FoonLudum Dare ExplorerUsers → Pawel Waligora

Pawel Waligora

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202659Signal👥Lost Signal: Network Warfarejam7602.962.643.223.643.242.31

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Pawel Waligora

LD59 — Signal

Stop and Go by Pixelverse 2026-04-21T16:40:24Z

Simple, fits the Theme and perfect for my short attention span.

CXNTACT by NonDev 2026-04-21T19:40:45Z

A full-blown settings menu and a working terminal! Are you kidding me?! Best atmosphere from the games i played so far on this jam! I do very much agree with previous commenters. The game is very polished, but short. I loved all the little details.

I only really had one issue: the game was slowly getting laggy and unresponsive over time (I played on Firefox).

CXNTACT by NonDev 2026-04-23T15:46:40Z

@nondev Yeah... that probably is a Firefox issue. I started seeing the same thing in some of the other games. I'll have to switch browser for this jam.

Unsent by Reverdie 2026-04-27T20:34:47Z

I liked the music and artstyle and the choices that you have to make, they really make you think weather to listen to the instructions or to disobey.

Gameplay wise - i wish there was more challenge to decoding the signals. For example a minigame that requires precise timing or a tiny puzzle. Does not have to be sophisticated, just enough to make game more exciting.

Unfourtunately the radar stops displaying anything after second signal of day 2. I don't know if i am doing something wrong, or is this a bug... You also have to watch out with pixelized fonts, as they can be hard to read.

Shadow of The Deep: Wild Hunt by YadEnergy 2026-04-21T15:46:46Z

I am a bit confused... Can i fight back against the sea creature?

Neat graphics btw.

Lost Signal: Network Warfare by Gahlammon 2026-04-21T14:22:31Z

@judjudson @pres2300 Thank you for leaving feedback!

If I'm correctly guessing where you got stuck, in this level there should be destructable wall (marked with magenta cracks):

Screen3.png

You can shoot it to destroy it, but before that you have to place a Pylon to extend the blue signal. Pylon has to be placed within blue signal tower's range. You should place it roughly here:

Screen21.png

Lost Signal: Network Warfare by Gahlammon 2026-04-22T20:31:47Z

@bonedaddy Thank you for taking your time to play our game!

Having negative amount of towers is a bug that unfortunately we did not have time to fix. Game can sometimes place multiple towers overlapping leading to negative balance. They don't disappear, they are just stacked. You can actually collect them back. It is still possible to softlock yourself by placing towers out of reach though...

GHz: WEE by Entink 2026-04-22T20:13:48Z

You absolutely nailed the horror part of the game! It really got my blood pumping. I only really wish there was something more to it mechanically, like ping usage having some negative consequences, or having a way to distract enemies. Game could also have a more clear path, looking for keys in a maze sometimes feels like searching for a needle in a haystack. But overall, well executed core idea, keep it up!

Deadly Cliffs by Michl Bayer 2026-04-24T19:24:27Z

Very interesting concept. I haven't played anything like this before. Though at first i didn't know where ships were comming from. And also ships rotate instantly towards the light, which can make them crash after a slightest move of the light when they pass nearby a rock. It sometimes can be a bit flustrating, when directing ship away from a rock actually makes it crash. I like the ship variety. I also like how unergonomic the lighthouse is initially, it really plays well with the upgrades. Also the obstacle ship poses a good challange. Overall quite nice.