FoonLudum Dare ExplorerLD46 → Boids of Prey

Boids of Prey

By shawn-moore

View on ldjam.com

CategoryRankScoreCount
Overall4213.5328
Fun514.0328
Innovation5683.2328
Theme3343.8628
Graphics9312.6728
Audio3133.3827
Humor813.8227
Mood2923.5227

Comments

arcus 2020-04-19 10:40

This seems to be quite cool! I think it's kinda funny how it is said what you have to do very eatly on, kinda to go 'Remeber, this is for Ludum Dare'. I found the player / NPC / chicken sprites a bit odd. Also, there was no music, but there was a slider for music - could be a bug. I like the particles for the dash boots, it has a nice feel to it. I think it would be good to say 'Run into the enemies to atack them', or something, so you know what to do.

owl-skip 2020-04-19 14:04

What a weird wet and wild game. I like how your camera Lerps into place like a madman, sort of like 70s cinema with those enormous crash zooms. God I hope those chickens are OK, I know I'm not.

cagibi 2020-04-19 15:50

That's a very interesting game, it would look great with some final art (and sounds/music… I only got the slider), or any kind of feedback on what's happening to the player or the NPCs.

The current animations feel very polished. Collisions with walls are a bit glitchy though.

shawn-moore 2020-04-20 01:37

Oh my gosh you all played before it was done! haha. I didn't realize that was a thing that people did. If you could try it again it's at least fully fleshed out @arcus @owl-skip @cagibi

ryan-ackermann 2020-04-21 05:51

This was a lot of fun! I really enjoying blasting into the chicks when I unlocked the dash! The "juice" in this game is very well done.

santriptasharma 2020-04-21 07:05

Amazing.

adsilcott 2020-04-23 00:25

Really fun! It's difficult but the controls felt nice and tight.

jondkoon 2020-04-23 00:27

Lot of nice touches in this one. I liked the music. I liked opening the chest with the boost and then the stunner. Nice job introducing the concepts one at a time.

My main feedback is that it was a little hard in an unrewarding way. I was frustrated that some of my chickens died as soon as the level started and there was really nothing I could have done. I think the game could have used a score or some other incentive or feeling of achievement for saving the chickens. From what I could tell you made it through the level if you saved at least one which seemed odd to me and wasn't clear either. Like I didn't fully understand what the win or lose conditions were until the 5th level or so. I

liked the transition on the level. Nice screenshake and noises when closing off the level. I liked the color palette change too right when the ghosts came in. Also when I finally lost I liked the zoomed in slow mo. Again some really nice touches. Just needs a little balancing.

adam-konig 2020-04-23 00:32

I LOVE this kind of entry. SUPER basic sprite work but with great audio choices and visual effects and slow motion it was SUPER fun to play. Great work all around, great story, love the abilities you gain, it had a nice difficulty curve. This was an exceptionally clean and strong entry

shawn-moore 2020-04-23 00:34

I really appreciate the constructive feedback @jondkoon! Yeah I think just showing how many chickens are currently alive in a HUD, and at the end of the level, would go a long way toward communicating and motivating the goal.

ryanman56 2020-04-23 00:37

Really enjoyed this game, best one I've played so far! The humour was spot on, and there were a few really suspenseful slo-mo moments where I didn't know if I'd reach the chicken before the murder-ghost! How did you do the stun effect?

gamebuilder 2020-04-23 00:39

A very good game. I like the retro graphics and sound. I was hoping for a bit more variety (even a change in colors would help) but given the time constraints this is a solid entry. Well done, mates.

shawn-moore 2020-04-23 00:47

Aww thanks for all the kind words everyone!

@ryanman56 the stun effect is a shader that basically just changes the position of pixels :)

maggardjosh 2020-04-23 02:24

Loved the slo-mo effect when you were about to lose and the stun effect. Also thought the sprites were a bit odd, but they fit kinda... :smile: Very odd game, liked the ending a lot. Had a lot of fun, good entry!

mikest 2020-04-23 02:43

one of the best games i've played thus far. really well put together and has a great game feel and balance. impressive work!

cheesepencil 2020-04-23 03:43

PHASER BROS

Great game. So much character. Simple, but brought to life with a ton of little touches of personality.

shawn-moore 2020-04-23 04:17

PHASER BROS. I thought I was the only one!

kevin-prehn 2020-04-24 01:16

This game had a lot of personality I loved it.

projectaroid 2020-04-24 02:13

Nice game. It was a lot of fun to play and an interesting take on the jam theme. Cool presentation.

stephan-steinbach 2020-04-24 05:31

Nice! The effects help get a lot of mileage out of the sprites, and I like that you fit a progression and levels that build on each other into it. good work!

maytch 2020-04-24 07:53

Fun game! I like the introduction of the mechanics and the difficulty balance, and that stun has a cool effect.

jelle-vermandere 2020-04-24 07:57

I like the opening and closing of the rooms, although I would have made it so the rooms would fit better on the screen, because sometimes when I cleared a level, I had to find where the new exit was. but that's just a minor thing.

jacksgamessucks 2020-04-24 10:11

I like your game, simple but fun with nice idea. Mechanics works quite well. Good job!

ben657 2020-04-24 12:24

I really enjoyed it, something about the combination of simple but well-made gameplay and the cute graphics just had me grinning the whole time :grin:

jimbly 2020-04-25 17:15

That flockin' skeleton trapped me!

Great game, really enjoyed it. I was confused when it slowed down and zoomed it, I thought I had lost, so just waited for the chicken to die, until one time it happened and the ghost just stood there until I walked over and bopped him on the head. Maybe having the chickens turn dark when they're actually dead would have helped to be more clear what was going on.

Great to play a JS game that doesn't have a 100mb Unity runtime to download... ^_^

prodigalson 2020-04-26 13:34

That escalated quickly. I nearly lost at the second encounter with only 1 chick left. I recommend adding the basic controls (movement) on your description since I literally went to WASD and Mouse first before remembering that "ARROW" keys also move. After that, the game tells me what else to press which is good. I like the slow-mo action. The battle music feels more like a triumphant entrance than an encounter :). I do like how the game saved my state so I was able to go back and continue where I left off

devharts 2020-04-26 15:39

Cool concept and very well fitting to the theme. It was interesting how no directions were given up front but you're kind of drawn into it by the skeleton farmer guy serving as a tutorial. I noticed it was possible to go backwards when I accidentally exited in the wrong direction and got the dash ability again, then was able to re-do the dash level (though I ended up saving a lot more of the chickens on the second try so it was all good, haha). I ended up getting stuck on the stun level and couldn't seem to beat it after several tries, though I really appreciated how you're allowed to try again on the specific level you failed on rather than being forced to start over from the beginning of the game. Great work overall! :)

marcmagus 2020-05-10 19:25

Thanks again for bringing your game by my stream to check out! If you'd like to watch again the highlight is at https://www.twitch.tv/videos/617113690

I really got a kick out of seeing how the boids algorithm felt for moving things in an action game.