. My computer fan wasn’t happy either — now I understand why :sweat_smile:

hoarime 2026-04-26 09:59

this game feels like the bottom of the void from subnautica but without water and with wandering self controlled prawn suits instead of the leviathans. i loved the visuals, the sound design is great. the gameplay is also very immersive and feels fun to play nu pizdato koroche

lev-ramburg 2026-05-04 13:01

This is so bizarre in the best possible way. Feels playful, surreal and full of ideas :)