FoonLudum Dare ExplorerLD40 → The more high level the engine, the worse it gets

The more high level the engine, the worse it gets

By ajayajayaj

View on ldjam.com

CategoryRankScoreCount
Overall10602.7924
Fun10192.6525
Innovation1643.7026
Theme8263.0825
Graphics8383.0027
Audio6462.5715
Humor6982.6620
Mood6563.1620

Comments

seanbeans 2017-12-05 23:18

The idea is really cool! I's a pity that you could not develop it completly. Unity can be trickier than it seems...

catspawsgames 2017-12-05 23:30

Yeah, going with Unity to speed up development can be a double-edged sword sometimes, especially with simple ideas. I feel your pain. Still great job on actually finishing a game.

ajayajayaj 2017-12-05 23:32

@seanbeans Ya, I tied using colliders mainly, and sadly that didn't work out

wilco 2017-12-05 23:32

By giving the player control over when (and on which playside) the tetris pieces start moving on their own, they can make it as easy on themselves as possible. Did you have any ideas to increase difficulty?

ajayajayaj 2017-12-05 23:35

@wilco I was thinking of maybe making it so that the pieces would slowly follow you (they originally weren't all scattered and would be found by killing enemies).

Thanks for trying out what I have

jegus9 2017-12-06 03:04

"You cannot lose". Yesssss, finally a game I won't suck at!

By the way, it looks like you had a tough time, but you have a viable product in the end. That was pretty nice. And if you didn't enjoy Unity... take a look at the Godot engine. I moved from Unity and never went back.

mrtroy 2017-12-06 07:17

I'd love to see you revisit this concept in an environment you're comfortable with. I'm curious how it would've played in the end. Unity is a monster to learn at first. I found that I had to do several small non-game jam projects before being able to output the type of games I do now. I'd say stick with it, if you're really willing to learn. On top of that sometimes you have to throw away the old concepts that you learned to start over again. That's one of the hardest lessons with Unity.

samusoidal 2017-12-12 01:18

"You cannot lose" But you also can't really win :wink: I liked the graphics and concept in this one, I'd definitely play a post-jam version. As it is it's more of a prototype.

ajayajayaj 2017-12-12 21:04

Thanks @samusoidal ! I updated my description

saphires 2017-12-18 00:30

that's actually a great idea, shame you lost a chunk of time on the weekend! Would love to see the original version you envisioned, although this is fun too. Great work! :)

baby-dino-herd 2017-12-18 00:37

Really like the idea! Graphics were nice and clean, everything was easy to read. Had some fun playing around with circular Tetris! Being able to win/lose would certainly be a nice next step.

nekoballs 2017-12-20 09:32

Fun idea! Sad you didn't get the time you needed for this one. Looks pretty and retro!

wh05herlock 2017-12-25 00:05

This is a really cool idea. It's too bad you couldn't get all the bus worked out etc.

I use unity myself, and I don't have any problems with it. I think you just have to get really used to a game engine before you try to use it in ludum dare, because learning how unity works from the start during ludum dare would be an absolute nightmare.

local-minimum 2017-12-25 10:30

The idea of an a Katamari with inverse objective fused with tetris is a really cool idea. I would think that the objective would be to avoid generating tetris tiles or at least not doing it too fast. I also don't know if it should be as organized as two normal tetrises, but that the pieces that are falling would do so a bit more organically. It makes removing rows rule a bit complex though. Next thing that also would have been fun would have been if there was a gravitational zone that expanded beyond the red area that grew large the more pieces in play you have / larger you are.

pietptr 2017-12-25 12:46

Interesting take on classic Tetris mechanics.

jk5000 2017-12-25 13:00

I do not understand this game.

ajayajayaj 2017-12-26 03:34

@local-minimum originally it was on all 4 sides, but the left and right side were removed because of bugs in the last 10 minutes :/. Thanks for your suggestions though :)