FoonLudum Dare ExplorerLD55 → HellWard

HellWard

By feynallein

View on ldjam.com

CategoryRankScoreCount
Overall6473.5024
Fun7283.3123
Innovation9762.9024
Theme7563.4524
Mood6923.4523

Comments

josang1567 2024-04-15 16:36

Great game, but what exactly does the holy mantle?

feynallein 2024-04-15 16:45

@josang1567 it makes you invincible for its duration. Every projectil is immediatly destroyed when reaching the light.

maybemaru 2024-04-15 22:14

Really fun and creative game!

gulcar 2024-04-16 07:04

Cool game! The music is very fitting. It's a bit weird that the summoning circle has way less pixels than some other sprites that are very high quality.

pekinanebula48 2024-04-16 07:15

Really fun and cool game !

feynallein 2024-04-16 08:46

@gulcar it is because I drew it myself, and that I'm not an artist. Rest is taken from 3rd party and are free to use assets (all 3rd party assets I used are mentioned in the credit on the itch & on the ludum page as I do not own them).

raivk 2024-04-16 12:43

Pretty good entry, quite simple but it's easy to understand and you quickly want to beat your previous scores and get better at it. Though a little indicator of how long does the Holy Mantle lasts would be good, like something to tell you it's gonna disappear before it does!

fullsaphir 2024-04-17 11:48

Too bad that my computer is a potato, I can't run it. it looked good, too bad for me

thiago-neumann 2024-04-17 14:18

The look is really cool, the contrast between sweet and Satan is cool!

klemen 2024-04-17 19:14

The game is actually fun, I like how there is a dificulty selection option, even though Im always gonna just start with the Hardcore one lol, the textures are nice but the gameplay is too repetitive in my opinion idk, maybe its just because of my personal prefrences.

codbaade 2024-04-17 19:14

so much fun i love how bullets (fireballs) change speed it gets me every time.love it

def-mane 2024-04-17 19:18

Cute game, good entry! Nice twist on the theme

pacelin 2024-04-20 10:41

Fun game, simple mechanic, but I want more bullethell for MEGAFUN, I survived 128s

tryam 2024-04-20 10:42

An interesting idea, however, there is a small problem (when I move the mouse cursor further away from the character, the shield stops turning)

feynallein 2024-04-20 22:35

@tryam Yes, well... at first, the 'mapping' of shield turning was from one end of the screen to an other. After few tests from friends around me, some complained that it was sometimes too hard to switch quickly from one end to the other, thus I made qol update on monday 15th where I changed the mapping from 1/4 to 3/4 of the screen width, so basically from 0 to 1/4 and from 3/4 to max_width of the screen is no use in the shield movement, in order to make the shield movement range smaller for the mouse and thus 'better'. I would argue than in a full fledged game, it would be an interesting setting to have in order to let the player chose the width's extent of the "playable" area for the mouse.

maxgun 2024-04-23 13:45

That was fun! I like the vibe, I feel it could be even more metal by syncing the attack landing on your shield (or not) with the music ^^. A solid entry, congrats!

feynallein 2024-04-23 21:38

@maxgun Thanks! Note that the pentacle is already pulsing in rhythm ;p!

jhax 2024-04-26 21:49

A great simple to understand core mechanic, but you definitely get a lot of mileage out of it with the different levels. The pentagram syncing to the beat of the music is a really nice touch as well, definitely adds to the vibe!

anaastaska 2024-04-29 14:13

Fun game! I reálky like mechanics, it is simple, but very interesting to play