josang1567 2024-04-15 16:36
Great game, but what exactly does the holy mantle?
Foon → Ludum Dare Explorer → LD55 → HellWard
By feynallein
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 647 | 3.50 | 24 | |
| Fun | 728 | 3.31 | 23 | |
| Innovation | 976 | 2.90 | 24 | |
| Theme | 756 | 3.45 | 24 | |
| Mood | 692 | 3.45 | 23 |
Great game, but what exactly does the holy mantle?
@josang1567 it makes you invincible for its duration. Every projectil is immediatly destroyed when reaching the light.
Really fun and creative game!
Cool game! The music is very fitting. It's a bit weird that the summoning circle has way less pixels than some other sprites that are very high quality.
Really fun and cool game !
@gulcar it is because I drew it myself, and that I'm not an artist. Rest is taken from 3rd party and are free to use assets (all 3rd party assets I used are mentioned in the credit on the itch & on the ludum page as I do not own them).
Pretty good entry, quite simple but it's easy to understand and you quickly want to beat your previous scores and get better at it. Though a little indicator of how long does the Holy Mantle lasts would be good, like something to tell you it's gonna disappear before it does!
Too bad that my computer is a potato, I can't run it. it looked good, too bad for me
The look is really cool, the contrast between sweet and Satan is cool!
The game is actually fun, I like how there is a dificulty selection option, even though Im always gonna just start with the Hardcore one lol, the textures are nice but the gameplay is too repetitive in my opinion idk, maybe its just because of my personal prefrences.
so much fun i love how bullets (fireballs) change speed it gets me every time.love it
Cute game, good entry! Nice twist on the theme
Fun game, simple mechanic, but I want more bullethell for MEGAFUN, I survived 128s
An interesting idea, however, there is a small problem (when I move the mouse cursor further away from the character, the shield stops turning)
@tryam Yes, well... at first, the 'mapping' of shield turning was from one end of the screen to an other. After few tests from friends around me, some complained that it was sometimes too hard to switch quickly from one end to the other, thus I made qol update on monday 15th where I changed the mapping from 1/4 to 3/4 of the screen width, so basically from 0 to 1/4 and from 3/4 to max_width of the screen is no use in the shield movement, in order to make the shield movement range smaller for the mouse and thus 'better'. I would argue than in a full fledged game, it would be an interesting setting to have in order to let the player chose the width's extent of the "playable" area for the mouse.
That was fun! I like the vibe, I feel it could be even more metal by syncing the attack landing on your shield (or not) with the music ^^. A solid entry, congrats!
@maxgun Thanks! Note that the pentacle is already pulsing in rhythm ;p!
A great simple to understand core mechanic, but you definitely get a lot of mileage out of it with the different levels. The pentagram syncing to the beat of the music is a really nice touch as well, definitely adds to the vibe!
Fun game! I reálky like mechanics, it is simple, but very interesting to play