Well, nice graphics, but it seems like the gameplay itself is rather short. And you can complete the game without taking the scanner :) PS: The music lol... Is there a secret room somewhere or it's supposed to trigger near the large frozen creatures? That made me giggle
The experience is quite complete, invokes some Pacific Drive vibes. And a lengthy one too. Surprised to see such a smooth car experience (not only driving, but the overall interaction). Great game, completed in 23 minutes.
Yeah, the concept is all right, but it's hard to get to grips and without any learning curve or simple tutorial you just don't want to. Tried several times and gave up. It works only if you have 1 rule to implement (like all the trains should stop and one to move straight)
Simple and up to the theme idea, great graphics and tone. Not hard, quite short - all of the ingredients for a neat game is here. Completed in several minutes and now feel satisfied. Great job!
Well, is camera supposed to be jamming? Strange decision. The overall mouse controls are weird, cause you can't quickly change the frequency and rotate any knob. Seems like your mouse has to be on the exact pixel and usually it's not. And the lack of any audio in the game about frequencies definitely makes you feel lonely and not in a very good way. Anyway, it's great that you did the submission before the deadline. Good luck!
The idea is awesome, the design is atmospheric and minimalist. I love the style, really (and lighthouses too :D) But the fixed camera angle and the controls are too much for 72h to make properly. It feels unpolished and unnatural (which is obvious for a JAM game), but good platforming design is demanding and requires a lot of testing. Here you don't really understand whether this path is a necessary one, or you just entered some area where you are not supposed to be. Also the jumping is floaty and you don't see where to land. Falling platforms after the bridge are really rough, like dark-souls level hard.
It's definitely a neat concept that can be made into a good standalone game. Good luck!
The controls are a bit clumsy and the HTML5 version has a very high mouse sensitivity. Sometimes you don't understand what to do, but the design is fun, especially for the one who was born within the post-USSR border
What an excellent graphics and sound, the visual presentation is spectacular even for a normal game, not to say for the 72h jam. Tried three times, but had no clue what to do. Thought to myself that such a great visuals should definitely be supported by decent gameplay, but sadly after jumping from island to island for the third time I gave up. Still, congrats to all the team members - the game reminded me of HL1's ZEN levels.
Gorgeous idea, but the car handling is so confusing that it almost throws you out of the experience. It's hard to repeat the light pattern, when almost all the time you either got hit by a truck or an electricity pole.
Great game with solid, polished look and feel. The graphics, the sound - everything is combined neatly and works as one package, not distracting from the idea. Tutorial is great, but the game is definitely a complicated one, especially when you are not used to the puzzle genre. Haven't completed yet, but will return to it later!
The idea is fun on paper, but the execution is a bit non-intuitivive. You need to take photos of different accidents and send it to the helicopter, being nearby. And you can only send it once, if the combined price for your photos is less than necessary - you lose. So if you somehow stumbled upon the helicopter by driving through the mission - it's better to avoid it. But if you really need to find it - the helicopter may fly over the buildings and it would be hard for you to set the stable connection.
The graphics is all right, but looks like just some asset store stuff. If not - it's rather an achievement on it's own.
The car's physics is really floaty and unintuitive. It accelerates, brakes slowly and almost always overturns where you do not expect. That's why you try to avoid robots, cause they will chase you and if you are not careful enough, half of the map would follow you and shoot through walls.
The city is samey, with no distinct details to navigate freely. But on a fourth try I just remembered where the towers are, and completed the game easily. Anyway, thanks for the game. It was all right.
I really love what I saw and played. The style, the interface, the overall package is awesome. The game has it's meta, has it's suspense, style. What an achievement for the 3 days of development!
The only downsight is the lack of ending. I've upgraded everything, scavanged every part of the junkyard and that's...it? I expected that the second machine, near the shop, would eventually open.
Still, it's a blast of an experience. My congrats to the team!
The concept is fun, the music really adds up to the atmosphere, you even expect something more complicated than fire in the horizon (like enemy army or whatever) Expected some sort of twist in the end, but no, I just saved the realm. Pretty decent game, though. I had a good time.
The idea is really not trivial, I'd say it's even great, but it's quite complicated to know what to do even with the explaination. It definitely needs some sort of tutorial mission, like "do this color first" to make things clear and then increase the difficulty. And the lack of any audio is unfortunate, of course.
It was hard at first to understand what we have to send commands from the player's perspective and not from rover's, meaning that if it's facing left it's left for us, but for the rover it's straight / up. I understand that's just my way of thinking, due to the lack of experience in such games probably.
Otherwise a rare example for the JAM game to be visually consistent, a minimalist and overall great design / UI. I pretty much love when people care for the graphics on events with a tight timing
LD59 — Signal (21)
SCP-███ - Warehouse by FallenQWE 2026-05-03T07:24:34Z ♥ 4
Level design and the overall mood are great
IONOSPHERE by HexyVexy 2026-05-01T08:52:47Z ♥ 2
Great design and very addictive gameplay. Good job!
Glacier Call by Kerioth 2026-05-01T08:36:53Z ♥ 1
Well, nice graphics, but it seems like the gameplay itself is rather short. And you can complete the game without taking the scanner :) PS: The music lol... Is there a secret room somewhere or it's supposed to trigger near the large frozen creatures? That made me giggle
SILENTIUM by Shram 2026-04-25T10:10:26Z ♥ 4
The experience is quite complete, invokes some Pacific Drive vibes. And a lengthy one too. Surprised to see such a smooth car experience (not only driving, but the overall interaction). Great game, completed in 23 minutes.
Full Steam Ahead by Abbro 2026-04-23T15:05:35Z ♥ 0
Yeah, the concept is all right, but it's hard to get to grips and without any learning curve or simple tutorial you just don't want to. Tried several times and gave up. It works only if you have 1 rule to implement (like all the trains should stop and one to move straight)
Pharos by Chaseplays 2026-04-23T07:38:00Z ♥ 2
Simple and up to the theme idea, great graphics and tone. Not hard, quite short - all of the ingredients for a neat game is here. Completed in several minutes and now feel satisfied. Great job!
Shelter by GabeFrut 2026-04-23T06:36:51Z ♥ 1
Well, is camera supposed to be jamming? Strange decision. The overall mouse controls are weird, cause you can't quickly change the frequency and rotate any knob. Seems like your mouse has to be on the exact pixel and usually it's not. And the lack of any audio in the game about frequencies definitely makes you feel lonely and not in a very good way. Anyway, it's great that you did the submission before the deadline. Good luck!
The Beckoning by hirsch 2026-04-22T22:47:02Z ♥ 3
The idea is awesome, the design is atmospheric and minimalist. I love the style, really (and lighthouses too :D) But the fixed camera angle and the controls are too much for 72h to make properly. It feels unpolished and unnatural (which is obvious for a JAM game), but good platforming design is demanding and requires a lot of testing. Here you don't really understand whether this path is a necessary one, or you just entered some area where you are not supposed to be. Also the jumping is floaty and you don't see where to land. Falling platforms after the bridge are really rough, like dark-souls level hard.
It's definitely a neat concept that can be made into a good standalone game. Good luck!
Ray of Hope by Sceef 2026-04-22T07:47:03Z ♥ 1
Nice atmosphere, not a lot of gameplay though - but in the end you fell rather satisfied. Thanks!
Babushka Tower by SID37 2026-04-21T20:59:18Z ♥ 2
The controls are a bit clumsy and the HTML5 version has a very high mouse sensitivity. Sometimes you don't understand what to do, but the design is fun, especially for the one who was born within the post-USSR border
RESCUE by Andrey Angaev 2026-04-21T20:35:37Z ♥ 3
What an excellent graphics and sound, the visual presentation is spectacular even for a normal game, not to say for the 72h jam. Tried three times, but had no clue what to do. Thought to myself that such a great visuals should definitely be supported by decent gameplay, but sadly after jumping from island to island for the third time I gave up. Still, congrats to all the team members - the game reminded me of HL1's ZEN levels.
Baywatcher by gurkenlabs 2026-04-21T18:37:03Z ♥ 3
The idea is great, the graphics is hilarious (in a good way).
NAOS 750 AM by niterich 2026-04-21T18:24:51Z ♥ 1
Gorgeous idea, but the car handling is so confusing that it almost throws you out of the experience. It's hard to repeat the light pattern, when almost all the time you either got hit by a truck or an electricity pole.
What’s on your train? by VLAD_LEN 2026-04-21T15:14:36Z ♥ 1
"Papers, Please"-ish game, but with Wild West atmosphere and trains. Actually quite nice, has a potential.
Signals in Distress by TheKimeo 2026-04-21T14:13:07Z ♥ 6
Great game with solid, polished look and feel. The graphics, the sound - everything is combined neatly and works as one package, not distracting from the idea. Tutorial is great, but the game is definitely a complicated one, especially when you are not used to the puzzle genre. Haven't completed yet, but will return to it later!
First Responder by 130N35 2026-04-21T13:05:26Z ♥ 3
The idea is fun on paper, but the execution is a bit non-intuitivive. You need to take photos of different accidents and send it to the helicopter, being nearby. And you can only send it once, if the combined price for your photos is less than necessary - you lose. So if you somehow stumbled upon the helicopter by driving through the mission - it's better to avoid it. But if you really need to find it - the helicopter may fly over the buildings and it would be hard for you to set the stable connection.
The graphics is all right, but looks like just some asset store stuff. If not - it's rather an achievement on it's own.
SIGNAL by ybzpp 2026-04-21T12:40:48Z ♥ 1
The car's physics is really floaty and unintuitive. It accelerates, brakes slowly and almost always overturns where you do not expect. That's why you try to avoid robots, cause they will chase you and if you are not careful enough, half of the map would follow you and shoot through walls.
The city is samey, with no distinct details to navigate freely. But on a fourth try I just remembered where the towers are, and completed the game easily. Anyway, thanks for the game. It was all right.
USED by Palvel 2026-04-21T11:14:38Z ♥ 2
I really love what I saw and played. The style, the interface, the overall package is awesome. The game has it's meta, has it's suspense, style. What an achievement for the 3 days of development!
The only downsight is the lack of ending. I've upgraded everything, scavanged every part of the junkyard and that's...it? I expected that the second machine, near the shop, would eventually open.
Still, it's a blast of an experience. My congrats to the team!
A Call to Arms by thomas-olsson 2026-04-21T09:42:37Z ♥ 0
The concept is fun, the music really adds up to the atmosphere, you even expect something more complicated than fire in the horizon (like enemy army or whatever) Expected some sort of twist in the end, but no, I just saved the realm. Pretty decent game, though. I had a good time.
Smoke Signal Officer by Tundra 2026-04-21T09:17:18Z ♥ 1
The idea is really not trivial, I'd say it's even great, but it's quite complicated to know what to do even with the explaination. It definitely needs some sort of tutorial mission, like "do this color first" to make things clear and then increase the difficulty. And the lack of any audio is unfortunate, of course.
ROV-R by Abiral 2026-04-21T06:14:50Z ♥ 1
It was hard at first to understand what we have to send commands from the player's perspective and not from rover's, meaning that if it's facing left it's left for us, but for the rover it's straight / up. I understand that's just my way of thinking, due to the lack of experience in such games probably.
Otherwise a rare example for the JAM game to be visually consistent, a minimalist and overall great design / UI. I pretty much love when people care for the graphics on events with a tight timing