Foon → Ludum Dare Explorer → Users → KeepingHimAlive
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep Him Alive | compo | 3.54 | 3.54 | 3.86 | 3.68 | 2.81 | 2.36 | 4.04 | 3.22 |
Cute models, solid mechanics, intuitive. Nicely done!
LOL. That was interesting. I dig the intro though I can see how it would scare people who are insecure. The movement was pretty good and i liked that you had wallrunning. I think the area that could use the most improvement is the level art.
nice take on a classic, it was not to clear what was going on without reading the instructions, though.
pretty nice art but the lack of wall collision kind of kills any kind of fun the game could have been. a good attempt atleast and you can trigger the win condition, so it's something.
nicely done! well executed crafting game. the mechanics were pretty straight forward so not much confusion.
@criggles haha ya. there's a bit of a bug where sometimes he just wont switch targets. it's based on the length of the navigation path to the food item. so try to make the line as long as possible. Thanks for playing!