seanbeans 2017-12-05 23:18
The idea is really cool! I's a pity that you could not develop it completly. Unity can be trickier than it seems...
Foon → Ludum Dare Explorer → LD40 → The more high level the engine, the worse it gets
By ajayajayaj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1060 | 2.79 | 24 | |
| Fun | 1019 | 2.65 | 25 | |
| Innovation | 164 | 3.70 | 26 | |
| Theme | 826 | 3.08 | 25 | |
| Graphics | 838 | 3.00 | 27 | |
| Audio | 646 | 2.57 | 15 | |
| Humor | 698 | 2.66 | 20 | |
| Mood | 656 | 3.16 | 20 |
The idea is really cool! I's a pity that you could not develop it completly. Unity can be trickier than it seems...
Yeah, going with Unity to speed up development can be a double-edged sword sometimes, especially with simple ideas. I feel your pain. Still great job on actually finishing a game.
@seanbeans Ya, I tied using colliders mainly, and sadly that didn't work out
By giving the player control over when (and on which playside) the tetris pieces start moving on their own, they can make it as easy on themselves as possible. Did you have any ideas to increase difficulty?
@wilco I was thinking of maybe making it so that the pieces would slowly follow you (they originally weren't all scattered and would be found by killing enemies).
Thanks for trying out what I have
"You cannot lose". Yesssss, finally a game I won't suck at!
By the way, it looks like you had a tough time, but you have a viable product in the end. That was pretty nice. And if you didn't enjoy Unity... take a look at the Godot engine. I moved from Unity and never went back.
I'd love to see you revisit this concept in an environment you're comfortable with. I'm curious how it would've played in the end. Unity is a monster to learn at first. I found that I had to do several small non-game jam projects before being able to output the type of games I do now. I'd say stick with it, if you're really willing to learn. On top of that sometimes you have to throw away the old concepts that you learned to start over again. That's one of the hardest lessons with Unity.
"You cannot lose" But you also can't really win :wink: I liked the graphics and concept in this one, I'd definitely play a post-jam version. As it is it's more of a prototype.
Thanks @samusoidal ! I updated my description
that's actually a great idea, shame you lost a chunk of time on the weekend! Would love to see the original version you envisioned, although this is fun too. Great work! :)
Really like the idea! Graphics were nice and clean, everything was easy to read. Had some fun playing around with circular Tetris! Being able to win/lose would certainly be a nice next step.
Fun idea! Sad you didn't get the time you needed for this one. Looks pretty and retro!
This is a really cool idea. It's too bad you couldn't get all the bus worked out etc.
I use unity myself, and I don't have any problems with it. I think you just have to get really used to a game engine before you try to use it in ludum dare, because learning how unity works from the start during ludum dare would be an absolute nightmare.
The idea of an a Katamari with inverse objective fused with tetris is a really cool idea. I would think that the objective would be to avoid generating tetris tiles or at least not doing it too fast. I also don't know if it should be as organized as two normal tetrises, but that the pieces that are falling would do so a bit more organically. It makes removing rows rule a bit complex though. Next thing that also would have been fun would have been if there was a gravitational zone that expanded beyond the red area that grew large the more pieces in play you have / larger you are.
Interesting take on classic Tetris mechanics.
I do not understand this game.
@local-minimum originally it was on all 4 sides, but the left and right side were removed because of bugs in the last 10 minutes :/. Thanks for your suggestions though :)