anciententity 2023-10-03 05:16
Enjoyed this one. Couldn't get too far cause I suck and kept wasting too much ammo. Congratulations on the game!
Foon → Ludum Dare Explorer → LD54 → Actionmart at the Awesomemart: Starring Action Matt
By mrtroy and Kyle Murdock
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 953 | 3.09 | 24 | |
| Fun | 889 | 3.00 | 23 | |
| Innovation | 1002 | 2.69 | 23 | |
| Theme | 1038 | 2.79 | 24 | |
| Graphics | 888 | 2.88 | 23 | |
| Audio | 556 | 3.12 | 22 | |
| Humor | 356 | 3.32 | 22 | |
| Mood | 941 | 2.92 | 22 |
Enjoyed this one. Couldn't get too far cause I suck and kept wasting too much ammo. Congratulations on the game!
Cool little zombie game! The game has solid fundamentals and is well presented. I have struggles with finding ammo though..
enjoyed the mechinics, but the light system make difficult to progres far on the game. Well done!
It was an enjoyable experience, I would just recommend making some sort of soft edges on the lights, like an interpolation of the alpha, it would enhance the feeling of the game! Weel done!
I like the vibe of Action Matt and Awesomemart! An indicator arrow of where stuff is in the map would be very helpful, as I couldn't find anything. Still had fun though. Good work! Needs more zombie noises!
@riesyeti , It was in the lower left corner of the map. The controls get a little weird when you try and click directly on the ammo. As long as you're facing the green ammo box and hit the space bar (when you have no ammo) Action Matt reloads.
@thomas-volpato, it's endless flooding of enemies. I wanted to build a wave system but ran out of time. If you turn the lights back on, it makes zombies spawn faster. I was trying to find a balance. :smile:
@coffeup-studios That lighting was completely new to me. I spent so much time getting just that far, for a future project I'll try and figure out something along those lines. Thanks for the feedback.
@the3rdhunter The arrows weren't done on time, but that 100% would've made the experience a lot better. Agreed. We need more zombie noises. :grin:
@anciententity I found that I would see a zombie out the corner of my eye and whip around firing into the darkness trying to hit something. I knew where the ammo was hidden, so I was able to. :sweat:
Additional help for people who want to read the comments :smirk:
https://ldjam.com/events/ludum-dare/54/actionmart-at-the-awesomemart-starring-action-matt/$381793
Fun little zombie game with some old school charm!
I had trouble shooting zombies. Didn't know if I was hitting them or not until they died. Zombies seemed to walk through the blue wall near the bottom somewhere. The light turning off and they way the visual was handled is a good concept.
@clayton-bonura Thank you :smile:
@xeke-death The mouse only works unfortunately outside of the immediate radius of the player. The zombies only take one shot to be killed, I think in the future I'll try and put environment effects to show where bullets are hitting instead. Thanks for the feedback. I'll look into the wall clipping.
Nice survival game! I liked the PA system for funny hints about the resources. The mouse wasn't always easy to use to aim correctly, especially when zombies come up close or on the edge of the room where the camera doesn't center Action Matt. Maybe a laser line effect showing where bullets will go could make it easier.
Nice game! I enjoyed the sound design a lot, level layout was nice. Cool idea with limited field of view - I realy enjoyed the suspence that this mechanic brings!
Only 9 bullets in the gun, then survive without bullets, just run and dodge until you wait to be cornered and die. I even lasted a long time... Why not give me bullets so I can blast the zombies?