fatality67 2026-04-19 14:28
I hope you guys will enjoy my game ! ^^
Foon → Ludum Dare Explorer → LD59 → Ping
By fatality67
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 251 | 3.02 | 21 | |
| Fun | 195 | 3.10 | 21 | |
| Innovation | 208 | 3.02 | 21 | |
| Theme | 125 | 3.81 | 21 | |
| Graphics | 242 | 2.92 | 21 | |
| Audio | 234 | 1.76 | 17 | |
| Humor | 207 | 1.73 | 17 | |
| Mood | 257 | 2.65 | 21 |
I hope you guys will enjoy my game ! ^^
Interesting idea with a solid visual style. The implementation is good as well—though it could really use some sound. Otherwise, great job!
It was hard! Style/ping implementation was well done!
healthpacks never seemed to spawn and the amount of enemies was excessive but it was fun enough!
Good small game. Kinda hard at first. I like the style. My tactic was just spamming space and keeping all enemies in a blob behind me.
4y5UU0tkqE.jpg
It would be cool if enemies never stop spawning or would not group in a blob like that
My record is 32 seconds. Very pleasant game!
Thanks for the feedback !
Cool game. Challenging at first, until I figured out I could spam space with no drawback. Then I felt invincible! I got up to 80 seconds before I just stopped. I wish there was a definitive end or maybe using the ping should use up some of your bar. Good use of the theme.
Solid idea, but spamming scan is really an ultimate strategy. Also, classic novice mistake your character moves faster diagonally. I would like to check an enhanced version of this game.
ld2.png
Freaking cool concept ... very nice scoping. Good job on the execution. Only thing I have... is it me or are the colors between the packs and the enemies pretty similar? Left you a rating :smile:
Good use of the theme and fun mechanic. The art style is simple but super readable and effects look good. I understand compo is hard and super challenging, so good job 👏!
Simple but effective, naturally depicts an uneasy atmosphere and fits the theme Signal.
Nice entry!
There's a nice, clear game loop which rewards the player developing strategies and getting better at the controls, and I think it fits well with the theme too. Nice work! I think having a slightly slower game speed would benefit the experience, since the movement, pinging, and enemies are all quite fast-paced. It feels a bit more like a stealth game in mechanics, though the speed is of an action game. It could also be nice to have some obstacles to use to get the enemies caught up, and maybe even a bit of a maze so that there is an incentive to take more dynamic paths (I found going around in a big rectangle worked pretty well). Thanks for sharing your game!
Surprisingly stylish game for such a simple art style. Game had me spamming my spacebar like a maniac - which had the side effect that by the time I did die I skipped any end-screen and went directly back to the main menu.
Interesting idea to fit the theme!
Can you share the source code?
The aesthetic's really cool and suits the game well. The only thing I felt it was missing was a single button restart (although I've just realised I could have pressed space to get through the menus rather than the mouse, which is already an improvement!) Had fun with this, stumbling into a large clump of enemies is quite intimidating!
Was about to proudly screenshot my score but my 80ish seconds isn't quite up to the standard of other folks in here :sweat_smile:
Our games are very similar!