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Treaty
Treaty
By nidoprince
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 811 | 2.69 | 30 | |
| Fun | 829 | 2.26 | 30 | |
| Innovation | 453 | 3.33 | 30 | |
| Theme | 635 | 3.25 | 30 | |
| Graphics | 771 | 2.37 | 31 | |
| Mood | 823 | 2.38 | 29 | |
Comments
The concept is interesting, and I did try to play it through a couple of times. I could mostly keep up with each province changing as the news came up, and clicking fast to change it to a new color. I could send out scouts and treaties asking for what my country needed. At the end of it all, I did not know what to do with all of this information the game was giving me. Every treaty was rejected, and the game would black screen eventually in what I believe was a game over. It was clear enough to see what was happening. Red was my country, and it was always losing the wars. I did really like how it took time to get specific information, a good use of the signal theme.
lizz
2026-04-21 02:46
I think I get the concept, but I was really lost on what was happening and I was supposed to be doing for quite a while. It is a simple design and I am curious to see how deep this can go. Definitely fits the theme!
Really cool take! I wish it moved slower though, I feel like I'm always behind
@katastudios You can turn down the speed by hitting the s below the clock, but it still might be a bit fast. I was planning to fine tune the timing at the end, but was still working on making the game functional till the very last hour so it is definitely pretty rough.
@TopperVideoGames The black screen was probably a crash, there isn't a traditional game over in the game, just a worse outcome for the people the longer the war lasts. A part that I probably should have explained better is that figuring out what kind of resources the other nations need is a big part of finding the right treaty. Their army will try and capture places that have the resource they are missing, and if you look at the economy of each space, you can kinda figure out which ones they have a lot of and which they are missing and probably trying to acquire with the war.
@Lizz That makes sense. I planned to do more explanation of goals and systems, but ended up working on core gameplay until the literal last minute to get it done in time for the jam.
2026-04-21 10:12
I'm a bit confused about the overall UI and how to operate it, but I can grasp the theme and like the concept.
podrez
2026-04-21 11:24
Just add a division editor and it’ll be HOI4 😄
jamope
2026-04-21 12:25
I couldn't really tell what's happening! Visuals are really basic and I don't really know what I need to do... Maybe a short text tutorial would've helped a lot!
disperse
2026-04-21 17:34
Are we only able to send treaty proposals on behalf of the Blue and Green factions? Is there a way to change the colors in the upper right corner?
It says "we desperately need food, we desperately need tools" who are "We" are we one of the factions? What color?
This game looks really fun, but im not really sure what im doing. Am I red? Am I cream? The timescale seems very long (and thats probably intended) but theres a lot of downtime where im not really sure if things are happening, or if ive made a mistake.
@jamope @disperse @4farandbeyond I've edited the description of the game to include a few paragraphs of tutorial which should help with the confusion. I should have taken the time to do this yesterday, but was just exhausted from finishing the game. Thanks for the feedback!
shivvvy
2026-04-22 06:09
It does fit the theme of Signalis really well, but the game rules look quite complicated. I need to spend some time reading and understanding the gameplay explained in the game description🥲
Interesting game concept, I tried it out and the description was definitely needed for guidance on what the heck to do. It would be interesting to see some instructions on the game page instead of having to tab back and forth :)
Great game! :)
If the game had a tutorial, it would be awesome.
sbeif
2026-04-24 11:08
I have no idea what I was supposed to do. Like I got more or less the possible actions but I didn't understand the feedback for my actions so I had no idea if what I was doing was correct
Really like the idea but the interface was too busy right at the start. The game would've felt a lot better with a more gradual introduction of all the elements.
I could not end the war :sob:
Very interesting concept. But the game is confusing at first and time is needed to get hold of everything. Thank you for the tutorial in the description.