FoonLudum Dare ExplorerLD59 → Sky Lanes

Sky Lanes

By designernap

View on ldjam.com

CategoryRankScoreCount
Overall3.5014
Fun2.8714
Innovation3.5014
Theme3.6614
Graphics4.0814
Audio3.7914
Mood3.8314

Comments

steveofstevesgames 2026-04-20 14:17

Short and sweet. The time it takes to move is very frustrating but it works well with this. I love the tron and 5th element style.

bereg 2026-04-20 15:23

Cool mechanic: the delayed action where you have to anticipate the turn in advance. Of course, if real traffic worked by these rules, I’d go insane. It can be frustrating in the game too and takes some time to get used to the controls, but as a concept it’s interesting and it works.

wisstopher 2026-04-20 16:57

I love how all your games have their own distinctive style, it looks great and really enjoy the world. I want to steal those smoking pipe for the future. I got a little confused at the start because of the delay with the indicating. But quickly got to grips with it and I escaped. Shows how skilled you are at Unreal with the shorter game jam you ran because of other commitments. Great work!

guitarbro 2026-04-22 23:19

I do like the minimalist art style, though considering they're supposed to be sky _lanes_ it would have been nice if there was some visual indication as to which lane the other ships were in (since it's hard to tell when taking corners). Music was pleasant and similarly minimal, but I think it fit the vibe well. I think I got stuck in an infinite loop with no exits at one point, but overall I can see the vision here.

xeltide 2026-04-23 20:14

Great art style and audio to match. Very cohesive aesthetic! The turn signal being so slow was a bit brutal and the gate disappeared and kept me stuck on the second loop.

baturinsky 2026-04-27 20:26

Love when the theme is used in the non-obvious way. And love flying in the futuristic cities. Made a couple myself (such as https://warpstation13k.netlify.app and https://boundless-city.netlify.app). Is it procedural? Also, love that levels have the different "feel".

python-b5 2026-04-28 02:47

This was a lot of fun! The art/music are very cohesive, and give the game a neat atmosphere. The lane mechanic was interesting, though I don't feel it was explored as well as it could've been; there was only one gate you needed to avoid to progress, and it was at the very end of the game. There also didn't appear to be much of a consequence to hitting other cars; there's no time limit, and hitting a car was effectively the same as braking (which I sometimes needed to do anyway if I was moving too fast to make a lane change before the next gate). I also saw at least one instance of a gate triggering when I didn't visibly pass through it (maybe some of the visuals are offset from their corresponding hitboxes?). Regardless, I really enjoyed myself with this. Great work.

goodwayman 2026-04-28 12:52

This game is sooo good, that I was a little disappointed/annoyed when it ended. I really like the mechanics - simple but effective. However, the delay is something I dislike (I'm aware it's part of the core mechanics in the game). The art style is very compelling - it suits this kind of game perfectly. What I really loved - is how the game communicates with the player via simple instructions and the tutorial (a lot of jam games can't do this well).