Sweet Nothing by Kellmen 2019-10-08T06:16:25Z ♥ 5
I. Love. This. Game. So. Much! The idea is fascinating, the gameplay easy enough for even me to pick up without too much trouble. The music is happy and energetic which suits the premise quite well. And the commentary was a hoot! I literally keeled over after some of the comments, they surprised such a hard laugh out of me. I would LOVE to see a full length version of this game. My only suggestion would be to take a look at length of time between when the player dies and when the screen recenters itself on the starting point. I kept placing blocks either way out of reach or too close to the starting point because I'd start placing blocks as soon as the screen looked and felt like it was recentered, yet invariably in the beginning the screen would move once more and throw my alignment off. There *may* be an issue with laying the blocks and how that affects the little dude- I noticed a couple times when I thought the little dude moved a bit when I laid down a block, because one second I was fine and the next I'd fallen even though my fingers weren't on the keys, but if y'all can't recreate that then maybe I imagined it, or my hands were too shaky. I am 100% in love with this game and I'm looking forward to more interesting games from this group!
LD59 — Signal (8)
Signal Path by Caelestial 2026-04-25T19:46:13Z ♥ 2
Art style was adorable and I love small puzzle games so this was exactly my kind of game. I don't know if the commands weren't working or if I was just misunderstanding what I was supposed to do, but all I could produce was the "move up" command over and over no matter what I tried. If it's a glitch, that's pretty self explanatory, but if it's a case of my not understanding then you may need to explain the different types of specific movement inputs more explicitly in your instructions- like, idiot-proof it for newer gamers like me, lol. It has a lot of potential and I'm impressed by what you got done during the jam! This is really good!
Square Hole by Kazuren 2026-04-25T05:00:43Z ♥ 1
I LOVE THIS GAME! I was smiling from ear to ear by the time the first cube fell. I absolutely suck at the game, but I still had so much fun! You nailed humor for sure, this is the only 5 I've given in humor, and I love that the points system focuses on what percentage of the falling shape you catch- I didn't notice that until I started reading comments, but as soon as that clicked for me it made the game even more fun since it wasn't a typical all-or-nothing strategy for giving points. Well made! Only recommendation would be to better set the player up for playing the game- either more well spelled out instructions or an explanation of goal and process. This game rocks!
Space Narwhal's Impeccable Directions by Aster24 2026-04-25T04:36:19Z ♥ 1
I had a blast even though I couldn't figure out how to successfully dock any of the ships. I really liked the audio, it set an enjoyable mood, and the moth ships were gorgeous! Also got a good laugh about a narwhal in space, lol. I love the creativity of having moths dock in webs and sharks at beaches, and honestly the whole game felt really good to play- EVEN without fully understanding what I was supposed to do. I'd definitely recommend making the controls a little more manageable (I didn't grow up a gamer, so I don't have the muscle memory a lot of gamers have, so the whole using letter keys and whatnot threw me for a loop), at least for gaming noobs like me. Good feeling game, just needs more fool-proof instructions or maybe even a mini tutorial.
shift-0 by nikitose 2026-04-24T05:53:23Z ♥ 2
Pretty immersive which I love in games. I honestly have no clue what the win condition is, or even if it has one, but I was fascinated by the way the colors played out on the screen. The audio effects suit the game nicely and I liked that the game style was something I'd never seen before. But... Since it is unlike anything I've ever seen before I could use a LOT more instruction, maybe even a brief tutorial to give the player a better understanding of what they're supposed to do. I may not have understood what was going on but I did enjoy the experience. This is a game I'd come back and play again if I understood it better, so I hope you keep working on this one!
Juxtaopposition by Strainer 2026-04-24T05:19:35Z ♥ 1
I was very confused when I opened the document. I mean, this is a format I haven't seen in a Ludum Dare submission before so I give props for doing something unexpected. But please, for the love of all that is good and true PLEASE use capital letters to start sentences and CAPITALIZE I when speaking in first person. *Shudders*
Tiny Signal Lost by Strega 2026-04-22T06:14:23Z ♥ 3
I LOVE this game!! It was intuitive, it let me change the buttons to a setup my brain liked better (I ended up changing to the arrow keys for left, right, and jump), the graphics are adorable, and the sound effects were cute. The physics felt good and made sense to me and I enjoyed all the little visual nuances to each stage. I guess the only thing I would want to see is maybe something (not sure what specifically that would look like, but in the game Bluma on Steam a side character gives you obscure hints to help you figure out the basics of the puzzles, which has been really helpful for me) to help me understand what I was doing wrong that I couldn't make it to the next level. I really wanted to see more, I just got stumped- but that's on me, not the game design. WOW did I love this game, it was excellently made!!
Compulse. by Syrup Plushie 2026-04-22T05:51:31Z ♥ 1
Love the art style and REALLY love the music! Unfortunately I've never seen a game even remotely like this before so I couldn't logic out how to actually make the signal work. The concept is fascinating and new (to me), but I needed either a tutorial or more dumbed down set of instructions that spelled out what I was supposed to do step by step. Cool game!
Echo Ops #LD59 by nicardo 2026-04-22T05:37:25Z ♥ 1
Really my only dislike was that it wasn't intuitive. I liked the mellowness of the music- it allowed me to pay attention to what I was doing as I moved around the board, but it helped with immersion. I also really like the fact that sending out the signal changed that portion of the screen to different colors, as well as the seamless way the color just faded back out once the signal had ended. Definitely well made and I enjoyed myself even if I didn't fully understand what was going on, and I say that as a compliment because there are games I fully understand that I've had far less fun playing. Well done.