Unlucky fried chicken by Daniel C 2024-10-10T21:27:22Z
The cover and title of this game immediately caught my attention! I imagined it would be an economic simulation game, and in fact, it matched my expectations very well.
For me, it took quite a bit of time to figure out how all the mechanics actually work. I watched the tutorial before playing the game, but when I actually started playing, I forgot most of it and had to keep pausing to check.
It also took me some time to figure out how to feed the farmers fried chicken, and where exactly the chickens eat and rest XD
I found that having three slider bars above each unit, and with all of them being quite thin, made it a bit visually tiring. Also, the icons only appear when you hover over them—was this design intentional? I feel like if the slider bars for the chickens didn’t show up all the time, they could be made larger.
When I sent a chicken to rest, its energy bar instantly filled up, but there was no visual feedback, so I kept thinking I hadn’t placed the chicken in the coop properly. I think more visual cues could be added when the chickens are resting or eating!
I also feel like this game would benefit more from a real-time, guided tutorial rather than text and images. Of course, I completely understand that making such a tutorial might not be realistic for a Game Jam entry.
I’m looking forward to seeing how you further improve this game! I think it has great potential!