bentebent 2020-04-21 13:32
Had some trouble vacuuming enemies and the blue guy was a real pain in the butt but in the end I managed to smack some undead basement dwellers!
Foon → Ludum Dare Explorer → LD46 → Vacuum Queen
By prof-suarez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2499 | 2.50 | 30 | |
| Fun | 2443 | 2.43 | 31 | |
| Innovation | 2434 | 2.38 | 29 | |
| Theme | 2449 | 2.58 | 30 | |
| Graphics | 2274 | 2.32 | 31 | |
| Humor | 1483 | 2.61 | 29 | |
| Mood | 2209 | 2.66 | 30 |
Had some trouble vacuuming enemies and the blue guy was a real pain in the butt but in the end I managed to smack some undead basement dwellers!
Cute, minimalistic art style and some nice effects when a chest spawns. Unfortunately had some problems with controls as both the vacuum and attack buttons seemed a little bit unresponsive. My character sometimes got stuck in the attack animation even though I pressed the button only once and I could not do anything else. Also the blue enemy (death?) sometimes spawned right on top of me killing me instantly with no chance to react. Still, a cool concept.
Really struggled with the blue guys and I didn't figure out how the chest worked but killing the zombies was fun :thumbsup:
@bentebent Thanks for the review. Yeah I think I want to add an animation and some recoil for when you smack them. Will add that, @miklo the blue enemy is OP and is best to run away from, kind of like a nemesis (maybe adding a long range attack option?) @llewellyn-and-Michael I didn’t have time to get the chest working, but wanted to add an item system with power ups.
Cool how tiny everything is. Would be good to add more zombies and save the spawning of blue guys (who you I avoid as per your comments). Like the random dungeons! But I liked the simplicity and unknown element of the dungeon layout. Particle effects when killing things were satisfying too, maybe small ones of them when hitting an enemy?
The scaling of the textures is a bit blurry in the browser, normally in a game engine you need to select nearest filtering to fix this ([something like this for Construct](https://www.construct.net/en/forum/construct-2/how-do-i-18/blurry-pixels-problem-111952)) - I'm no expert though, can be difficult to make web pixel graphics games look right!
BTW we fixed our crash on iOS browsers for our game thanks to your comment (but we've yet to add touch support, but will do as a post fix).
@eldogg yeah I think I’m going to add smaller particle effects to version 1.2. Yeah I went with minimalist because of timing, but even then there were so many more things I wanted to add lol
Nice concept, but the controls were pretty difficult for me and there were quite a few times I seemed to die instantly upon trying to attack an enemy (not sure if that was intended). Regardless, could probably use a bit of balance tuning.
Also I think there's a setting in Construct 2 to render the sprites without interpolation (so they don't look so blurry). It's great for pixel art and I would recommend trying to use that for a better visual experience overall. Some tiles on the floor would also go a long way to help you know if you're actually moving or not once there are no walls on the screen.
Hello! Your game was played during my stream!
If you happened to miss me playing the game, you can go to this spreadsheet to find what timestamp I played your game https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends) https://www.twitch.tv/ursagames/videos
@ursagames hey man, thanks for the feedback. I'm sorry about the glitchiness. I will be working on that and releasing an improved version this week. I'll send you an update once I do.
I like the small art style and the many different enemy types! I got a little spooked when that sword came flying onto the screen to kill me. After I got a handle on the controls I was able to clean up some of the castle. Good work!
Interesting yet simple concept! those reapers are hard to kill, took some figuring out but i enjoyed it!
Nice idea but the controls were a litlle difficult and i found the text hard to read. Simple but enjoyable, still a good game! :) x
I liked the theme of the game, but had some trouble with the controls and, as mentioned above, the gray on the floor made me lost sense of space. Overall a cool concept.
@kingmatthew Thanks for the suggestion. Maybe a warning system when an attack is coming. That might give some buffer to attacks. @arthur-mairs this is the equivalent to like a nemisis in the dungeon. @ponypen Yeah, it's was hard for me to get responsive collisions but the next version is going to improve on this. @drazihnya good point, thanks for the suggestion.
Cool concept. I had some trouble with the controls, but overall seemed like a good idea.
The idea it's nice, but it needs a lot of work to be complete. I found bugs and also you can make the artwork a little larger. Good job
Seems cool, but the controls felt inconstant to me and I couldn't seem to attack enemies
@lenny-rudeberg Thanks lenny. I'm going to be updating that, I might have a spawned vaccuum instead of a hitbox. Also add some momentum to the impact on enemies. Thanks. @morcado, I was worried if I went to big, I wouldn't have time to add the rpg features and the random map generator, but I'm gonna scale up now, thanks for the suggestion. @lemons, thanks man, appreciate the drop in.
First time I played it worked perfectly, the second time it glitched. I like the randomness to the world generated. Pretty good game, I hope you complete more of it post jam!
I kept spawning near the blue guy, had to read through the comments to figure out to run away, still fun though.
Fun idea. Controls were difficult and the vacuum didn't seem to work.
Cool to see Construct being used. It ran smoothly in the browser.
I couldn't figure out much, but that animation when you suck an enemy with your vacuum rocks! jajajaj :D
The art is really cool, especially the animations for smacking and sucking things up. The text is a bit small though, which makes having any idea what you are actually doing rare.
Really lovely animation. You managed to pack so much movement and personality into those tiny icons.
nice concept