carrerino 2026-04-20 18:50
Very cool! I loved the drone sound. The mechanics and minimap are very interesting. Thanks!
Foon → Ludum Dare Explorer → LD59 → Echo Ops #LD59
By nicardo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 630 | 3.26 | 32 | |
| Fun | 678 | 2.93 | 32 | |
| Innovation | 455 | 3.33 | 32 | |
| Theme | 194 | 4.11 | 32 | |
| Graphics | 622 | 3.26 | 32 | |
| Audio | 380 | 3.38 | 32 | |
| Humor | 506 | 2.54 | 27 | |
| Mood | 720 | 3.01 | 31 |
Very cool! I loved the drone sound. The mechanics and minimap are very interesting. Thanks!
The game is well-made, but I didn't understand how to scan the area and collect items. There aren't enough instructions on how to play.
Interesting idea. I would like to have more time because i never got close to finding all the targets
game need tutorial. and its actually very hard to find all items for this time. graphics not the best. here is no humor. 3/5
Thanks all for trying the game. Ya this game needs Tutorial and couldn't wrap it in time About the game: The game objective is a single Target, it might be Enemy (who will chase you ) , Intel , Hazard. And on map there will be other friendly Targets - Ally , BrokenDrone , Neutral . Except Neutral all Target will send signal of different radius in an interval.
1) When you move you will receive weak singal from the Target , so you get an idea a type of Target is in that direction, you can avoid one and focus on objective based on remaining time etc. 2) Once you move in the direction of the Target , scan , so you will detect the stronger singal. 3) If strong signal is detected, then the target is nearby at the center of the emission and target will reveal on scan.
Ally and BrokenDrone - will help in showing nearby Target direction. and Ally give extra time. Neutra dont emit , some time wont spawn too, finding it is like an easter egg or mostly by luck and give 1 reward point. @mekuire I hope this will help you understand. @rezonanc Appreciate your feedback
Nice signal tracking game, the black & white to colour when scanning was really cool and the map was a decent size too. Good work!
Gotta say I really dig the drone flying sound effects, you really nailed it. It sounds and feels great to fly around! I really like the signal directional system too and the music really suits the gameplay style too!
Really my only dislike was that it wasn't intuitive. I liked the mellowness of the music- it allowed me to pay attention to what I was doing as I moved around the board, but it helped with immersion. I also really like the fact that sending out the signal changed that portion of the screen to different colors, as well as the seamless way the color just faded back out once the signal had ended. Definitely well made and I enjoyed myself even if I didn't fully understand what was going on, and I say that as a compliment because there are games I fully understand that I've had far less fun playing. Well done.
Oh no I died to an enemy. Game was chill.
Nice game! Took me some time to figure out how everything works, so a little tutorial level at the start might be useful, but besides that, I enjoyed playing it. Wanna highlight the drone controls - actually feels pretty immersive. Good work!
Cool concept, with a little bit more iteration on it you've got a solid game ! I was difficult at first to understand what was going on but I managed to understand and win. I like that the allies give you signal information too
Solid game, didn't realise you had to be at standstill to scan.
I was a bit confused at the start but after few tries I got it, good work
Interesting game, good implementation of signals.
The controls and visuals feel good. But I was a bit confused by the scanning: I scan an area, get a signal that an object is nearby, then scan the same spot again and the object appears. So it seems like you have to scan the same point at least twice for the target to show up. Maybe I misunderstood something.
Super interesting mechanics perfectly tied to the theme. Loved the scanning loop!
@pipetto ya need 2 scans to find the target. (i didnt get a time to convey in HUD ) you pin point signal in first scan and then find the target which is emitting the signal
I played about 10 mins and didn't find anything. Am I wrong in smth? I tried to follow the signal and nothing happened, the signal just move another way
Played a few rounds. Nice little game. Detection Radius could have been a little higher.
Fun to play a bit. I think tutorial is nice, however not required, figured it out quickly enough, especially when I encountered an enemy that was sabotaging me. A bit surprised I met my objective with just scanning one target.
Interesting idea, but feels a little too random. Sometimes the objective is the very first thing you get a ping for, others you fly around for the entire timer and never get a hint of it. I liked the level rendering with the grayscale and slight color fringing.
chill game until an enemy shows up then its panic mode objective spawns feel totally random sometimes i get it in 30 seconds sometimes i fly forever and find nothing
@alexandr-gerya try flying diagonally in the map you will encounter at least 1 target , and mostly ally which show nearby target.
A pretty cool concept here, Really like the audio/visuals feels very polished. I feel like the play area is a bit big for both how fast you move and your detection range, especially given how long you have to try and find everything, making it nearly if not outright impossible to find everything in time. But, overall a good game. Well done.