captainzo 2024-10-08 15:13
Very nice game ! This makes you want to have even more levels! Good job ! :smile:
Foon → Ludum Dare Explorer → LD56 → We Little Three
By prismapunch
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 227 | 3.88 | 28 | |
| Fun | 405 | 3.55 | 28 | |
| Innovation | 474 | 3.38 | 28 | |
| Theme | 251 | 4.01 | 28 | |
| Graphics | 424 | 3.84 | 28 | |
| Humor | 379 | 3.34 | 28 | |
| Mood | 449 | 3.61 | 28 |
Very nice game ! This makes you want to have even more levels! Good job ! :smile:
Cool challenge with chill vibes.👏
I liked the game, it was interesting to complete the levels)
Very cute and simple game. I was hoping there were more levels when the win screen popped up. :smile:
I like the art style and mood. Objectives are easy to understand. The puzzles are a bit easy though cause there's not that many options
I love the mood and graphics, and the gameplay was easy to learn and understand. I really enjoyed this!
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I really liked the tutorial of this game. It immediately drew me in, and it clearly and smoothly explained the basic controls, the victory objectives, and how the mechanics of the three characters work.
I also really liked the art style of the three characters, which reminded me of the characters from 'Inside Out.' (Our game this time also used a similar character design approach.)
The game feels very relaxing to play, but it might be a bit too simple for puzzle enthusiasts? If you continue developing it, I believe you’ll create more interesting and challenging levels!
Woah, very cool game!
I'd love to see more levels. (And more friends, and more powers - though I guess then "We Little Three" would no longer be an appropriate name, would it? XD)
My only gripe with the controls is I'd like there to be a "quick switch" option - like maybe binding Q and E to cycle between the three when there's more than one in play. No real reason to have to select with the mouse.
(Also, shout-out to a fellow Godot developer!)
I really liked the graphics and I believe I know these characters from somewhere, all in all good game
Omg!!!It is S-o beautiful!!!Nice job 10/10!!!47B44718-AAEA-486A-8F1A-A4F8C71AD05E.jpeg
cute art and sounds. Simple and interesting mechanics. I think it would be better to remove half of "filler/tutorial" levels and add 1 or 2 complex ones)
As far as the art style, sound design, and general vibe of the game go: this is my favorite game I've seen this jam. Everything is super nice, the different characters are adorable and have interesting designs, the animations are great, the various physical objects used as puzzle elements are great.
I was really hoping to "get to the hard puzzles" as I was playing through. I believe there was only one level that had anything I needed to think through--almost all of the levels were simply executing the obvious steps to get to the goal. And that's completely fine for a jam game / prototype -- I often start with vibes when making games rather than building any particularly engaging content. And, I think that having a game that is just fun to interact with -- without even having deep content -- is a really good thing! (e.g. I've definitely heard that said about platforming games, and I can't see why it wouldn't apply to puzzles). But, I definitely would have liked to see some tricky puzzles!
I'm thinking the main limitation is probably that more mechanics would need to be introduced to really start getting trickier puzzles--for example, the yellow character can't really do anything to open a path for the other two, so that character doesn't have as much utility in puzzle design.
All told, though, I'm very glad I played this entry! It was absolutely a treat.
Loved the graphics and the mood of the game. It's all very well polished. The only thing I'd ask for is more puzzles.
The game feels so complete, and creating so many levels in just two days is truly impressive!