Foon →
Ludum Dare Explorer →
LD46 →
MMO Healer Simulator 2020
MMO Healer Simulator 2020
By emicb
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1347 | 3.44 | 21 | |
| Fun | 904 | 3.47 | 21 | |
| Innovation | 191 | 3.92 | 21 | |
| Theme | 74 | 4.31 | 21 | |
| Graphics | 1323 | 3.55 | 21 | |
| Audio | 1296 | 2.93 | 18 | |
| Humor | 453 | 3.55 | 21 | |
| Mood | 1192 | 3.41 | 19 | |
Comments
ianlux
2020-04-23 00:34
A very neat concept, the first minutes of the experience were quite fun to play and tricky to get a handle of. If there was a little bit more of visible progression (like unlockable skills, a final goal or rewards) I would probably be engaged on it for quite a long time.
Great job! Specially for your second game!
This is basically the mmo healer experience without the monthly subscription cost. Great submission.
savvu
2020-04-24 21:33
I have to say the taurus was the reason I played the game and I totally liked it! Had a great time and I am sure with more content this can be a mobile hit!
I absolutely love the concept and its link to the subject! Being a healer is exactly this :)
I really liked the idea. As someone that enjoys playing as a healer in most games this game really resonated with the method in which I like to play games. The controls were accessible after reading through the how to play. A little unclear if you didn't start down that path (like me, ha ha). Some easy things that would go a long way to improve this would be more feedback other than the bar going up whenever you did a heal and some display of how much each spell cost. You could kind of gauge it as you went on, but for hefty spells like the revive it was unclear that I needed all of my mana filled up in order to perform it. Overall good entry, I played your game for quite a bit.
A fantastic take on the theme, although I wish the game weren't so repetetive. With a bit more varity, it could be really fun. It's still a good effort for a game jam with many charming ideas, so nice work.
ommadawn
2020-04-24 21:46
Really fun concept, it is a nice sum up of all mmo healing you can do haha. Went to mythic+ 7 before dying :cry: Once the tank is dead its really hard to keep up
Pretty easy until the mask and then I got pwned. Cool idea though and fun game :)
whismirk
2020-05-03 00:22
A lot of potential here. Could be even further improved with a bit more spells to reduce the repetitiveness, and of course, some sound, visual effects and other eye candy. Maybe play a bit with MMO tropes like making the party shout at you for not healing them fast enough ('cuz you know, in doubt, it's always the healer's fault) ?
Still a pretty good job, and I definitely encourage you to develop it further. And congratulations on making your second game on your own !
Quite the commentary on healing. It seems care was taken on where damage was being dealt to, alhtough it felt like there was a lot of randomness. One run,I managed the first few bosses wit near full health on everyone, and the next one I quickly ws=as struggling t keep characters from dying by the third boss.
guladam
2020-05-05 10:01
What a clever idea! :)
Man, I love this soooo much. I think a particle effect on damage would be really helpful to guide our healer's attention. ^_^
Very clever. Visual effects for damage taken and healing/damage inflicted on other characters would make it a lot clearer. Would also be great if the other party members had different effects on the outcome, so that you would have a good reason to prioritize healing one over the other in the moment.
jspacek
2020-05-07 06:39
SO good. very funny, very effective - i'm shocked I haven't played more games as a healer, it's my favourite role in MMOs and it can be so engaging and fleshed-out as a game concept!!
This is one of my favourite entries in the jam for being an effectively realized, under-explored game concept. I had an unreasonable amount of fun. I guess the "healer gene" runs deep.
I played for 5-6 minutes - is there a final boss or "win condition" that I didn't stick around long enough to see?
Loved this.
Wish it had more visual feedback when actions happen (healing, damage, etc.)
emicb
2020-05-08 20:07
@jspacek Unfortunately, there is no final boss or end goal :(
I really appreciate everyone's feedback! Thank you all so much! I'm compiling a list of comments and hopefully I will start designing a post-jam version soon!