Foon → Ludum Dare Explorer → LD57 → Trapped by depths

Trapped by depths

By croxx

Percentile
CategoryRankScoreCountLD57Ever
Overall5673.372136.553.3
Fun7732.742111.723.0
Innovation7962.55218.916.3
Theme5063.582143.857.7
Graphics6163.262126.243.1
Audio1
Humor6382.19189.817.8
Mood5153.452143.164.8

Comments

basekeet 2025-04-08 07:04 ♥ 1

Very meditative game. Nice music, simple visuals, clear goal — overall, I really liked it!

liquid 2025-04-08 07:12 ♥ 1

I really love the eerie atmosphere. The sound effects and music are great, though the music doesn't loop perfectly. Running still feels a bit slow. The ending cutscene is cool.

team-9tailed 2025-04-08 07:50 ♥ 1

A 3D entry, interesting. Kind of just felt like a walking simulator, though. Not really mechanically complex, and lacked an interesting objective. Nice ambience though, and I always like a low-poly aesthetic.

keith-wang 2025-04-08 13:47 ♥ 1

Simple digging and delivering. For later players, you can climb on not-too-steep slopes by repeatly jumping, that should save you some time climbing back up.

artemco 2025-04-08 17:42 ♥ 1

Super vibe game, perfect for meditation, good music, good visual, but the interface is really lacking

darksoft 2025-04-09 14:35 ♥ 1

Nice game. I think you could do faster movement both walking and running, maybe a little explanation what to do in the beginning. Also when i blew up rocks in the end, i was looking at floor so the cutscene didn't show me the explosion:(

eugenik 2025-04-14 07:15 ♥ 1

Amazing game! Looks so professional! Great job!.

jk5000 2025-04-20 07:08 ♥ 1

Looks good and I like the atmosphere. The gameplay is simple and pretty fun. The game feels a bit slow. Could also have used a bit more gameplay. But overall a pretty good jam game.

oter 2025-04-20 17:33 ♥ 1

As others have said, I thought the gameplay could be a bit juicier or the loop a little more interesting in some way. I did like all the little details you added though, with the (nice & glowy) ores flying into and out of you and the outline around interactables, and your implementation of music and sfx even if they weren't your own assets--all made the game feel nice and relaxing, even if the gameplay was a little lacking.