FoonLudum Dare ExplorerLD59 → Shadow of The Deep: Wild Hunt

Shadow of The Deep: Wild Hunt

By yadenergy, , , , and

View on ldjam.com

CategoryRankScoreCount
Overall7173.0924
Fun7542.6923
Innovation6952.8823
Theme6113.3124
Graphics4923.6124
Audio4233.2724
Humor6042.1923
Mood5133.4724

Comments

pawel-waligora 2026-04-21 15:46

I am a bit confused... Can i fight back against the sea creature?

Neat graphics btw.

saumchick 2026-04-21 16:14

The game has pretty complicated controls. If you crash into something, you'll likely get stuck and get eaten by the snake.

2026-04-21 22:10

@pawel-waligora unfortunately you can only run away from the creature, and thank you <3 we worked really hard on the graphics! but still didn't have time to code everything ":(

itisthelaw 2026-04-22 04:31

This game has a very spooky vibe. I like that you gradually uncover abilities as you find things.

alex-de-la-cour 2026-04-22 21:28

Very creepy atmosphere and beautiful art! A good sense of urgency throughout. The wall collisions were quite frustrating though, I really struggled getting stuck on a wall every time I brushed against it.

podrez 2026-04-24 06:49

The game definitely needs some polish, and I’m sure you’re already aware of that, but you can really tell that effort was put into the pacing and atmosphere. It’s also cool that you put effort into adding settings

2026-04-25 09:03

The underwater background sound and the scene immediately reminded me of a game similar to that of fishermen. The guidance is also very strong - there will be prompts in the lower right corner. However, the characters are a bit difficult to control. This might be because once the magnet collides, it will have an adhesive property, which will affect the movement. So, be careful when moving. W00000

dennis 2026-04-26 16:19

nice graphics

anszwa 2026-04-27 18:46

You built a really great atmosphere here with the visuals and the underwater sound design.

I know time was limited, but it would have been amazing if the whole UI had also used a darker metallic texture, so everything matched that same oppressive mood.

I had a lot of fun with it, a very promising project!

venomousmouse 2026-04-28 07:42

The graphics and the sound are good. But i don't see where am i going. And i hoped sonar will help me with location of obstacles, but sadly, no.

yadenergy 2026-04-28 11:48

@anszwa We already had a fully finished and beautiful UI, which would have greatly emphasized the game's atmosphere. Unfortunately, due to technical issues before the game's release, we didnt have time to add it to the game itself. Which really upset our artist XD

blinry 2026-04-29 19:12

I loved the sounds of bumping into stuff! Which is good, because I did that *a lot*. :D Also lovely lighting effects.

The tasks weren't always clear to me, but that contributed to the mysterious mood! We explored the station a bit, and then were eaten by hungry sea monsters two times, rawr!

ausstein 2026-05-02 11:18

The UI does not scale properly, on WQHD I am not seeing some of the elements, and in the small browser view I dont see others.

Screenshot 2026-05-02 130439.png Screenshot 2026-05-02 130453.png Screenshot 2026-05-02 130510.png

I really liked the atmospheric feel! The sonar was also nice, I would have loved if It would also highlight the energy packs for pickup. I explored one whole station and did not find the locator (what is a locator) I also reached another station, but the monster always got me. (Does it ever keep tracking you? I feel like I should have de-aggroed it but it always kept reappearing...)

With some more polishing this could be really great. The strong point is really how audio and graphics come together to create thie mysterious eerie mood!

okkolobr 2026-05-03 15:57

The green of the sonar was a bit oversaturated for me, but I reaaaally enjoyed the underwater mood !

fourapril 2026-05-04 16:42

You have some prbolem with UI