FoonLudum Dare ExplorerLD56 → We Little Three

We Little Three

By prismapunch

View on ldjam.com

CategoryRankScoreCount
Overall2273.8828
Fun4053.5528
Innovation4743.3828
Theme2514.0128
Graphics4243.8428
Humor3793.3428
Mood4493.6128

Comments

captainzo 2024-10-08 15:13

Very nice game ! This makes you want to have even more levels! Good job ! :smile:

desibragg 2024-10-08 20:30

Cool challenge with chill vibes.👏

crozzy 2024-10-08 20:37

I liked the game, it was interesting to complete the levels)

mrtroy 2024-10-09 02:39

Very cute and simple game. I was hoping there were more levels when the win screen popped up. :smile:

maychant 2024-10-09 03:01

I like the art style and mood. Objectives are easy to understand. The puzzles are a bit easy though cause there's not that many options

budaniel 2024-10-11 02:52

I love the mood and graphics, and the gameplay was easy to learn and understand. I really enjoyed this!

serenewind 2024-10-11 02:59

Image_20241010195304.png

I really liked the tutorial of this game. It immediately drew me in, and it clearly and smoothly explained the basic controls, the victory objectives, and how the mechanics of the three characters work.

I also really liked the art style of the three characters, which reminded me of the characters from 'Inside Out.' (Our game this time also used a similar character design approach.)

The game feels very relaxing to play, but it might be a bit too simple for puzzle enthusiasts? If you continue developing it, I believe you’ll create more interesting and challenging levels!

pachino55 2024-10-13 15:28

Woah, very cool game!

ryusui 2024-10-13 15:32

I'd love to see more levels. (And more friends, and more powers - though I guess then "We Little Three" would no longer be an appropriate name, would it? XD)

My only gripe with the controls is I'd like there to be a "quick switch" option - like maybe binding Q and E to cycle between the three when there's more than one in play. No real reason to have to select with the mouse.

(Also, shout-out to a fellow Godot developer!)

kaiynest 2024-10-15 03:50

I really liked the graphics and I believe I know these characters from somewhere, all in all good game

exa 2024-10-15 14:06

Omg!!!It is S-o beautiful!!!Nice job 10/10!!!47B44718-AAEA-486A-8F1A-A4F8C71AD05E.jpeg

captandrey 2024-10-17 22:39

cute art and sounds. Simple and interesting mechanics. I think it would be better to remove half of "filler/tutorial" levels and add 1 or 2 complex ones)

honey-pony 2024-10-20 01:23

As far as the art style, sound design, and general vibe of the game go: this is my favorite game I've seen this jam. Everything is super nice, the different characters are adorable and have interesting designs, the animations are great, the various physical objects used as puzzle elements are great.

I was really hoping to "get to the hard puzzles" as I was playing through. I believe there was only one level that had anything I needed to think through--almost all of the levels were simply executing the obvious steps to get to the goal. And that's completely fine for a jam game / prototype -- I often start with vibes when making games rather than building any particularly engaging content. And, I think that having a game that is just fun to interact with -- without even having deep content -- is a really good thing! (e.g. I've definitely heard that said about platforming games, and I can't see why it wouldn't apply to puzzles). But, I definitely would have liked to see some tricky puzzles!

I'm thinking the main limitation is probably that more mechanics would need to be introduced to really start getting trickier puzzles--for example, the yellow character can't really do anything to open a path for the other two, so that character doesn't have as much utility in puzzle design.

All told, though, I'm very glad I played this entry! It was absolutely a treat.

oller125 2024-10-22 21:00

Loved the graphics and the mood of the game. It's all very well polished. The only thing I'd ask for is more puzzles.

wenyu-bao 2024-10-24 08:14

The game feels so complete, and creating so many levels in just two days is truly impressive!