pawel-waligora 2026-04-21 15:46
I am a bit confused... Can i fight back against the sea creature?
Neat graphics btw.
Foon → Ludum Dare Explorer → LD59 → Shadow of The Deep: Wild Hunt
By yadenergy, , , , and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 717 | 3.09 | 24 | |
| Fun | 754 | 2.69 | 23 | |
| Innovation | 695 | 2.88 | 23 | |
| Theme | 611 | 3.31 | 24 | |
| Graphics | 492 | 3.61 | 24 | |
| Audio | 423 | 3.27 | 24 | |
| Humor | 604 | 2.19 | 23 | |
| Mood | 513 | 3.47 | 24 |
I am a bit confused... Can i fight back against the sea creature?
Neat graphics btw.
The game has pretty complicated controls. If you crash into something, you'll likely get stuck and get eaten by the snake.
@pawel-waligora unfortunately you can only run away from the creature, and thank you <3 we worked really hard on the graphics! but still didn't have time to code everything ":(
This game has a very spooky vibe. I like that you gradually uncover abilities as you find things.
Very creepy atmosphere and beautiful art! A good sense of urgency throughout. The wall collisions were quite frustrating though, I really struggled getting stuck on a wall every time I brushed against it.
The game definitely needs some polish, and I’m sure you’re already aware of that, but you can really tell that effort was put into the pacing and atmosphere. It’s also cool that you put effort into adding settings
The underwater background sound and the scene immediately reminded me of a game similar to that of fishermen. The guidance is also very strong - there will be prompts in the lower right corner. However, the characters are a bit difficult to control. This might be because once the magnet collides, it will have an adhesive property, which will affect the movement. So, be careful when moving. W00000
nice graphics
You built a really great atmosphere here with the visuals and the underwater sound design.
I know time was limited, but it would have been amazing if the whole UI had also used a darker metallic texture, so everything matched that same oppressive mood.
I had a lot of fun with it, a very promising project!
The graphics and the sound are good. But i don't see where am i going. And i hoped sonar will help me with location of obstacles, but sadly, no.
@anszwa We already had a fully finished and beautiful UI, which would have greatly emphasized the game's atmosphere. Unfortunately, due to technical issues before the game's release, we didnt have time to add it to the game itself. Which really upset our artist XD
I loved the sounds of bumping into stuff! Which is good, because I did that *a lot*. :D Also lovely lighting effects.
The tasks weren't always clear to me, but that contributed to the mysterious mood! We explored the station a bit, and then were eaten by hungry sea monsters two times, rawr!
The UI does not scale properly, on WQHD I am not seeing some of the elements, and in the small browser view I dont see others.
Screenshot 2026-05-02 130439.png Screenshot 2026-05-02 130453.png Screenshot 2026-05-02 130510.png
I really liked the atmospheric feel! The sonar was also nice, I would have loved if It would also highlight the energy packs for pickup. I explored one whole station and did not find the locator (what is a locator) I also reached another station, but the monster always got me. (Does it ever keep tracking you? I feel like I should have de-aggroed it but it always kept reappearing...)
With some more polishing this could be really great. The strong point is really how audio and graphics come together to create thie mysterious eerie mood!
The green of the sonar was a bit oversaturated for me, but I reaaaally enjoyed the underwater mood !
You have some prbolem with UI