FoonLudum Dare ExplorerLD59 → SCP-███ - Warehouse

SCP-███ - Warehouse

By cptdrusha, dejavu, OchPochPunk, fallenqwe, motooch, and

View on ldjam.com

CategoryRankScoreCount
Overall2803.7823
Fun4023.4023
Innovation6353.0022
Theme3503.8824
Graphics1184.3624
Audio464.2022
Humor4642.6419
Mood594.2924

Comments

kenneth-gibson 2026-04-21 01:04

astonishing graphics for Jam project, scary as hell, btw interraction on F button feels obsolete

2026-04-21 07:30

Great visuals and sound design, it gets really uncomfortable and spooky once the alarm with that classical music goes off xD

awwwz 2026-04-21 09:01

love the visual vibe! creating a quite creepy and intense atmosphere....

2026-04-21 10:02

great atmosphere

sariiger 2026-04-21 11:33

No, **YOU DID IT** and **You're great**!

Took a couple of attempts to beat, but I really loved it. The graphics and sound design were amazing, and it was in the optimal way of challenging, where it didn't feel too easy, I was on my toes at the end still, but it didn't get frustrating either. So great job!

2026-04-21 11:41

Great game! I only managed to collect two of the three boxes.

The atmosphere is especially good. It reminds me a bit of Repo. Definitely a thumbs up and good luck to the developers!

2026-04-23 09:13

Magnificent project! It doesn't let go for a second, keeps you on edge and in fear =D

skleembof 2026-05-01 03:44

You guys really nailed the speed of the monsters to make it feel like they're right about to catch you but still give you just enough time to escape. The stamina bar and the randomness of the alarm did a lot to add to the intensity. The monster design was also very interesting and well made.

The signal device did feel pretty weak. Since the warehouse was so big and made of mostly large long halls, I found it easier to just start running in a direction to get as much distance from the monster as possible and just keep a look out for brightly colored artifacts. I think the device should always point you towards an artifact instead of having 'no signal' readings. No signal just encouraged me to run blindly into the maze which usually led me towards an artifact.

tsaot 2026-05-01 03:58

This horror game does very well. The very start makes you feel small with the size of the signs and the doors, but when you get into the warehouse, you feel normal sized. I played with headphones and the sound was perfect. The music and atmospheric sound set the mood perfectly, and the directional audio on the monster worked great. I loved it and hated it. I died and I deserved to.

le-don 2026-05-01 08:57

Really great lightning and great atmosphere. But I also kept thinking that I must play a really tiny person, as the camera might be a bit too low on the ground.

imnotvegan 2026-05-01 12:35

The atmosphere in this game is incredible! The scale of the warehouse is truly imposing, and you nailed the 'liminal space' vibe. Starting the game with Lacrimosa playing near the entrance was a brilliant and haunting choice—it immediately set a very eerie tone. The scanner mechanic is also well-implemented and makes the search for artifacts quite tense. I’d suggest adding more audio cues to the monsters. Because they are so quiet, they lose some of their scare factor. A very moody and promising SCP entry!

scottyartt 2026-05-02 06:16

This game mood it the most attractive mood I've ever seen honestly. Amazing job, sounds is also perfect. Mobs are kinda stupid a bit but it is ok for a game made in 3 days.

2026-05-03 07:24

Level design and the overall mood are great

roitchie 2026-05-03 10:31

You've nailed the horror aspect in this. The mood and atmosphere is tense. Despite being a big warehouse the maze like layout makes it feel claustrophobic and tight. The music and sound effects make it feel way more eerie. I jumped when I got caught. Great job on such a scary entry!

13pilgrims 2026-05-04 03:30

A very immersive horror game — follow the signal to find the cargo. Honestly, it scared me. The game creates a wonderfully absurd and terrifying atmosphere with its towering cargo shelves, opera-like background music, and dim, yellowish lighting. It would be even better if there were ways to avoid the monsters. Also, I think it's really impressive that you've managed to create so many 3D art assets in such a short amount of time.

laminariy 2026-05-06 18:38

Good atmosphere, graphics and sound! Really wanted the ability to crouch though - a lot of places look like you can just hide or go through if you crouch!

venomousmouse 2026-05-07 07:49

Great atmosphere and cool graphics. Great job.

katastudios 2026-05-08 21:26

Excellent sound design and great atmosphere!